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Overview


CZ75go
CZ75-Auto
Game(s) Game icon 730
Price $500
Origin Czech Republic Czech Republic
Caliber 9mm caliber
Magazine capacity 12 / 12
Firing mode(s) Fully-automatic
Rate of fire 600 RPM
Used by Counter-Terrorists
Terrorists
Reload time 2.7 seconds
Movement speed
(units per second)
240 / 250 (96%)
Kill Award $100 (Competitive)
$50 (Casual)
Damage 31
Recoil Control 17 / 26 (65%)
Accurate Range 11 m
Armor Penetration 77.65
Penetration Power 100
Range Modifier 0.85
Hotkey B-1-4
Entity weapon_cz75a

A fully automatic variant of the CZ75, the CZ75-Auto is another inexpensive choice against armored opponents. But with very little ammo provided, strong trigger discipline is required.
―Official description


The CZ75-Auto is the first full-auto pistol featured in Counter-Strike: Global Offensive, it was released on the February 12, 2014, alongside Weapon Case 3, with its first skins being featured in that case.

Overview

The CZ75 is made by Česká zbrojovka Uherský Brod (CZUB) in the Czech Republic. First introduced in 1975, it is one of the original "wonder nines" featuring a staggered-column magazine, all-steel construction, and a hammer forged barrel. It has a good reputation amongst pistol shooters for quality and versatility at a reasonable price. The CZ75 used in Global Offensive is the CZ 75 Automatic, a selective fire version of the CZ 75B variant only for sale to Police and Military units. The variant includes a muzzle compensator and the ability to mount a spare magazine in front of the trigger guard for use as a foregrip.

In-game, the CZ75-Automatic is an alternative option for the Five-SeveN for Counter-Terrorists and Tec-9 for Terrorists. It can be selected to replace either pistol on the buy menu in the player's inventory as long as the player is not in an active Competitive game.

It holds 12 rounds per magazine, and has one spare magazine worth of ammo (12 rounds) in reserve. It is relatively cheap at $500, and has a reduced kill award compared to other pistols, at $100 in Competitive and $50 in Casual. It is the only fully-automatic pistol in the game.

It has an extremely high close-range DPS, and a high armor penetration compared to other pistols.

Compensating for its power is its very significant uncontrollability. It has very strong recoil, which is exasperated by its full-auto fire. Its first shot accuracy is the lowest accuracy out of all pistols, which, combined with its moderately strong damage dropoff, makes it unsuitable for mid to long range combat.

Its reload time is slightly longer than other pistols. It has the unique attribute of a significantly longer draw animation, where the player character attaches a magazine onto the front of gun before racking the slide and readying the weapon. This is implemented to make it less effective as a sidearm option.

Properties

Hitbox Primary Attack
Unarmored Armored
Head 123 95
Chest & Arm 30 23
Abdomen & Pelvis 38 29
Leg 23 23
Red signifies a fatal hit.

Tactics

  • The CZ75-Auto can be used to quickly eliminate one single enemy target at short to medium range by spraying bullets.
    • Do not to engage foes at long distances with the CZ75. The weapon's high spread, recoil, and damage dropoff makes it very ineffective at long range.
      • Recoil from the CZ75-Auto doesn't push the gun upwards, but for some reason most commonly sideways, at first to the left, then right and then left again with just a slight smooth upward push. That makes it practically impossible to properly control the recoil, making the gun useless for spraying at range larger than around 3 meters.
    • Despite being an automatic weapon, firing it like a machine gun is a bad idea, as the magazine will be emptied very quickly.
    • The weapon is a bad choice when engaging multiple enemies due to its low capacity.
  • It is a great weapon for save/eco rounds, as it is fairly easy to kill at least one enemy player with its high rate of fire, moderate damage, and good penetration. The player can then pick up the fallen target's weapon when ammo for the CZ75 is depleted.
    • If the player's only weapon is the CZ75, the switch time penalty is not as apparent due to it being the active weapon for most of the time.
  • This pistol is more ideal for use by the defending team (e.g. the Counter-Terrorists on Defusal maps or the Terrorists on hostage maps), as its limited ammunition and high rate of fire make it easier to hold positions defensively than it is to push into new territory.
  • In casual and competitive modes, conserving ammunition for this pistol is very crucial as it only has one magazine in reserve. Be sure to use this pistol wisely and do not waste ammo.
  • This is a good secondary for sniper rifles as it is relatively cheap and the player can quickly spray down enemies if they get too close.
    • As a sidearm, it does not demand heavy use unless the enemy team decides to storm the player's location, in which case they usually do not come in groups, allowing the CZ75's pitfalls to be avoided.
    • Be wary of the high weapon switch time. Be prepared to draw the weapon early to respond to close-range enemies.
  • Keep the CZ75-Auto fully loaded whenever possible by reloading in a safe area. The long draw and reload time are often detrimental for survival.

