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Overview


CSGO AWP Inventory
AWP
Alternate name(s) Magnum Sniper Rifle
Game(s) Cs t Beta Csx t Cscz t Csczds t Css t Game icon 730
Price $4750 Cs t Csx t Cscz t Css t Game icon 730

$5000 Beta {1.1}

Magazine cost $125
Origin Uk flag United Kingdom
Caliber .338 caliber
Magazine capacity 10 / 30
Firing mode(s) Bolt action
Rate of fire 41 RPM
Weight (loaded) 6 kg
Projectile weight 16.2 g
Muzzle velocity 3000 ft/s
Muzzle energy 7000 J
Used by Counter-Terrorists
Terrorists
Reload time 2.5 seconds Cs t Beta Csx t Cscz t
3.7 seconds Css t Game icon 730
Movement speed
(units per second)
210
200 Game icon 730
150 (Zoom)
100 (Zoom Game icon 730)
Kill Award $100 (Competitive)
$50 (Casual)
Damage 115
Recoil Control 1 / 26 (3%)
Accurate Range 69 m
Armor Penetration 97.5%
Penetration Power 250
Stopping Power 65
Range Modifier 0.99
Can fire underwater? Yes
Hotkey B-4-5 (TR)
B-4-6 (CT)
B-4-5 Game icon 730
Entity weapon_awp


High risk and high reward, the infamous AWP is recognizable by its signature report and one-shot, one-kill policy.
―Official description

The AWP (Arctic Warfare Police), or Magnum Sniper Rifle, as it was previously known, is a sniper rifle featured in the Counter-Strike series.

Considered a "high risk, high reward" weapon due to its high powers but slow firing rate, reload speed, and movement speed, the AWP is one of the most used weapons in the Counter-Strike series.

Overview

The Accuracy International Arctic Warfare series is a series of sniper rifles manufactured by Accuracy International of United Kingdom. The Arctic Warfare Police is the law enforcement variant of the series, commonly chambered for 7.62×51mm NATO. The Magnum Sniper Rifle depicted in Counter-Strike is based on the Arctic Warfare Magnum, chambered for .338 Lapua Magnum. The AWP in Global Offensive is based off the original Arctic Warfare.

In-game, the AWP is a high-powered bolt-action sniper rifle available to both teams, with a 10-round magazine capacity. The AWP is not available for the Counter-Terrorists to purchase in Assassination maps. They can, however, get them from fallen Terrorists.

It is a devastatingly powerful long-range weapon, with extreme accuracy and obscene stopping power. However, its high price tag and cumbersome playstyle requires massive amounts of training, practice, accuracy and experience to master its usage.

When not scoped in, the rifle is very inaccurate and has no crosshair to assist aiming. The scope can be used with secondary fire, and pressing secondary fire again while scoped in zooms in the scope. The player's movement speed is reduced while scoped in. Firing the weapon causes the player to leave the scope temporarily to operate the bolt before automatically scoping in again. The player will leave the scope if they use secondary fire again at the higher zoom setting or switches weapons. When zoomed in and not moving, the rifle has a near-perfect accuracy, able to hit anything as long as the crosshair of the scope is on target. Moving drastically reduces accuracy, and even more so with jumping.

It boasts an exceedingly high damage value, and is a source of much of its infamy. It is able to one-shot kill enemies with one hit to anywhere bar the legs, regardless of armor. The VIP is the only player character who can survive a single body shot from the AWP because his armor can absorb 200 damage. However, a headshot can still kill the VIP instantly. It also has a very high penetration power, and its high base damage makes it a solid weapon for wallbanging.

However, where the AWP excels in accuracy and power, it suffers in general handling. The weapon has terrible accuracy when not using the scope or firing while moving, so the user must be aiming down sights AND immobile at all times to remain competitive. Because the weapon is bolt-action, it also results in a very low rate of fire. The AWP slows players down considerably, particularly in Global Offensive, making it unwieldy at closer ranges. It is also less accurate if fired right after cycling the bolt in Source and Global Offensive, and has a moderately long reload time in these games.

