Counter-Strike Wiki
Register
Advertisement
Csgo bot camp match info panel

Bots are AI-controlled player characters standing in the place of real players. They were primarily introduced via PODbot (Ping of Death) for Counter-Strike and made official in Counter-Strike: Condition Zero through the AI work by Gearbox Software and Turtle Rock Studios.

Realbot[]

Realbot was a Counter-Strike based version of the 'Botmans' framework to communicate with the Half-Life engine. It was able to navigate the 3D maps of Counter-Strike without the use of navigation files and the bot had the ability to learn and adapt behavior from human players. The bot was developed by Stefan Hendricks who stated that Realbot was awarded "Best Counter-Strike Bot in 2002".

Ping of Death[]

Markus "Count Floyd" Klinge created an effective AI bot addon for Counter-Strike 1.6, now known as PODbot, and used feedback to tweak it through the years to make realistic bot interaction, much like Condition Zero soon after. The system used .PWF files which contained navigation data, a predecessor to the NAV system implemented in Condition Zero and Counter-Strike: Source.

The POD bots have three different aggression modes: normal, aggressive, and defensive. Their aggression status appears before their names. [POD] (Normal), [P*D] (Aggressive) and [P0D] (Defensive, just a zero instead of "O"). The number in parentheses behind the name of the bot determinate the bot's skill. The higher the more better aim they have, ranging from 0 (worst aim) to 100 (perfect aim).

Normal and aggressive bots are usually armed with assault rifles while defensive bots are usually armed with sniper rifles. Their preferred weapons for normal bots are the M4A1. For aggressive bots, their preferred weapon is the AK-47 while the preferred weapon for defensive bots is the SG550. Aggressive bots will usually take the shortest route to reach their goal. Normal bots will either choose shortest or longer route depending on where they were killed the last time. While defensive bots will take routes that's safest for them (usually open spaced area or areas that's not frequently traveled by).

Unlike Condition Zero bots, POD bots have the ability to interact with switches, able to use zoom-in functions for the Bullpup and Krieg 552, use the flashlight and nightvision goggles (even though they can see everything clearly without need of NVG), and can use sprays (which are also in Half-Life such as "Die Freeman!" or the Lambda logo).

POD bots do not have any attack delay. Instead, their difficulty is based on how they aim. On Easy difficulty, they tend to aim for the legs or torso while on the hardest setting, they always aim for the head regardless. As such, POD bots are very deadly if armed with the high damage weapons like AK-47 as they can quickly react and gun a player down at any range with a single headshot even if they are firing while moving (and they seem to react sightly faster than Condition Zero bots). Unlike other bots, POD Bots have ability to shoot through walls if the enemy decides to retreat behind a cover. It should be noted that firing weapon on a POD Bot teammate will result them returning fire, either a few shots or simply kill the friendly attacker, so use caution when firing weapon near teammate.

They are however less accurate compared to Condition Zero bots. And uses different attack strategy as they will tend to take cover more often, and fires weapon while strafing, and can use Grenades in combat or flushing out suspected enemies (usually from the sound of footsteps). And will perform melee attacks if the enemy gets too close, is approached from behind or if the enemy has to reload their weapon (especially during pistol rounds). In addition if they encounter an enemy with a Tactical Shield, they will aggressively shoot the shield('s legs) in attempt to kill their enemy or throwing a HE Grenade at the shield. And should they run out ammo for both secondary and primary weapon during combat, the bots will make any efforts to pick up any available weapon laying on the floor in attempt to fight back with firearms unless the enemy is at very close range in which case the bot will perform melee attacks (Unlike the Condition Zero bots who will rush aggressively toward their enemy with a knife instead of picking up a weapon). They do not however switch to sidearm when they have to reload their primary weapon and instead they prefer to retreat or take cover.

Their sniper range is shorter which varies on which weaponry they carry before they decides to switch to sidearm for close range combat (Scout wielding bot will switch to sidearm sooner than a bot wielding the G3SG1). Unlike Condition Zero bots, POD Bot strafe with the rifle while cocking the bolt action sniper rifles and fires the sniper rifle on fastest as possible (excluding for the AWP), which they fire the Scout even before the game zooms in and in case of semi-auto sniper; they fire the weapon constantly without firing in burst. Typically if a sniper wielding POD bot is being engaged at close range, that bot will either retreat until at "comfortable ranges" where the bot will switch back to sniper rifles and continue engage enemies with it or running in circles while shooting the pistol.

Shotgun-wielding bots are far more aggressive will actively strafe and try to get close as possible while firing, and has ability to fire while reloading. Unlike Condition Zero bots who will stand still in front of enemy and fire the shotgun only if fully reloaded.

Counter-Strike: Condition Zero[]

During the early production of Condition Zero, Gearbox Software hired Klinge to work on the early bot AI for the game, allowing for use in single-player and cooperative play as well as the traditional teamplay. During the transfer of production to Ritual Entertainment, the fate of the new bot was unknown.

