|Creator(s)|| Chris Auty (original author)|
Turtle Rock Studios
Hidden Path Entertainment
|Terrorists|| Guerilla Warfare |
|Counter-Terrorists||SEAL Team 6|
|First appearance||BETA 6.5|
|Last appearance||Counter-Strike: Global Offensive|
Counter-terrorists: Prevent the terrorists bombing the archeological site.
Terrorists: Destroy the valuable Aztec ruins.
Other notes: There are 2 bombsites in this mission.
Aztec in Counter-Strike 1.5 had some dust textures.
The spawn zone and the bridge are quite different than it was in 1.5.
The Terrorist and CT spawn zone have some visual changes. The bridge was altered to some extent and textures for the entire map were improved. Aztec was one of the largest outdoor maps in its early history and is perhaps most famous for its design. It was created by Barney.
Textures were greatly enhanced as it included a mossy texture. The names of the bombsites were switched and new ambiance sounds can be heard, such as crickets.
Visual updates are easily recognized as the water in the river is more realistic. Moreover, the brightness was somewhat reduced as there are more clouds in the sky. In older versions of Source, the sky was darker.
Aside from graphical improvements, the back route that connected between the Terrorist Spawn Zone and the river was removed and brightness was increased. Furthermore, the angle of the ramp at the back was placed in reverse thus allowing players to traverse through the area with ease.
In one of the earliest updates to the map, its visually noisy ground stone and moss textures have been replaced with darker, cobblestone-like ground and plainer-looking moss. Additionally, ground fog particles have also been removed.
In a later update, the map has been revamped. There is a pathway that connects the back halls and the courtyard. The overpass offers more protection from snipers for the Terrorist team. Additional props have been added to the river and bombsite A for more cover.
On the November 13, 2017 update, the map was removed from the game files, making it inaccessible in game. The reason for removal was stated to be due to the map being a lesser played map. On the CS GO Blog, developers promised to re-add the map when it is updated.
This map is chosen to be the 12th map in Tour of Duty campaign.
- This is one few maps in the Counter-Strike series that has not changed frequently. Noticeable changes include texture differences and a few minor structural changes.
- From the early beta stages to Counter-Strike: Condition Zero, the textures were changed from stone and grass to mossy and slightly darker stone.
- Starting with Counter-Strike: Source, the area from the CT Spawn Zone to the doors leading to Bomb site B was simplified, and the openness of the T spawn zone was changed.
- In Counter-Strike: Global Offensive, the ramp connecting the T Spawn Zone and the river was removed, while a connector from CT Side hall to Bomb site A was added (Note: this connector is not visible in the overview or radar).
- The names of the bomb sites (A and B) were switched in Counter-Strike: Condition Zero and later Counter-Strike games.
- The map was featured in the Counter Strike: Source E3 (2004) trailer.
- There is a skeleton lying on a table at the Terrorist spawn zone of Counter-Strike 1.6 and Condition Zero.
- In Global Offensive, the generator in bombsite B is reused from Left 4 Dead's Truck Depot Finale from the Crash Course campaign.
- Early versions of the map feature an easter egg visible only in spectator mode. The wall next to the rope bridge features a hidden room with a memorial plaque to cs_siege creator Justin DeJong (NOTH1NG).
- ↑ The Best of Hydra on CS GO Blog
- ↑ https://www.reddit.com/r/GlobalOffensive/comments/3c4ysi/unused_guardian_missions_assault_italy_aztec_and/