The last major downside is the weapon's very expensive price tag, one of the most expensive in the game. In older games, the .338 Lapua Magnum used by the AWP is the also most expensive ammunition in-game, at $125 per magazine. In addition, it has a reduced kill reward in Global Offensive, further hampering the economic ability of the team using it. Enormous quantities of skill and team coordination are needed to use the AWP effectively, so its user doesn't become an economic load and drag down the whole team, or even getting killed and letting the enemy claim a free AWP.

Additionally, the AWP's sound signature is extremely loud and distinct when fired, making it easy for enemy players to single out an AWP player in the vicinity and chance tactics accordingly.

The AWP is only weapon in Counter-Strike with the ability to kill an armored teammate instantly with a headshot.

In older games, bots equipped with an AWP always switch to their pistol after firing 5 rounds, no matter how many rounds are available in their weapons.

Properties

Hitbox Primary Attack
Unarmored Armored
Head 459 448
Chest & Arm 115 112
Abdomen & Pelvis 143 140
Leg 85 85
Red signifies a fatal hit

Tactics

  • Unlike other sniper rifles, instead of focusing on the head, aim for the chest as much as possible. The chest presents a much larger target, and the damage done by an AWP shot is more than enough to kill the enemy in a single shot provided it did not hit the leg or an obstacle between the player and the enemy. Furthermore, the recoil from this weapon will push a user's aim upward so aiming at the target's chest will score a headshot.
    • If a target is using cover while at medium range and the head is exposed, try to score a headshot to ensure an instant kill as the cover may block most of the shot's damage, allowing the enemy to return fire.
  • On certain maps, experienced players can perform wallbangs (hitting enemies through surfaces) dealing up to 60 damage or a one-hit kill on a headshot. This tactic requires good accuracy, prediction, and a bit of luck.
  • Due to its immense stopping power, the AWP can penetrate through cover which most other weapons cannot.
  • Switching to another weapon and then back, although not speeding up the fire rate, allows the player to get their pistol(s) ready early if they wish to fire at closer targets, and prevents the automatic re-scoping in that can throw off the player's field of view.
  • Avoid shooting at the target's leg, for the damage is not lethal on targets with full health.
  • After firing a scoped shot in Counter-Strike and Counter-Strike: Condition Zero, the AWP retains in-scope accuracy if fired before returning to the scoped view as long as the player is stationary or kneeling.
    • An experienced user can take advantage of this by holding the primary attack button and retain an accurate shot, and can even mark a central red-dot (1.6 and Condition Zero) of the crosshairs with a wipeable, non-permanent sketch or marker pen of the color of the crosshair. This can technically allow the player to fire the AWP without physically aiming down sights. However, this method is considered cheating in a sense and is frowned upon.
      • This tactic is rendered useless in Counter-Strike: Source and Counter-Strike: Global Offensive. Firing the AWP with this method will have the same accuracy as an unscoped one. Additionally, users cannot fire the AWP after cocking the rifle unless the primary attack button has been released and pressed again.
  • Standing whilst firing is a must, as moving while firing dramatically decreases the weapon's accuracy.
    • Never kneel when peeking a corner. The chances are that the enemy can see you peek first, as "crouch-walking" decreases your mobility. To peek, strafe, and scope in to find and kill the enemy. Be as quick as possible, because the enemy can kill you first before you can, as peeking a corner will get exposed to different angles. Practice landing flickshots or quickscopes to take the enemy down in seconds.
  • When firing at a moving target, take the effort to lead the shot by firing in front of the target, predicting where the target would be in half (1/2) a second.
    • This can also compensate for slow reaction times or lag if shots are missed on a regular basis.
  • When facing an enemy sniper, use cover in case the first shot does not hit an intended target. If the first shot is missed and the firing location has been compromised, change firing location in case the enemy is already trained on the original location, waiting to fire. 
  • Take cover while operating the bolt between shots, so as not to allow the opponent time to attack. However, be careful, as enemies might be waiting for the opportunity to fire when popping out.
    • Even if the opponents have no idea where the shot is from at first, avoid camping at one point for too long. Instead, be mobile—relocate the firing position after killing one or two opponents to reduce the risk of allowing the enemy team to flank the sniping position. The killcam can surrender your general location, allowing victims to exact revenge when they respawn.
    • Avoid using scope for too long, maintain peripheral vision for possible enemy flanks.
  • In Assassination maps, since the Terrorists' semi-auto sniper rifle cannot be purchased, the AWP is the best replacement for sniping, since a bullet from the AWP can kill the VIP in 1~2 hits.
    • Also, Counter-Terrorists are unable to purchase the AWP as they can only buy the Krieg 550 Commando. Terrorist snipers with the AWP can usually take these users down because the SG550 is less accurate and is unable to score instant kills without a headshot. However, if the AWP user misses the first shot, the SG550 users are likely to return fire due to the distinctive sound signature.
      • If the VIP is standing still or unaware, take the time to aim for his head, as the AWP will kill in one headshot, even if the VIP has full health and armor.
  • Be mindful of the surroundings and camp in a spot where enemy flanking can be avoided.
    • Additionally, if available, have a teammate provide cover when high visibility situations cannot be avoided.
  • Exercise extreme caution when engaging enemies at close range. The weapon lacks a high rate of fire that prohibits users in fighting targets at near distances. Switch to a machine pistol and strafe or retreat. Alternatively, always go into close combat with at least one non-sniping teammate.
    • If the economy is favorable, a CZ75-Auto, Tec-9, or Five-SeveN is good backup pistol for AWP users, most notably when encountering an enemy or a group of enemies at close range. The pistols' higher rate of fire will help the user easily eliminate the enemy, or at the very least be a reliable defensive weapon.
    • Avoid firing the AWP without using the scope, as it is very inaccurate unless at point blank range. Although damage is not reduced, it is not recommended to 'quick-scope', as the bullet may not always kill a target with full health instantly. This can leave an AWP user vulnerable to counter-attack.
  • Prior to Counter-Strike: Global Offensive, a commonly utilized tactic was to jump from a corner, crouch or stop moving, zoom in, and then fire the AWP at a target.
    • In an update for Counter-Strike: Global Offensive, the scope of the AWP scope is blurred for about a second after scoping in, meaning the shot will be highly inaccurate if it is immediately fired.