After Ritual's own version was dropped, the production was passed to Turtle Rock Studios. They worked on the AI for the single player part of the multiplayer piece, when they started to code NPCs for servers wanting more players on low servers. It is likely that the main programmer Mike Booth took a cue from Gearbox and Klinge in the development of the NAV system. As a result, they finalized the bots and navigation maps along with NPC terrorists for the Tour of Duty campaigns. Skill levels (Easy, Normal, Hard, Expert) have been applied to the AI to accustom with server options and make it easier or challenging for players.

In Counter-Strike: Condition Zero, the navigation of the bots have improved, notably the hostages as they have more interactions with players and can even escape on their own. If a counter-terrorist or a terrorist bot is nearby, that bot will say "Okay sir, let's go" to a human player and will follow him. The quote changes to "Okay Commander, let's go" if the player is in the Tour of Duty Campaign.

In addition, multiple languages are now supported for bots, such as Chinese. However, there is a bug where a bot will continue speaking the same quote until another bot uses the radio.

Counter-Strike: Source[]

Once again, Turtle Rock Studios had coded the AI for Counter Strike: Source, updating the bots to the standards of the new Source engine. This AI also evolved in Left 4 Dead, which they developed through to their acquisition by Valve and Turtle Rock Studios.

In Counter-Strike: Source, bots will now alert team members of any sniper that is within their sight. These quotes were reused from cut quotes in the older games. Sniper bots are now more aware of their surroundings and will usually occupy long pathways/open areas in a defence stance. Due to this, bots' awareness of snipers have also increased and they will often strafe and work together with allied players to eliminate enemies. Bots that see an enemy sniper will also look for cover first by positioning themselves next to a wall, rather than standing still and fight in older games. In some cases, bots may rush at close ranges while strafing or take a detour to flank the sniper. However, even if the player is not a sniper, they may still attempt this with any weapon except sniper weaponry.

Enemy bots will react to your firing, and will often form a small to large group in attempt to kill the player, unlike in previous games, which player will normally face one by one. This is probably a way to force the player to work closely with friendly bots. Working alone is more difficult even on the lowest skill set. Also, when a player kills a bot, they are reprogrammed to focus on human players first before targeting other bots, unless they are in close proximity.

Unlike previous games where (easy) bots are armed with the M249, they will always spray bullets at long range. Now, bots on Easy difficulty will now fire their weapons in short bursts at mid-to-long range, including M249 users. However, their accuracy is still not good enough to take enemies down at long range, excluding bots armed with sniper rifles. On lower difficulties the sniper bots may have trouble getting first round hit also, giving the opponents time to react.

Moreover, the infiltration skills of bots have improved as well, namely, for bombsites. A.I. players will usually use different entrances to breach through enemy occupied territory and they are more effective as well. In Source version, the bots are less prone to stuck or commit suicide by falling due to improved map design.

In GoldSrc games, bots would take at least 3-7 seconds to purchase their preferred weapons and equipment. This was removed from Source onward.

Unlike older Counter-Strike games, bots will often form a group instead of traversing through the map by themselves if they won the previous round. However, bots that lost the previous round will either camp and/or split up.

Counter-Strike: Global Offensive[]

The bot system has been greatly improved, notably the navigation system. Moreover, the behavior for the bots has been adapted to the Arsenal, Deathmatch, and the updated hostage rescue modes respectively.

A new difficulty added is the harmless setting, in which the bots will not fire at enemies (Occasionally, harmless bots will fire at windows and doors to break them down and let them go through). However, this disables all achievements.

On easier difficulties, the accuracy of bots armed with the assault rifles has been improved as well. Even at long range, they are now able to kill enemies effectively if they are armed with rifles. However, this is compensated by having a longer aiming time before bots will open fire.

Meanwhile, bots on higher difficulties have been downgraded. The AI is unable to aim perfectly at enemies, even if their skill is set to Expert, as bots will now aim comparably slower than in earlier games. Sometimes, their aim also tends to oscillate unpredictably; this is due to a number of new variables that are accessible in the bot profile database (botprofile.db). Furthermore, bots will always aim for the lower torso even if the enemy is behind cover, unlike in previous games where they will aim at exposed areas like the head. Bots armed with SMGs are quite ineffective as well because they always fire in bursts and never spray bullets.

Unlike in previous games where bots will often crouch against enemies, bots will now often refrain from crouching in most cases. Instead, bots on higher difficulties will now use "pop 'n hide" tactics against any enemies at some ranges unless they are against enemies that are armed with weak weapons like shotguns at long ranges.

A new feature implemented is that dead human players can take control of bots on their respective team, as long as the bot is not already being controlled by another player. However, stats, money, and obtained weapons will only be awarded to the bot and not the player controlling them. The player cannot return to spectating after starting to control a bot.

Unlike in Counter-Strike: Source, where all bots will group as an entire team to complete their missions, bots in CS:GO will sometimes split half of the team (mostly 5 per group).