Update History

June 12, 2018
  • Reduced base damage of the CZ75a from 33 to 31 (a single shot is no longer lethal against a helmeted opponent).
January 8, 2015
  • Reverted CZ nerf to ammo and fire rate.
December 10, 2014
  • Magazine size has been reduced to 8 and reserve ammo is now 16 (3 mags total).
  • Damage has been reduced slightly.
  • Firing rate has been reduced slightly
  • The CZ75-Auto takes nearly twice as long to draw, and has an updated draw animation.
  • Kill reward is now 1/3.
  • Updated the weapon description.

Appearances

Main article: Marksman

Finders Keepers  (509)

Mission Unlock(s) Reward
Score 20 CZ75-Auto or any enemy weapon kills in Casual: Active Duty Group matches.

Challenge Award: ★★
Csgo-campaign-difficulty complete 2

300 XP
+15 XP per kill-when using an enemy's gun.

Brief Audio
“We can’t always control the terms of a skirmish, and the unfortunate reality of war is that rifles aren’t cheap. If Turner comes for you, you might not have your preferred rifle, and if that happens you have to be prepared to use whatever is on hand.”
Sebastien Hennequet
Csgo-op bloodhound sebastien 509 radio
Alternate Brief Audio
“We can’t always control the terms of a skirmish, and the unfortunate reality of war is that rifles aren’t cheap. If Valeria comes for you, you might not have your preferred rifle, and if that happens you have to be prepared to use whatever is on hand.”
Sebastien Hennequet
Csgo-op bloodhound sebastien 509 turner radio


Main article: Gemini

The CZ75-Auto is among the weapons the players can choose from at the beginning of the Phoenix Compound map in "The Extraction", "Once More Into The Breach", and "The Enemy Of My Enemy...".

Loose Ends  (822)

Mission Unlock(s) Reward
Guardian Co-op Challenge: Play as a Counter-Terrorist with a partner and protect the bombsite from enemies on Mirage.

Score a win by getting 20 enemy kills CZ75-Auto. Max money is limited on this mission.

Note: Players spawn with the CZ75-Auto.

500 XP

Brief Audio
“We just received word that Valeria is en route to the cement factory: Finish up your business in the Maghreb and return to the states: this could be our best chance to take her out.”
Felix Riley
Op07 822


Main article: Hydra

Killer Views  (922)

Mission Unlock(s) Reward
Guardian Co-op Challenge: Play as a Counter-Terrorist with a partner and protect the bombsite from enemies on Austria.

Score a win by getting 20 enemy kills with CZ75-Auto.

Note: Players spawn with the CZ75-Auto.

-

525 XP

Brief Audio
“Good news Operator: this is your last mission. When I'm done with desk detail it will be an honor to be on the field with you. Good hunting. Oh, and seriously, get the quiche at Hotel Post. That wasn't a joke earlier—it's awesome.”
Rona Sabri
Csgo hydra mission intro 922


Bugs

  • Prior to the May 14, 2014 update, reloading when the forward magazine has already been used will cause the extra foregrip magazine will materialize as part of the animation. This has been fixed as a new animation is introduced.

Trivia

  • At introduction, the CZ75-Auto is an alternative for the P250.
  • This is the first introduced full-automatic pistol in the Counter-Strike series, as well as the only firearm in the Counter-Strike series originating from the Czech Republic.
  • Before the CS:GO sound update, the CZ75-Auto's firing sound resembled the Galil AR's firing sound.
  • This is one of the two weapons that use 9mm Parabellum rounds and can kill fully armored players with a single headshot, the other one being the Tec-9.
  • In real life, the capacity of the 9mm CZ75 is 16 rounds. In-game and before the December 10, 2014 update, the capacity was reduced to 12, same as the capacity of the .40 S&W CZ75. After the update, the capacity was further reduced to 8. This change was later reverted back to its original 12.
  • The CZ75 has two reload animations. The default reload animation shows the player character removing the front magazine and loading it into the weapon. If the player reloads when the forward magazine has already been used, a traditional magazine reload identical to the reload of the P250, P2000, Glock-18 and Five-SeveN will be performed, albeit slightly slowed down to make sure the reload time stays the same. The forward magazine is restored when the weapon is holstered and re-drawn unless there is no spare ammunition left.
  • When reloading with the front magazine attached, the animation pulls the slide back about twice as far as what is physically possible with a real CZ75. However, when performing all other actions that involve pulling the slide back such as drawing the weapon or reloading without the front magazine, the slide is pulled back normally.
  • Before an update, this pistol shared its draw animation with the P250, P2000, Glock-18, and the Five-SeveN.
  • Before the CZ75-Auto was introduced, the P250 was usually the most popular weapon to wield in pistol rounds. After its introduction, the usage of the P250 declined among players.[1]

External links

References

  1. Counter-Strike Blog: Balancing Act