Andrew Aumann initially picked up level designing in early 1999 by working on a map for Half-Life. Only 6 months later, Aumann started playing Counter-Strike and thought the game was so addictive that he simply had to design a level for it. He was also attracted by the fact that Counter-Strike maps have a more linear design compared to traditional deathmatch maps.
His map Militia was officially released as part of Counter-Strike Beta 3.0 in September 1999. Aumann updated the map a few times and when Counter-Strike was released at retail, Valve Software bought the rights to the map and included it with the retail product.
Aumann mentioned having plans to design a second map for the game on several occasions, and finished his second map Deliverance in 2001. However, this map was never made official. Andrew was also active in other activities involving level design which included lending a helping hand to Chris Auty for the creation of the lightning effects in Aztec.
His hobbies include hunting and fishing.
List of maps
|Deliverance (cs)||Level designer||2001|
- ↑ 1.0 1.1 CS-Nation - Interviews - Media. Archived from the original on 2000-08-18.
- ↑ HostageDown.com - Interviews: media. Archived from the original on 2000-06-19.
- ↑ CS-Mapping - interviews - Andrew Aumann. Archived from the original on 2001-01-27.
- ↑ CS-Nation - Interviews - Barney. Archived from the original on 2000-12-15.
- ↑ The official Counter-Strike web site - The CS Team. Archived from the original on 2002-06-10.