In multiplayer servers, bots will appear to fill in empty positions until new human players arrive. By default, the difficulty for these bots is set to Normal. In Competitive mode, the bot difficulty is normally set to Easy.

Normally, when playing offline with bots, the game will start with a total of 9 bots for both teams (5 players on each team). Unlike older games, the number of bots in the game cannot be selected in a menu. However, the player can add more bots at any time by using the console command bot_add for a maximum of 10 players on each team (including the player). Like in Condition Zero and Source, the player can add a specific bot by typing the bot's name behind bot_add (e.g. Ian, the sniper bot). See the page below for all bot names.

A player can also use bot_add_ct or bot_add_t to add bots directly to individual teams. However, the game will not allow more than 2 extra bots on a single team to prevent team stacking. If you wish to bypass this, you need to type the commands mp_limitteams 0 and mp_autoteambalance 0 into the console.

At any time, a player can remove bots from the game by using the bot_kick <bot name> console command. If a bot name is not specified, all bots will be removed from the game.

One can also use bot_kill <bot name> during a match. Though this is considered to be a cheat command, hence it requires sv_cheats to be set to 1.

If a Terrorist player gives their C4 to a bot, they can retrieve it by pressing the Use key (default "E") on the bot.

Since doors can be destroyed like in Left 4 Dead, bots will often shoot doors if a door still blocks their way after opening. However, doors cannot be fully destroyed by gunfire (shooting it will only make holes) and they will slowly be destroyed after a bot has collided with the door(s) long enough.

Bots will not normally buy weapons that were added in updates/patches. This includes the USP-S, the CZ75-Auto, the R8 Revolver, the MP5SD, and the M4A1-S, unless default weapons to buy in the same slot are prohibited by mp_items_prohibited <weapon value order>. Furthermore, all their weapons have the default skins.

Not all bots always obey radio commands called out by human players such as, 'Hold This Position' and 'Follow Me' as few will response negatively. These commands can be used to stop the bot from rushing into a site and dying instantly. To make all bots follow human commands, use bot_allow_rogues 0

Using Bots in Custom Maps[]

For newly compiled maps played in Condition Zero or Source, the game will automatically search the map for walkable spaces for the bots to use. The compiled information is then stored in a NAV file for the server to use.

Sometimes, bots would still not be able to function properly in custom maps as they may struggle in navigating properly. In this case, it may be recommended to use console commands to restrict or toggle certain areas that require a certain type of movement.

Depending on the size of the map, it may take about 5-10 minutes to finish auto-way pointing. However, in Source, it has an improved auto-way pointing system although it will usually ignore shortcuts that is often used by human players.

Some custom maps are restricted for human players only. If bots are added in such maps (e.x. "surf" type), they may not be able to walk around efficiently and sometimes they may commit suicide if they enter a location that is tagged with "trigger_hurt" (bots will ignore that entity and blindly walk into it).

Bot Options[]

Prefix
Similar to clan tags specifically used by all bots. This is deprecated in Global Offensive.
Default: [Bot]
Difficulty
Easy, Normal, Hard, or Expert.
In BotProfile.db, bot profiles can be applied in all difficulties by using "+" between the two difficulty levels. Maximum should be "Easy+Normal+Hard+Expert".
Use Weapons
For modifying weapon stats, changing will not affect bot's weapon usage as being programmed as weapon slots.
Whether or not Bots are allowed to use specific weapons.
If any of the checkboxes are unchecked, the bots will not use that specific weapon.
If all checkboxes are unchecked, the bots will only use Knife.
Bot Radio Chatter
How much should bots use radio communications
  • Normal (bot_chatter normal) ― Use quotes such as "Nice shot, sir." and "We owned them!"
  • Minimal (bot_chatter minimal) ― Not use many quotes, only in major occasions.
  • Standard Radio (bot_chatter radio) ― Use player's major radio commands.
  • Off (bot_chatter off) ― No communications
Bots Join Team
Which team Bots will join via clients. In Global Offensive, even though is changable via console, but is deprecated. Use bot_kick <bot name> to kick bots on specific side. On console will be bot_join_team <any, ct or t>.
Bots join after a player joins
Whether bots will enter the game when a player joins or stay and play themselves. If not, bots will join as soon as map is loaded. Can be changed via bot_join_after_player <1 to join after or 0 to join immediately>
Bots defer goals to humans
If enabled, bots will leave it up to players to complete objectives, like rescuing the hostages or planting/defusing the bomb. If all human players are dead, bots will complete objectives themselves.
In Global Offensive, Bots defer goals to humans splitted to two, one for goals like hostage or bomb defuse ready (bot_defer_to_human_goals <1 defer or 0 to do themselves>) & one for specific items pickup (bot_defer_to_human_items <1 to only humans have c4 or 0 to any>).
Bots can go rogue (bot_allow_rogues)
If enabled, some bots may decline radio orders (with appropriate response) and instead do other objectives.
If disabled, all bots will acknowledge orders given by human players or other bots, except snipers and some human-player exclusive commands.

