The Dual Berettas are moderately powerful semi-automatic pistols that were originally available only to the Terrorists, but available for both factions since Counter-Strike: Global Offensive. They are usually bought for their appealing aesthetics or fun factor. They are one of the few weapons to be continuously added because of the overwhelming fan support. For this reason, the Elites are one of the more popular pistols in the Counter-Strike series, mainly in Counter-Strike: Source. In Counter-Strike: Global Offensive they cost $700 as opposed to $800 from the previous Counter-Strike games.
The Elites are a fairly light weapon. While wielded, the player's movement speed is 250 units per second, meaning they suffer no speed reduction. The Elites are one of the many weapons able to shoot underwater.
This weapon's rate of fire is not limited. Each time the primary fire button is pressed the weapon will shoot. If you have fast enough fingers you can obtain a rate of fire similar to the MP5's. You could also use a script which can produce even better effects.
Take cover while reloading or select your primary weapon.
If the recoil/Spread goes too high at close range, aim low and you may score headshot.
For medium range, aim for the chest or stomach. Aiming for the head will not work because the shots will spread.
For long range, this weapon is useless. The best way to survive would be to flee behind cover and wait until the enemy gets close.
Binding attack to the mouse wheel or any key on the keyboard in console allows an incredible fire rate, although it has bad accuracy when doing so.
This is a good sidearm to use for players using weapons like the Scout or M3, as those weapons have either a slow rate of fire or reload, and the large magazine capacity of the Elites help when the player is caught reloading these weapons.
Unless you are good at scoring headshots, the dual elites inflicts poor damage to targets and may have uncontrollable recoil which hinders your aiming. Instead, focus on the rate of fire and the large clip capacity. If you are lucky, the intended targets may be caught off guard and/or be low on health in which they could easily be taken down or retreat, thus enabling you to finish them off.
Watch out for incoming enemies if you need to reload the elites. The reload time is the longest among other weapons. To be sure, reload in a safe location where enemies are the least likely to spot you or when you are with fellow team members.
This weapon can be bought during the pistol round, depending on the amount of available money. Not only this weapon may prove to be a deadly weapon if used by the right hands, it will also have some ammo, as the ammo pool is shared with the Glock-18.
This weapon can serve as a great ambush weapon, perfect for distracting, eliminating, or hindering the progress of enemies.
Sometimes, the Dual Elites can provide great suppressive fire when you need to retreat or to finish off large groups of weakened enemies.
If you're the aggresive type of player, the Berettas can be a excellent hit-and-run weapon.
In some situations, these pistols can help users to escape from enemies. Due to the lightweight properties, large magazine clips, and good rate of fire, snipers can easily retreat from approaching opponents while firing back.
Even if you fire only one bullet from one of the handguns, the reload animation will display both clips of the handguns being replaced.
Before Counter-Strike: Global Offensive, if a player picks up or purchases the Dual Elites as a Terrorist, there will always be ammo for the weapon, unless the previous wielder depletes all of the ammo for the weapons. This occurs because the Terrorist spawn weapon is Glock-18, a 9x19mm which shares the same ammo type with Dual Elites.