Game(s) Game icon 730
Price $500
Origin Czech Republic Czech Republic
Caliber 9mm caliber
Magazine capacity 12 / 12
Firing mode(s) Fully-automatic
Rate of fire 600 RPM
Used by Counter-Terrorists
Reload time 2.7 seconds
Movement speed
(units per second)
240 / 250 (96%)
Kill Award $100 (Competitive)
$50 (Casual)
Damage 33
Recoil Control 17 / 26 (65%)
Accurate Range 11 m
Armor Penetration 77.65
Penetration Power 100
Hotkey B-1-4
Entity weapon_cz75a

A fully automatic variant of the CZ75, the CZ75-Auto is another inexpensive choice against armored opponents. But with very little ammo provided, strong trigger discipline is required.
―Official description

The CZ75-Auto is the first full-auto pistol featured in Counter-Strike: Global Offensive, it was released on the February 12, 2014, alongside Weapon Case 3, with its first skins being featured in that case.


The CZ75 is made by Česká zbrojovka Uherský Brod (CZUB) in the Czech Republic. First introduced in 1975, it is one of the original "wonder nines" featuring a staggered-column magazine, all-steel construction, and a hammer forged barrel. It has a good reputation amongst pistol shooters for quality and versatility at a reasonable price.

The CZ75 used in Global Offensive is the CZ 75 Automatic, a selective fire version of the CZ 75B variant only for sale to Police and Military units. The variant includes a muzzle compensator and the ability to mount a spare magazine in front of the trigger guard for use as a foregrip. The Global Offensive variant holds only 12 rounds in a magazine, and one spare magazine of 12 rounds in reserve. Its kill award is $100 in Competitive and $50 in Casual.

At introduction, The CZ75-Auto occupies the same loadout slot as the P250. After an update, it can be equipped in the loadout menu to replace the Five-SeveN for Counter-Terrorists and Tec-9 for Terrorists. Like these two pistols, this pistol is very popular for players to use in pistol rounds.


Hitbox Primary Attack
Unarmored Armored
Head 131 101
Chest & Arm 32 25
Abdomen & Pelvis 40 31
Leg 24 24
Red signifies a fatal hit.


  • Extremely high close-range dps
  • Relatively cheap ($500).
  • Inflicts more damage against armored opponents than the Glock, P2000 and USP-S.
  • The only fully-automatic pistol in the game.
  • Capable at scoring a one-hit headshot kill on an enemy that wears a helmet when up close and personal.


  • When fired in full-auto, it becomes very inaccurate.
  • Its first shot has the lowest accuracy out of all the pistols in CS:GO
  • Very low ammunition reserve (12 rounds) and a smaller magazine than most pistols (12 rounds).
  • A poor weapon of choice outside close-mid range combat
  • Long draw and reload time (compared to most of the other pistols)
  • Low kill reward ($100)



  • The CZ75-Auto can be used to quickly subdue an enemy target at short to medium range by spraying bullets.
    • Try not to engage foes at long distances with the CZ75. This pistols only advantage is its high firerate. Spraying at long range is usually futile
    • Despite being an automatic weapon, firing it like a machine gun is a bad idea, as you will empty your magazines very quickly.
    • Furthermore, even though it has a good rate of fire, the low ammunition cannot counter a group of enemies.
  • It is a great weapon for save/eco rounds, as it is fairly easy to kill at least one enemy player with its high rate of fire, moderate damage, and good penetration. Afterwards, you can pick up the fallen target's weapon when you have depleted ammunition for this pistol.
  • This pistol is more ideal for use by the defending team (e.g. the Counter-Terrorists on Defusal maps or the Terrorists on hostage maps), as its limited ammunition and high rate of fire make it easier to hold positions defensively than it is to push into new territory.
  • In casual and competitive modes, conserving ammunition for this pistol is very crucial as it only has one magazine in reserve! Be sure to use this pistol wisely and do not waste ammo.
  • This is a good secondary for the AWP as you can spray down the enemy if they get too close. Its combat effectiveness is comparable to the Desert Eagle and, as a sidearm to the AWP, does not demand heavy use unless the enemy team decides to storm your location.
    • This weapon is relatively cheap, which makes it suitable for players that purchased a weapon with a high price tag. Thus, any player who bought a G3SG1 or a SCAR-20 can consider in purchasing this sidearm for better close range defense.
  • Headshots from CZ75 are always lethal, as long as the target is unarmored or under 2 meters away so the user can try to score a headshot to conserve ammunition.
  • Keep the CZ75-Auto fully loaded whenever possible by reloading in a safe area. The long draw and reload time are often detrimental for survival.
  • Recoil from the CZ75-Auto doesn't push the gun upwards, but for some reason most commonly sideways, at first to the left, then right and then left again with just a slight smooth upward push. That makes it practically impossible to properly control the recoil, making the gun useless for spraying at range larger than around 3 meters.