NOTE: Some maps may not allow Bots to work correctly with this on.

Weapon Preference[]

From Normal difficulty and onward, some bots have their own weapon preference. The preference of a bot can be seen in the file BotProfile.db in the Counter-Strike directory, which can be opened with Notepad. Note that bots without preferences will use random weapons as they have no weapon preference (This was changed to Global Offensive, where bots without specific preferences will use one randomly).

Unless the Bot has a secondary weapon preference, they will always prioritize buying Kevlar + Helmet during the first round if the starting money is at least $800. If the bot survives the first round and provided they can afford a primary (preferred) weapon, they will buy a random secondary weapon regardless of their preferred weapon and a HE Grenade. In addition bots will never try economy rounds and always purchase the most powerful (preferred) weapon they can get. Specially in Global Offensive, the chances of a bot buying grenades can be changed via (sv_bot_buy_grenade_chance <percentage from 0 to 100>.

If a more powerful preferred weapon is present within their proximality and provided the said bot is not recently in combat, the bot will pick-up the preferred weapon when they can. If bot_randombuy is enabled, they will not do so.

Bots without Preferences will use randomly. Also in Global Offensive, if you use this command (bot_randombuy <1 to random or 0 to use preference>) set to 1, weapon preferences will be disabled.

Earlier Counter-Strike Games[]

Bots that often use standard assault rifles. They prefer M4A1 than AK-47.

  1. M4A1 (CT)
  2. AK-47 (T)
  3. FAMAS (CT) (If they cannot afford the M4A1.)
  4. Galil (T) (If they cannot afford the AK-47.)
  5. MP5 (If they cannot afford any assault rifles.)

Bots that often use standard assault rifles in their team. They prefer AK-47 than M4A1.

  1. AK-47 (T)
  2. M4A1 (CT)
  3. Galil (T) (If they cannot afford the AK-47.)
  4. FAMAS (CT) (If they cannot afford the M4A1.)
  5. MP5 (If they cannot afford any assault rifles.)

Bots that use assault rifles that are equipped with a scope. Both template prefers AUG and they do not make use of scope.

  1. AUG (CT)
  2. SG 552 (T)
  3. FAMAS (CT) (If they cannot afford the AUG.)
  4. Galil (T) (If they cannot afford the SG552.)
  5. MP5 (If they cannot afford any assault rifle.)

Bots that use sniper rifles.

  1. AWP
  2. SG 550 (CT)
  3. G3SG1 (T) (Sniper bots never buy this sniper rifle; they will only pick this weapon up if they are armed with a Scout.)
  4. Scout (If they cannot afford the aforementioned sniper rifles.)
  5. FAMAS (CT) (If they cannot afford any sniper rifle.)
  6. Galil (T) (If they cannot afford any sniper rifle.)
  7. MP5 (If they cannot afford any sniper rifle or assault rifle.)

Bots that use heavier weapons and spray bullets quite often to pin enemies or provide suppressive fire.

  1. M249
  2. XM1014 (If they cannot afford the M249.)
  3. M3 (If they cannot afford the XM1014.)
  4. FAMAS (CT) (Bot may pick this weapon up if their current weapons are not in their preference list, but they never buy it.)
  5. Galil (T) (Bots may pick this weapon up if their current weapons are not in their preference list, but they never buy it.)
  6. MP5 (If they cannot afford the M3.)

Bots that use shotguns.

  1. XM1014
  2. M3 (If they cannot afford the XM1014.)
  3. FAMAS (CT) (Bots may pick up this weapon if their current weapon is not in their preference list, but they never buy it.)
  4. Galil (T) (Bots may pick up this weapon if their current weapon is not in their preference list, but they never buy it.)
  5. MP5 (If they cannot afford any shotgun.)

Bots that use the Tactical Shield, counter-terrorists only. If the Shield is prohibited, their weapon preference is similar to Rifle. This is removed in Counter-Strike: Source.

  1. Shield
  2. M4A1 (If the Shield is prohibited.)
  3. AK-47 (If this rifle is found while wielding a FAMAS or Galil.)
  4. FAMAS (If they cannot afford the M4A1 while the shield is prohibited.)
  5. Galil (If this rifle is discovered while wielding a MP5 or a FAMAS.)
  6. MP5 (If they cannot afford the Shield or any assault rifle (if the shield is prohibited.)

Bots that use submachine gun which are more effective for spraying bullets while being ineffective for firing in bursts.

  1. P90
  2. TMP (CT) (If they cannot afford the P90.)
  3. MAC-10 (T) (If they cannot afford the P90.)
  4. MP5 (Bots may pick this weapon up if their current weapons are not in their preference list, but they never buy it.)

Counter-Strike: Global Offensive[]

Bots that often use standard assault rifles. They prefer M4A4 than AK-47.

  1. M4A4 (CT)
  2. AK-47 (T)
  3. FAMAS (CT) (If they cannot afford the M4A4.)
  4. Galil AR (T) (If they cannot afford the AK-47.)
  5. MP7 (If they cannot afford any assault rifles.)

