Alternate name(s) Bullpup, Steyr AUG A3
Game(s) Cs t Cscz t Csczds t Css t Game icon 730
Price $3500 Cs t Cscz t Css t

$3300 Game icon 730

Origin Austria flag Austria
Caliber 5.56 caliber Cs t Cscz t Csczds t Game icon 730
7.62 caliber Css t
Magazine capacity 30 / 90
Firing mode(s) Automatic
Rate of fire 666 RPM
429 RPM (Scoped) Cs t Cscz t Css t
Weight (loaded) 4.09 kg
Projectile weight 4 g
Muzzle velocity 2900 ft/s
Muzzle energy 1570 J
Used by Counter-Terrorists
Reload time 3.3 seconds Cs t Cscz t
3.8 seconds Css t Game icon 730
Counterpart SG 552 Cs t Cscz t Csczds t Css t
SG 553 Game icon 730
Movement speed
(units per second)
221 / 250 (88%)
220 Game icon 730
150 (scoped) Game icon 730
Kill Award $300 (Competitive)
$150 (Casual)
Damage 28
Recoil Control 19 / 26 (73%)
Accurate Range 35 m
Armor Penetration 90%
Penetration Power 200
Hotkey B-4-4 CT
Entity weapon_aug

Powerful and accurate, the AUG scoped assault rifle compensates for its long reload times with low spread and a high rate of fire.
―Official description

The AUG, or Bullpup, as it was previously known, is a rifle featured in the Counter-Strike series, exclusive to the Counter-Terrorists. The counterpart for the Terrorists is the Krieg 552 (before Global Offensive) and SG 553 in Global Offensive.


The AUG (Armee Universal Gewehr, roughly translated as "universal army rifle") is an Austrian-made assault rifle manufactured by Steyr Mannlicher. It was designed in 1977 in order to replace the older StG 58 battle rifle (the Austrian variant of the FN FAL). It was adopted as the new standard-issue rifle of the Austrian military in 1978, and was adopted as the StG 77. At the time, it was notable for having a futuristic appearance.

In game, this assault rifle generally has moderate damage, accuracy and recoil control. The rate of fire is high and it is moderate in weight.

It is equipped with a low power lens scope for medium range engagement. Using the scope in games prior to Global Offensive provides a 1.5x zoom towards the crosshair and lowers the rate of fire. In Global Offensive, the scope now provides a 3x zoom, there is no fire rate penalty for using the scope, and lowers the recoil significantly, and the scope now provides a HUD overlay of the scope, including an aiming reticle, giving the impression of the player actually aiming down the scope.

It is highly favored by newer players due to its easy-to-learn "scope and shoot" policy, but is avoided in competitive matches due to its higher price tag compared to the more cost-efficient M4s, heavy weight, and long reload times.


CS 1.6 and CS:CZ and CS:S
Hitbox Primary Attack
Unarmored Armored
Head 127 89
Chest & Arm 31 22
Abdomen & Pelvis 39 27
Leg 23 23
Red signifies a fatal hit.
Hitbox Primary Attack
Unarmored Armored
Head 112 100
Chest & Arm 28 25
Abdomen & Pelvis 35 31
Leg 21 21
Red signifies a fatal hit.

The AUG is a moderate weight weapon. While wielded, the player's movement speed is 220 units per second (default speed is 250), meaning they suffer 12% speed reduction. The AUG is one of the many weapons able to shoot underwater.


  • Highest first shot accuracy out of any gun in the game
  • High rate of fire
  • Has the ability to zoom in
  • Moderate damage
  • Very accurate while scoped
  • Instant headshot kill at point blank range, even if a helmet is worn (CS:GO)
  • Useful for long range combat (firing in bursts of 3)


  • Low rate of fire when scoped (excluding CS:GO)
  • Long reload time (especially in CS:S and CS:GO)
  • Expensive for an assault rifle
  • High recoil (CS:GO only)
  • Fairly low damage for an assault rifle against unarmored targets (CS:GO)



  • This weapon is ideal for defensive purposes, such as guarding or camping, but can also be used offensively. Since an opponent with a sniper rifle still has an advantage at long range, it's advised to camp at medium to close ranges with the AUG.
  • Arguably, the AUG is one of the most accurate weapons in the game with low spread. Use this as an advantage and spray bullets at the stomach of enemies.
  • Use the weapon's zoom to increase the accuracy of the weapon for opponents at a distance.
    • It is not recommended to use the zoom at close range, as it decreases the peripheral vision and firing rate (in older games). Additionally, firing while zoomed in will cause more visual shake, making it more difficult to track targets at close ranges.
    • Due to the reduced rate of fire, it is recommended to go for a headshot or aim at the chest or neck when zoomed in. While firing, counter the weapon's spread by aiming for the chest or neck, especially in Global Offensive.
    • Due to this feature of semi-zoom, it's possible to function as a "legal" auto-sniper through the use of short bursts, but at the cost of lesser damage and less farther zoom requiring more precision.
  • The AUG is often avoided in competitive matches due to its long reload time and less damage compared to the M4A1 (no longer true in Counter-Strike: Global Offensive). However, the excellent accuracy and low spread are its primary advantages and some experienced players can wield this rifle to engage enemies at long distances. In other words, scoring a headshot is essentially much easier with an AUG than compared to the M4A1, despite the general consensus that the latter weapon is considered very accurate.
  • In an update, the AUG in Global Offensive was given new optics providing a slightly clearer view of targets at longer ranges. However, the field of view is dramatically reduced, obscuring much of the surrounding environment.
    • When using the optics, take advantage of cover and remain unexposed to be a harder target to hit or ambush, especially at mid-range.
    • It inflicts slightly less damage than any other assault rifles against unarmored targets, but the good armor penetration makes the AUG the only CT-exclusive assault rifle that can kill with 1 headshot even with helmet equipped (only at close range).
  • Spraying bullets is not always recommended, unless at very close range as the AUG has large cone of fire.
    • In Source, this weapon has sightly increased accuracy. For long range combat, if an enemy target is standing still, try to fire one shot at a time and aim for the head.
  • Compared to the SG 552, the AUG has better accuracy and lower spread, but it also has lower damage and has a longer reload time. This makes the AUG less suitable for users that spray bullets so it is recommended to burst-fire and aim accurately to counter SG-552 users.
  • Reload strategically, as the AUG's reload time is considerably long (especially in Source and Global Offensive, where its reload time is the longest among rifles).