Appearances

In the later removed Counter-Terrorist Training Center map, the player was required to purchase the Magnum Sniper Rifle for the rooftop simulation.

In the Tour of Duty, the Magnum Sniper Rifle kill challenge appears in:

Map Difficulty Challenge
Cs italy czwide
Italy
Hard Kill 4 enemies
Expert Kill 6 enemies
Aztec tod wide
Aztec
Easy Kill 2 enemies
Normal Kill 3 enemies
Torn tod wide
Torn
Normal Kill 4 enemies
Hard / Expert Kill 5 enemies

The following bots use the Magnum Sniper Rifle as their main weapon:

The Magnum Sniper Rifle is used by Terrorists in every level in the game except for Counter Terrorist Training and Miami Heat. They will shoot at both the player and Counter-Terrorist NPCs, their aim indicated by a bright red laser. Counter-Terrorist NPCs may be gibbed if they are killed by an AWP-wielding enemy. The rifle is usable by the player in the following missions:

  • Counter-Terrorist Training: Provided at the weapons counter at the shooting range to demonstrate its zooming ability. Can also be seen behind the weapons counter.
  • Thin Ice: Dropped by an Arctic Avenger to use against the Harrier.
  • Rise Hard: Near the top of the building, the player is walking on a ledge and finds an opening in the ledge wall to the center of the roof. At the same location is a series of lights protruding from the side of the building, which the player must jump across to obtain the Magnum Sniper Rifle and a magazine's worth of ammo for it. No additional ammo for it appears in the mission, and it is lost when the player is captured.

Main article: Maghreb

Equipment Proficiency: Active Duty, AWP  (310)

Mission Unlock(s) Reward
Get AWP kills in Deathmatch: Mirage matches.
Remaining kills :  30
Set mirage

Mirage Collection

Main article: Marksman

Training Day  (502)

Mission Unlock(s) Reward
Score 10 AWP kills in Casual: Reserves Group matches.