Bots that often use standard assault rifles in their team. They prefer AK-47 than M4A4.

  1. AK-47 (T)
  2. M4A4 (CT)
  3. Galil AR (T) (If they cannot afford the AK-47.)
  4. FAMAS (CT) (If they cannot afford the M4A4.)
  5. MP7 (If they cannot afford any assault rifles.)

Bots that use assault rifles that are equipped with a scope. Both template prefers AUG and they do not make use of scope.

  1. AUG (CT)
  2. SG 553 (T)
  3. FAMAS (CT) (If they cannot afford the AUG.)
  4. Galil AR (T) (If they cannot afford the SG 553.)
  5. MP7 (If they cannot afford any assault rifle.)

Bots that use sniper rifles.

  1. AWP
  2. SCAR-20 (CT) (Sniper bots never buy this sniper rifle; they will only pick this weapon up if they are armed with a SSG 08.)
  3. G3SG1 (T) (Sniper bots never buy this sniper rifle; they will only pick this weapon up if they are armed with a SSG 08.)
  4. SSG 08 (If they cannot afford the aforementioned sniper rifles.)
  5. FAMAS (CT) (If they cannot afford any sniper rifle.)
  6. Galil AR (T) (If they cannot afford any sniper rifle.)
  7. MP7 (If they cannot afford any sniper rifle or assault rifle.)

Bots that spray bullets quite often to pin enemies or provide suppressive fire.

  1. M249
  2. XM1014 (If they cannot afford the M249.)
  3. Nova (If they cannot afford the XM1014.)
  4. FAMAS (CT) (Bot may pick this weapon up if their current weapons are not in their preference list, but they never buy it.)
  5. Galil AR (T) (Bots may pick this weapon up if their current weapons are not in their preference list, but they never buy it.)
  6. MP7 (If they cannot afford a M249 and any shotgun.)

Bots that use shotguns.

  1. XM1014
  2. Nova (If they cannot afford the XM1014.)
  3. FAMAS (CT) (Bots may pick up this weapon if their current weapon is not in their preference list, but they never buy it.)
  4. Galil AR (T) (Bots may pick up this weapon if their current weapon is not in their preference list, but they never buy it.)
  5. MP7 (If they cannot afford any shotgun.)

Bots that use submachine gun which are more effective for spraying bullets while being ineffective for firing in bursts.

  1. P90
  2. MP9 (CT) (If they cannot afford the P90.)
  3. MAC-10 (T) (If they cannot afford the P90.)
  4. MP7 (Bots may pick this weapon up if their current weapons are not in their preference list, but they never buy it.)

Bot Statistics[]

  • Skill: 0
  • Aggression: 20
  • Reaction time: 0.50 seconds
  • Attack delay: 1.50 seconds
  • Difficulty: Easy

  • Skill: 25
  • Aggression: 30
  • Reaction time: 0.40 seconds
  • Attack delay: 1.00 seconds
  • Difficulty: Easy and Normal

  • Skill: 50
  • Aggression: 50
  • Reaction time: 0.40 seconds
  • Attack delay: 0.70 seconds
  • Difficulty: Normal

  • Skill: 60
  • Aggression: 60
  • Reaction time: 0.30 seconds
  • Attack delay: 0.35 seconds
  • Difficulty: Normal and Hard

  • Skill: 75
  • Aggression: 75
  • Reaction time: 0.25 seconds
  • Attack delay: 0.00 seconds
  • Difficulty: Hard

  • Skill: 80
  • Aggression: 80
  • Reaction time: 0.25 seconds
  • Attack delay: 0.00 seconds
  • Difficulty: Hard

  • Skill: 90
  • Aggression: 90
  • Reaction time: 0.20 seconds
  • Attack delay: 0.00 seconds
  • Difficulty: Expert

  • Skill: 100
  • Aggression: 100
  • Reaction time: 0.20 seconds
  • Attack delay: 0.00 seconds
  • Difficulty: Expert

  • All of their teammate statistic is set to 75. Can be changed via "TeamWork" from 0 to 100.

    Bot Skins[]

    In Condition Zero and Source, all bots, except for those in the "Easy", "Fair", and "Expert" categories, will always pick a certain faction skin, their presets based on their numbering in the faction select menu.

    Note that these do not apply to the Xbox Counter-Strike and Global Offensive, as the faction is dependent on the map.

    Bot Names (XBOX, Condition Zero, Source, and Global Offensive)[]

    This section is about bots that appear in multiplayer mode. For the bots that appear in Tour of Duty mode, see the List of Tour of Duty CT Bots and List of Tour of Duty Terrorist Bots.

    Names in italics are exclusive to CS:GO. Bot names are prefixed with "Bot" in most situations.