  • Avoid all close and medium contact with its users!
    • If close proximity is inevitable, AUG users may struggle in direct contact with enemies (either due to the lower rate of fire or high recoil in Global Offensive). Use a submachine gun or a shotgun to overpower the assailant.
  • If using fully automatic weapons, opt for weapons with a higher firing speed than this weapon, higher accuracy, or higher damage.
  • Despite its ranged potential, sniper rifles have the advantage against AUG users.
  • Use powerful weapons, such as a shotgun at close range, or counter it with the SG 552 or SG 553.
  • Flank users who are using the optics to stay out of the scope's field of view.
  • Take advantage of the AUG's long reload times by forcing the user to spray the weapon.


Condition Zero

In Tour of Duty, there are two CT bots that equip the AUG as their primary weapons:

Deleted Scenes

The AUG only appears in two missions (excluding Training):

Comparison to the Krieg 552

Sg552hud cz


  • Slightly better accuracy
  • Lower recoil


  • Same ammunition cost
  • Same price ($3500)
  • Same magazine size (30 rounds)
  • Both weapons are equipped with a scope which zooms the player's view


  • Slightly lower damage
  • Slower reload time (3.8 seconds vs 2.9 seconds)
  • Heavier (221 units per seconds vs 230 units per second)


Bullpup Expert Bullpup Expert
Kill 500 enemies with the Bullpup.

Weapon Specialist
AUG Expert csgo AUG Expert
Kill 250 enemies with the AUG.


  • In Counter-Strike: Source, the AUG's bolt is not attached to the gun. The bottom of the bolt is missing faces and can be seen through.
  • In CS, CS:CZ, and CS:S, the AUG has an involvement of "slapping" the gun during its reload, just like the M4A1-S, M4A4, SCAR-20, and the UMP-45 (In Source).
  • Before the CS:GO sound update, the P90, Galil AR, SG 553, and AUG share the same "cocking" or "cycling" sound.
  • Adding to it, when pulling the bolt back, the bolt actually floats above where it's supposed to be.
  • The AUG in Source is the weakest rifle that uses 7.62mm rounds, probably because it is actually a 5.56mm round rifle. Furthermore, headshots from the AUG don't always kill while other 7.62mm weapons do.
  • A HUD and game error in Counter-Strike: Source lists the ammunition as 7.62x51mm, when in fact it uses 5.56x45mm. So far, this caliber is not available for this weapon in real life. The AUG in-game uses the same ammo as the AK-47 and other 7.62mm firearms.
  • In Deleted Scenes, the AUG A1 is used by players in some missions, but it is never seen in the hand of NPCs. The Deleted Scenes variant has its own model, animation, and firing sound.
  • In early Counter-Strike games, the AUG was known as the Bullpup. However, the AUG is not the only bullpup weapon in the game. Others include the P90 and the FAMAS.
  • Prior to Global Offensive, the AUG used in game is the Steyr AUG A0, an older version of the Steyr AUG A1. In Global Offensive, the model is changed to the Steyr AUG A3. From a gameplay point-of-view, this is merely cosmetic.
  • The 1.5x Optic used for the AUG A1 (CS, CS:CZ, CS:S) is called the Swarovski scope, traditional for the AUG A1 and acts as carrying handle. In CS:GO, the AUG A3 uses the more modern Trijicon ACOG (Advanced Combat Optical Gunsight) but with a smaller magnification of 3 times.
  • In Global Offensive, the AUG is modeled with a 42 round magazine, though it still holds the usual 30.
  • The AUG in real life uses a transparent magazine that shows remaining rounds; however this feature is removed from the game to reduce memory.
  • Before the June 26, 2013 update, the rate of fire would be halved while scoped in, to about 360 rpm. After the update, it was changed to 429 RPM.
  • In the February 12, 2014 update in Global Offensive, the scoped view was updated from the old scope and crosshair (identical to sniper scopes) to a green dot sight, which is further updated in the February 20, 2014 update in which the scope dot is now tinted using the player’s crosshair color settings.
  • However, when cl_crosshaircolor_r, cl_crosshaircolor_g and cl_crosshaircolor_b is set to 0 makes green dot while using zoom for Aug.

External links

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