200 XP
+20 XP per kill-if the weapon is from the Lake Collection.

Brief Audio
“Until he betrayed us all, Chase Turner was a decorated member of the Coalition Taskforce. It’s suicide to engage him one on one, but with the right coordination we can kill him before he knows he’s in your crosshairs. The AWP is reliable and deadly, and the first tool of the trade you need to master.”
Sebastien Hennequet
Csgo-op bloodhound sebastien 502 radio
Alternate Brief Audio
“Until he betrayed us all, Chase Turner was a decorated member of the Coalition Taskforce. Seeing as you’re the one who put him down… it’s only fitting you carry on his legacy with the AWP.”
Sebastien Hennequet
Csgo-op bloodhound sebastien 502 turner radio


Tools of the Trade  (507)

Mission Unlock(s) Reward
Score 40 AWP kills in Deathmatch: Mirage matches.

300 XP
+15 XP per kill-when in a kill streak of 3 or more.

Brief Audio
“There’s a reason why the AWP is the bread and butter for many a marksman. I’ve seen firsthand how one pull of the trigger can change the world… perfect your aim, and you might do the same one day.”
Sebastien Hennequet
Csgo-op bloodhound sebastien 507 radio


The Berenger Technique  (510)

Mission Unlock(s) Reward
Score 15 AWP kills within your first 3 shots of the round in Casual: Active Duty Group matches.

300 XP
+40 XP per kill-when accomplished with your first shot of the round.

Brief Audio
“The success or failure of our missions hinge on brief moments: looking around the right corner… pulling the trigger at the right time… I’m giving you three shots to kill your target… you should need only one.”
Sebastien Hennequet
Csgo-op bloodhound sebastien 510 radio


Punching Tickets  (515)

Mission Unlock(s) Reward
Score 10 AWP kills in Casual: Rails matches.

200 XP
+40 XP per kill-if also a headshot.

Brief Audio
“We noticed Phoenix activity at an abandoned rail yard… be careful as you secure the area: It may look like you’re surrounded by cover but there are plenty of places that overlook the yard, particularly at bombsite B.”
Sebastien Hennequet
Csgo-op bloodhound sebastien 515 radio


Tag Team Back Again  (520)

Mission Unlock(s) Reward
Guardian Co-op Challenge: Play as a Counter-Terrorist with a partner and protect the bombsite from enemies on Mirage.

Score a win by getting 15 enemy kills with AWP. Max money is limited on this mission.

Note: Players spawn with the Five-SeveN.

300 XP
+120 XP-if within the first 3 rounds

Brief Audio
Turner’s forces are bearing down on you. Remember your training and use the AWP to control the bombsite. It’s just the two of you out there, so be smart and cover each other’s backs.”
Sebastien Hennequet
Csgo-op bloodhound sebastien 520 radio
Alternate Brief Audio
“Phoenix forces are bearing down on you. Remember your training and use the AWP to control the bombsite. It’s just the two of you out there, so be smart and cover each other’s backs.”
Sebastien Hennequet
Csgo-op bloodhound sebastien 520 turner radio


Main article: Revolution

A New Legacy  (615)

Mission Unlock(s) Reward
Score 10 AWP kills in Casual: Season matches.

200 XP
Bonus: +40 XP per kill-if also a headshot.

Brief Audio
Hennequet was wrong about a lot of things, but had one thing right: one bullet can change the world. I want you to get comfortable with the AWP. Yes it’s expensive, but sniper rifles don’t come more blue chip. Let’s stick with the basics here… Rome wasn’t built in a day.”
Chase Turner
Csgo-op bloodhound turner awp
Alternate Brief Audio
“Turner played an important role in The Struggle, and it now falls on you to walk in his footsteps. Master the AWP… carry on a great man’s legacy.”
Valeria Jenner
Csgo-op bloodhound valeria role turner


Main article: Wildfire

Turkish Delight  (705)

Mission Unlock(s) Reward
Score 25 AWP kills in Deathmatch: Mikla matches.