    Easy Fair Normal Tough Hard Very Hard Expert Elite
    • Albert
    • Allen
    • Bert
    • Bob
    • Cecil
    • Clarence
    • Elliot
    • Elmer
    • Ernie
    • Eugene
    • Fergus
    • Ferris
    • Frank
    • Frasier
    • Fred
    • George
    • Graham
    • Harvey
    • Irwin
    • Larry
    • Lester
    • Marvin
    • Neil
    • Niles
    • Oliver
    • Opie
    • Ryan
    • Toby
    • Ulric
    • Ulysses
    • Uri
    • Waldo
    • Wally
    • Walt
    • Wesley
    • Yanni
    • Yogi
    • Yuri
    • Alfred
    • Bill
    • Brandon
    • Calvin (Spray)
    • Dean
    • Dustin
    • Ethan
    • Harold
    • Henry
    • Irving
    • Jason
    • Jenssen (Spray)
    • Josh
    • Martin
    • Nick
    • Norm
    • Orin
    • Pat
    • Perry
    • Ron
    • Shawn
    • Tim
    • Will
    • Wyatt
    • Adam (Rifle)
      (Skin: 1)
    • Andy (PunchT)
      (Skin: 2)
    • Chris (Skin: 3)
    • Colin (Skin: 4)
    • Dennis (Shield)
      (Rifle)
      (Skin: 1)
    • Doug (Skin: 2)
    • Duffy (Sniper)
    • Gary (Skin: 3)
    • Grant (Skin: 4)
    • Greg (Skin: 1)
    • Ian (Sniper)
      (Skin: 3)
    • Jerry (Skin: 4)
    • Jon (Skin: 1)
    • Keith (Skin: 2)
    • Mark (Skin: 4)
    • Matt (Skin: 1)
    • Mike (RifleT)
      (Skin: 2)
    • Nate (Skin: 4)
    • Paul (Skin: 3)
    • Scott (Skin: 1)
    • Steve (Skin: 2)
    • Tom (Skin: 3)
    • Yahn (Skin: 4)
    • Adrian (Sniper)
      (Skin: 3)
    • Bank (Sniper)
    • Brad (Rifle)
      (Skin: 1)
    • Connor (Rifle)
      (Skin: 2)
    • Dave (RifleT)
      (Skin: 4)
    • Dan (Skin: 1)
    • Derek (Rifle)
      (Skin: 2)
    • Don (Shotgun)
      (Skin: 4)
    • Eric (Rifle)
      (Skin: 1)
    • Erik (RifleT)
      (Skin: 2)
    • Finn (Rifle)
      (Skin: 4)
    • Jeff (Skin: 1)
    • Kevin (Rifle)
      (Skin: 2)
    • Reed (RifleT)
      (Skin: 4)
    • Rick (Rifle)
      (Skin: 2)
    • Ted (Skin: 1)
    • Troy (Rifle)
      (Skin: 2)
    • Wade (RifleT)
      (Skin: 4)
    • Wayne (Rifle)
      (Skin: 1)
    • Xander (RifleT)
      (Skin: 2)
    • Xavier (Rifle)
      (Skin: 4)
    • Brian (Rifle)
    • Chad (Rifle)
      (Skin: 1)
    • Chet (RifleT)
      (Skin: 2)
    • Gabe (Spray)
      (Skin: 4)
    • Hank (Shotgun)
      (Skin: 1)
    • Ivan (RifleT)
      (Skin: 2)
    • Jim (Punch)
      (Skin: 4)
    • Joe (PunchT)
      (Skin: 1)
    • John (Rifle)
      (Skin: 2)
    • Tony (Rifle)
      (Skin: 4)
    • Tyler (PunchT)
      (Skin: 1)
    • Victor (Rifle)
      (Skin: 2)
    • Vladimir (Sniper)
      (Skin: 3)
    • Zane (Spray)
      (Skin: 4)
    • Zim (Rifle)
      (Skin: 2)
    • Cory (Power)
      (Skin: 1)
    • Quinn (Sniper)
      (Skin: 3)
    • Seth (Rifle)
      (Skin: 2)
    • Vinny (RifleT)
      (Skin: 4)
    • Arnold (RifleT)
    • Brett (Rifle)
    • Kurt (Punch)
    • Kyle (Sniper)
    • Moe (Shotgun)
    • Quade (Rifle)
    • Quintin (Rifle)
    • Ringo
    • Rip (PunchT)
    • Zach (Rifle)
    • Cliffe (Rifle)
      (Skin: 1)
    • Crusher (Shotgun)
      (Skin: 4)
    • Gunner (RifleT)
      (Skin: 1)
    • Minh (Spray)
      (Skin: 2)
    • Garret (Punch)[1]
    • Pheonix (Punch)
      (Skin: 4)
    • Ridgway (Punch)
    • Rock (Power)
      (Skin: 2)
    • Shark (PunchT)
      (Skin: 4)
    • Steel (RifleT)
      (Skin: 1)
    • Stone (PunchT)
      (Skin: 4)
    • Wolf (Rifle)
      (Skin: 2)
    • Vitaliy (Sniper)[2]
    • Zed (Sniper)
      (Skin: 3)