  • Although this pistol is fully automatic, its rate of fire and magazine size is still lower than any full-auto weapons. Use this to your advantage.
    • Enemies who spray bullets at long range will result in inaccurate shots which can enable you to kill this user easily with more accurate weapons or simply letting them empty the small magazines they have.
  • This pistol has a long reload time and has a low ammunition reserve so if an inexperienced player has emptied all of his ammo (and has to reload), you can easily kill that user.
  • Avoid dealing with CZ75 users at close range; retreat if you have to.
    • If a user is encountered in an enclosed area, more powerful weapons, such as a shotgun at close range, can allow the upper hand to be quickly gained.
    • A rifle at nearly any range can counter CZ75 users.
  • In close proximity, users may resort to ambushing enemies by spraying bullets on unaware targets. Be sure to stick with allied players to deter wielders from eliminating you.
    • At medium and longer ranges, experienced users may burst-fire or just fire one round at a time. Keep strafing to avoid being hit and counter with a rifle (preferable in most situations).
  • Even though the CZ75 auto may not pose as a significant threat in later rounds when better weapons are affordable, be wary of enemy wielders in pistol rounds.
    • In a pistol round, more accurate handguns, such as the P250, can give you a slight advantage at range, equip pistols that does fatal damage to the head can also even the odds.
  • A flashbang and/or a smoke grenade can be thrown and players with this pistol will be reluctant to spray bullets. This may even force them to retreat.
  • Snipers may be armed with this pistol and will engage enemies at close ranges or if they have to reach certain areas. To avoid being overwhelmed, try to take cover and ambush them with an automatic weapon.


  • Prior to the May 14, 2014 update, reloading when the forward magazine has already been used will cause the extra foregrip magazine will materialize as part of the animation. This has been fixed as a new animation is introduced.


  • This is the first introduced full-automatic pistol in the Counter-Strike series, as well as the only firearm in the Counter-Strike series originating from the Czech Republic.
  • Before the CS:GO sound update, the CZ75-Auto's firing sound resembles the Galil AR's firing sound.
  • Strangely, the CZ75-Auto does more damage than the Glock 18, despite the fact the the CZ75 shares the same caliber rounds (9x19mm Parabellum). This is probably meant to help balance out the weapons, paying little attention to realism.
  • It's unusual that the Terrorists can also purchase this pistol because the CZ75-Auto is mainly used by police forces in a few countries, similar to the Glock-18, which is limited and difficult to obtain. However, it's possible the Terrorists were able to purchase this automatic pistol in the black market, or were able to modify a semi-automatic CZ75 pistol into the CZ75-Auto standard.
  • In real life, the capacity of the 9mm CZ75 is 16 rounds. In-game and before the December 10, 2014 update, the capacity was reduced to 12, same as the capacity of the .40 S&W CZ75. After the update, the capacity was further reduced to 8. This change was later reverted back to its original 12.
  • In real life, the CZ75-Auto fires at 1,000 RPM. For understandable reasons for the sake of balance, the CZ-75 Auto in game has a rate of fire about 60% lower than its real life counterpart's, rated at 600 RPM. Had it kept its realistic 1,000 RPM rate of fire in game, it would most likely expend its 12 round mag in less than a second, and paired with its mediocre overall accuracy, would consequently prove to be a hugely impractical sidearm, with the only real advantage being that it would have nearly unmatched close range power in a 1v1 situation compared to other pistols good for close range.
  • The forward magazine on the CZ75-Auto is supposed to act as both a makeshift foregrip and a spare magazine to quickly reload. However, the user holds it as he would with any other handgun and the reload time is very long compared to other pistols.
    • If the player reloads when the forward magazine has already been used, a traditional magazine reload identical to the reload of the P250, P2000, Glock-18 and Five-SeveN will be performed, albeit slightly slowed down to make sure the reload time stays the same. The forward magazine is restored when the weapon is holstered and re-drawn unless there is no spare ammunition left.
    • The CZ75's forward magazine is actually upside down on the front of the gun but when the user grabs it off the gun and he takes it off-screen, he somehow turns it right side up very quickly.
  • When reloading with the front magazine attached, the animation pulls the slide back about twice as far as what is physically possible with a real CZ75. However, when performing all other actions that involve pulling the slide back such as drawing the weapon or reloading without the front magazine, the slide is pulled back normally.
  • Before an update, this pistol shared its draw animation with the P250, P2000, Glock-18, and the Five-SeveN.
    • The new draw animation shows the user inserting the magazine into the pistol as a foregrip before pulling the slide, which takes more time to deploy the weapon. Such an act in real life (attaching the fore grip mid-battle and right before reloading) is considered irresponsible and inefficient.
  • The extended barrel with integral compensator is only seen on earlier models of of the CZ75-Automatic. Later models are fitted with the standard barrel.
  • Before the CZ75-Auto was introduced, the P250 was usually the most popular weapon to wield in pistol rounds. After its introduction, the usage of the P250 declined among players.[1]

External links


  1. Counter-Strike Blog: Balancing Act