300 XP
+12 XP per kill-while unscoped.

Brief Audio
“We just received word that the Phoenix have made a play in Turkey. Resolve the situation.”
Felix Riley
Op07 705


Precision Instruments  (722)

Mission Unlock(s) Reward
Score 25 SSG 08, AWP, G3SG1, or SCAR-20 kills in Casual: Royal matches.

Challenge Award: ★
Csgo-campaign-difficulty complete 1

400 XP
+16 XP per kill-when with SSG 08.

Brief Audio
“Take on the role of sniper, and give your team the support they need. Be patient and precise… your fellow operators are counting on you.”
Felix Riley
Op07 722


Main article: Gemini

One Track Mind  (808)

Mission Unlock(s) Reward
Guardian Co-op Challenge: Play as a Counter-Terrorist with a partner and protect the bombsite from enemies on Train.

Score a win by getting 15 enemy kills with AWP.

Note: Players spawn with the Five-SeveN.

400 XP

Brief Audio
Kotaro Izaki: Great job extracting Kincaide, Carmen couldn't have done it better.

Carmen Cocinero: Now that he's safe: let's focus on Kriegeld.(sic)

Kotaro Izaki: We'll get to that… I had something else in mind.

Op07 808


Quid Pro Quo  (809)

Mission Unlock(s) Reward
Guardian Co-op Challenge: Play as a Counter-Terrorist with a partner and protect the bombsite from enemies on Train.

Score a win by getting 30 enemy kills with AWP.

Note: Players spawn with the Five-SeveN.

500 XP

Brief Audio
“Now I may be mistaken, but you strike me as an enterprising individual with an eye for opportunity… The name's Booth, and I think we can help each other out. You need guns for your war, and I need money for single malt scotch. If you showcase some of my weapons on the battlefield I'll make sure something nice falls off the truck for you.”
Booth
Op07 809


Just Reporting The Weather  (810)

Mission Unlock(s) Reward
Guardian Co-op Challenge: Play as a Counter-Terrorist with a partner and protect the bombsite from enemies on Train.

Score a win by getting 30 enemy kills with AWP. Can only earn money from kill rewards.

Note: Players spawn with the Five-SeveN.

-

600 XP

Brief Audio
“Conflict has been around ever since the first caveman learned how to pick up a rock… it's human nature that drives us to war. And seeing as you can't fight human nature it seems like I might as well make a little money out of it, right? Right.
Booth
Op07 810


Eyes On The Prize  (819)

Mission Unlock(s) Reward
Guardian Co-op Challenge: Play as a Counter-Terrorist with a partner and protect the bombsite from enemies on Dust II.

Score a win by getting 15 enemy kills with AWP. Cannot buy on this mission.

Note: Players spawn with the Five-SeveN.

500 XP

Brief Audio
Carmen and Kotaro may be AWOL, but our focus can't change: we need to stop The Phoenix.”
Felix Riley
Op07 819


Here Comes A New Challenger  (827)

Mission Unlock(s) Reward
Guardian Co-op Challenge: Play as a Counter-Terrorist with a partner and protect the bombsite from enemies on Aztec.

Score a win by getting 30 enemy kills with AWP.

Note: Players spawn with the Five-SeveN.

-

600 XP

Brief Audio
“Since Turner's death, Valeria sought to find his replacement… she found him in Mikha Biton: a mossad operative who has crossed over to The Phoenix. He's still a relative unknown, but there's few things more dangerous than someone looking to prove themselves.”
Imogen
Op07 827


Main article: Hydra

Lead In The Water  (918)

Mission Unlock(s) Reward
Guardian Co-op Challenge: Play as a Counter-Terrorist with a partner and protect the bombsite from enemies on Canals.

Score a win by getting 20 enemy kills with AWP.

ADVISORY: Expect heavy resistance in the area!

Note: Players spawn with the Five-SeveN.