    Co-op Strike and Guardian Bot Names from Global Offensive[]

    Counter-Strike (Xbox) Exclusive Bots[]

    • Peter
    • Quentin
    • Xerxes

    Trivia[]

    • The Counter-Strike: Source bots' programming was also used for the Common Infected from the Left 4 Dead series.[3]
    • Bots are unable to distinguish fall damage most of the time and may not be able to climb ladders efficiently. They also lack the ability to interact with switches to open doors, which is persistent throughout the Counter-Strike series (However, some custom bots, like POD bots, can interact with switches).
      • In Source and CS:GO, to accommodate with the changes, bots can now use the interact key to open doors (however, a bot can get stuck between an open door and a wall, especially in CS:GO. To prevent this, the door will automatically become damaged until it is destroyed.).
      • Also, in early games prior to Source, bots may sometimes take routes that will lead them to fall to their deaths. This is most notable in the maps cs_747.
    • If submerged underwater, bots will usually struggle to swim and may even drown.
    • Bots will never use the burst-fire option of the Glock and the FAMAS; instead, they will use semi-automatic mode, unless they pick up a weapon with burst-fire mode already activated. They also do not use the secondary fire (scope) for the AUG or the Krieg 552, but do use the zoom-in functions for the AWP, Schmidt Scout, Krieg 550 Commando, and the D3/AU-1. Due to this, bots armed with sniper rifles will switch to their sidearm when engaging enemies at closer proximity or retreating.
      • However, should an enemy player continue to chase a sniper bot while its sidearm has run out of ammo or has to be reloaded, the bot will fire the sniper rifle at close range without using the scope.
    • In Counter-Strike 1.6, the Terrorist bots will notify each other of the location of where the bomb is planted in bomb defusal maps. In Condition Zero and later games, these quotes were reused for the Counter-Terrorist bots.
    • In Tour of Duty, the CT bots additionally refer to the player as "Commander", alongside "Sir".
    • Generally, enabling the option to have bots defer goals to humans is NOT recommended if you are playing Counter-Strike for the first time. For instance, CT bots may secure a bombsite with a bomb ticking away, and if a human player is still alive, they will not defuse the bomb even if they have a defusal kit and/or the player is unable to locate the bomb.
      • If this option is enabled, CT bots will say unique quotes such as "Bombsite secure, waiting for you to defuse the bomb", "Sir, defuse the bomb!", "We need you to defuse that bomb, Sir!", and "The hostages are eager to go home, Sir".
    • If the options to allow friendly fire and kill team killers are enabled, bots will say "Oh my God!", "Oh no!", and other negative quotes when a human player dies by using the console command "kill", using a HE Grenade to kill themselves, killing a team member, or suffering the consequences of doing so.
      • If human players inflict damage on friendly bots, they may say "Ouch!", "Hey!", "Hold your fire!", and other quotes.
    • Some bots' names are reused from Valve employees. For example:
      • In Hard difficulty, one of the hard skilled SMG wielding bots is named "Gabe", probably a homage to Gabe Newell, the founder of Valve.
      • In Expert difficulty, two bots are named Cliffe (Rifle) and Minh (SMG) respectively in honor of the Creators of Counter Strike.
      • In Hard difficulty, there is a tough skilled rifle using bot named Dave, the creator of maps Dust, Dust 2, Cobble, etc.
      • In Normal difficulty, there is a random weapon using bot named Chris, the creator of maps Aztec, Inferno, Airstrip, Frantic, etc.
      • In the Elite difficulty, there is a sniper bot named "Vitaliy", one of the developers of CS:GO.
    • Throughout the history of Counter-Strike, many (human) players tend to disown the capability of bots, due to their major differences in their judgement and movement. However, bots can be quite efficient (and perhaps even deadly) if their settings are set at the highest difficulty.
    • If a bot is restricted to purchasing a specific weapon, they may later pick up a weapon (based on their preference) from a dead human player or bot. Depending on their preference, they may also swap their current weapon for one directly given to them by alive players or bots.
    • Bots will only throw one grenade at the beginning of a round. Sometimes, they will do this even though enemy players have not been detected and they may throw it improperly. If friendly fire is enabled, a team member may get killed if bots throw multiple grenades at them.
      • However, should an enemy appear in front of a bot that is wielding a grenade, the bot will throw a grenade at the enemy and quickly switch to a firearm.
      • This bug was fixed during the SteamPipe conversion.
        • In CS:GO, bots equipped with any type of grenade may switch to one of them upon losing sight contact to a close-by enemy. However, they will not switch back to their primary or secondary weapons after retreating to a safe spot unless they have thrown the grenade.
    • In versions prior to Source, on rare occasions, there is a glitch in which a bot may keep firing/attacking non-stop until they see an enemy target. This happens especially on higher difficulties.
      • This glitch happens only for bots that fire pistols rapidly (Very Hard, Expert, and Elite skill). It occurs when a bot is engaging enemies while their primary weapons are out of ammo, switch to a pistol, and retreat from assailants.
      • When this glitch occurs, bots will have a unique shooting behavior. This include firing weapons while running, firing sniper rifles while moving, firing shotguns while reloading, spraying bullets when wielding a pistol (although this is the default combat behavior for Expert bots) and reload constantly when the magazine is not out of ammo.
      • This behavior also occurs when an enemy bot is blinded by a flashbang while being attacked.
      • If this happens and a bot with this glitch attempts to plant the bomb, the C4 will not be planted.
      • In CS:GO, a bot may remain crouched for the entire duration of a round. If this happens, they can move unusually fast.
    • Sometimes, an extremely rare glitch happens in which all CT bots will freeze when the C4 has been planted.
    • Should an allied or enemy (human) player touch a bot, the bot will move out the player's way, unless they are equipped with the knife while attacking the player.
    • Bots almost never shoot through surfaces to eliminate enemies. However, Ping Of Death bots will.
    • Bots in Easy difficulty do not strafe often when they see a lone enemy player, as they usually crouch or stand still when they attack. However, they will frequently strafe left or right in Hard and Expert difficulty.
    • Bots typically have no regard to safety of Hostages and will result shooting through them to kill an enemy. In addition if a bot manages to arrive at hostage room without encountering enemies while holding a HE Grenade. They may suddenly throw it at a hostage, resulting in money penalty.
    • If a flashbang blinds a bot, that bot will either crouch, spray bullets, move away from the area, or travel towards a corner.
    • Bots will only use the knife if all firearms and equipment have been restricted, all their weapons have run out of ammo, at the beginning of a round for rushing purposes, or they are attempting to leave a bombsite before the C4 explodes. Bots set on higher difficulty will equip the knife first until they encounter an enemy player or enter an area where combat occurs.
      • However, if a server spawns enemy players close to each other (and an enemy player appears within point blank range), the bot will usually attack/eliminate enemy players with the knife before switching to a firearm (if given enough time). This is quite common in Deathmatch mode in Global Offensive.
      • Furthermore, if a server allows bots to only use grenades and the knife, bots may occasionally switch to a grenade in the middle of the round. If they do, they may sometimes ignore enemies within close range until they throw all grenades or are being assaulted.
    • Bots may sometimes ignore enemy players.
      • For instance, there is a chance that a bot doesn't notice the player while running by them if the player is crouched and not moving.
      • Additionally, in CS:GO, if a CT bot spots a camping Terrorist after the bomb has been planted, it may close in on the bombsite, looking at the player without shooting, unless it gets too close to the player, the player shoots at the bot or switches to another weapon, or it would otherwise be exposed during defusal.
        • This may even happen when the player is moving around and/or directly looking at the bot.
    • Bots rarely switch to their firearms when they attempt to escape from the C4, allowing human players to kill bots with ease. However, they will switch to a firearm again when the C4 has exploded.
      • In Source, bots will switch to a firearm when they approach enemies when the bomb countdown is between 6-10 seconds. Also, they will attack assailants aggressively with the knife rather than escaping when a target is in close proximity with a bot. This tends to occur quite often in Condition Zero.
    • Bots in Source have a different waypoint behavior as they rarely take shortcuts in most maps.
    • Bots don't strafe when they are using sniper rifles.
    • Sniper Bots will rarely buy the G3SG1 or the SCAR-20, as sniper bots prefer the AWP over any semi-auto sniper rifle. However, sniper bots armed with a Scout or SSG 08 will pick up and use semi-auto sniper rifles until they can afford an AWP rifle. Prior to Global Offensive, Counter-Terrorist sniper bots may purchase the SG 550 if they cannot afford the AWP.
      • This is due to weapon priority list. The G3SG1 is more expensive and being placed on 3rd priority means bot has no reason to buy the G3SG1 if the bot can afford the AWP.
    • In GoldSrc games, using bot_kill will cause the console to state: <Bot name> killed self with <a headshot from> <weapon name>.
      • In Counter Strike: Source however, it is simply: <Bot name> suicided while headshot sounds may also be heard.
      • In Global Offensive, the console does not state anything when bot_kill has been used, except when playing offline with bots.
      • In all games, if all human players are dead and only bots remain, inputting bot_kill will result in either team winning (unless the bomb is already planted, in which case terrorists will always win). Stalemates are impossible as the server can't handle two or more events at the same time. One will be registered before the others and this includes deaths.
      • In Condition Zero,there is a bug about the bot,if the bot is holding a pistol and it is firing,if the human player enters the bot_stop 1 command in the console at this time,the bot will not stop firing,but will continue to fire until the pistol is fired out of ammunition.
    • In Global Offensive, some responses (most notably ones involving announcing the amount of enemies left) are only announced by bot players, and are not accompanied in chat.

    Gallery[]

    Counter-Strike Source[]

    Counter-Strike Global Offensive[]

    Previous Versions and Beta Content[]

    Unused Content[]

    References

    Advertisement