525 XP

Brief Audio
Heavy Phoenix are on site. Just promise me you won't leave them rotting in the canals.”
Rona Sabri
Csgo hydra mission intro 918


Head Of The Class  (929)

Mission Unlock(s) Reward
Guardian Co-op Challenge: Play as a Counter-Terrorist with a partner and protect the bombsite from enemies on Thrill.

Score a win by getting 15 headshot kills with AWP. Heavy Assault Suit is available.

ADVISORY: Expect heavy resistance in the area!

Note: Players spawn with the P250.

700 XP

Brief Audio
“So, Sebastien was less than thrilled about me having you ignore his little sniper challenge. Let's meet him halfway and go for headshots only on this sortie.”
Rona Sabri
Csgo hydra mission intro 929


Achievements

Weapon
Magnum Sniper Rifle Expert Magnum Sniper Rifle Expert
Kill 1,000 enemy players with the Magnum Sniper Rifle.
Kill
Sniper Hunter Snipe Hunter
Kill 100 zoomed-in enemy snipers.
Eye to Eye css Eye to Eye
Kill a zoomed-in enemy sniper with a sniper rifle of your own.
Hip Shot css Hip Shot
Kill an enemy with an un-zoomed sniper rifle.
Miscellaneous
Happy Camper css Happy Camper
Get two kills standing in the same spot with a zoomed sniper rifle.

Weapon Specialist
AWP Expert csgo AWP Expert
Kill 500 enemies with the AWP.
Combat Skills
Snipe Hunter csgo Snipe Hunter
Kill 100 zoomed-in enemy snipers.
Eye to Eye csgo Eye to Eye
Kill a zoomed-in enemy sniper with a sniper rifle of your own.
Hip Shot csgo Hip Shot
Kill an enemy with an un-zoomed sniper rifle.

Trivia

  • The AWP has three firing animations in Counter-Strike, each having a slightly different bolt pull angle.
  • The AWP in Counter-Strike: Global Offensive is supposed to have an all-black finish as shown in the Launch Trailer.[1] However, this was later changed in the development of Global Offensive.
    • In Global Offensive, the frame of the AWP can still be seen as black when a damaged skin is applied, indicating that the default green color of the weapon is also a weapon finish layer.
  • In Counter-Strike 1.6 and Condition Zero, the third-person model of the AWP is unusually short, almost being equal in length to the AK-47. This visual error has been fixed in Source.
  • In Counter-Strike, the AWP's third-person model has an olive green finish, rather than the first-person model's dark green.
  • The AWP in the Xbox version of Counter-Strike and the Deleted Scenes has a brown finish instead of green as in the rest of the series.
  • The Accuracy International AWSM in the German version of Left 4 Dead 2 is a near direct port of the Counter-Strike: Source version, using a 20 round magazine instead of 10 and having a higher rate of fire, almost on par with the Scout, though the firepower is reduced.
  • In GoldSrc games, there is no bolt pull animation in third person. However, an empty shell will still be dropped from the rifle in third person. The bolt pull animation is added in Source.
    • In Source, although the first-person view shows the bolt on the left side of the AWP, the third-person animation shows the character cycling a nonexistent bolt on the right of the rifle.
  • The AWP features an unusable bipod since Counter-Strike 1.6.
    • The bipod does not appear in third person in 1.6 and Source, but does appear in first person.
    • In Deleted Scenes, the AWP wielded in the hands of NPCs does not feature a bipod but it does appear on the world model.
  • The barrel of the AWP in Counter-Strike: Global Offensive has the words "ACUMEN MULTINATIONAL ENGLAND AKA OAKRIDGE TN" engraved on it, likely a corruption of info on the real weapon's manufacturer, Accuracy International.
  • The AWPer Hand is a promotional item for Team Fortress 2 (another Valve game) available as a Genuine quality item to players who pre-ordered Global Offensive. The weapon's model is the same from Global Offensive, and the description is a nod to the AWP's infamous status.
  • The front sights on the barrel in GoldSrc games are only featured on the German version of the AWM, the G22.
    • Although in Source the front sights are removed in first person, they are still present in third person.

External links

Referecences

  1. https://www.youtube.com/watch?v=RzZ2bWZ_8Ho?t=45s