Game(s) Game icon 730
Price $500
Origin Czech Republic Czech Republic
Caliber 9mm caliber
Magazine capacity 12 / 12
Firing mode(s) Fully-automatic
Rate of fire 600 RPM
Used by Counter-Terrorists
Reload time 2.7 seconds
Movement speed
(units per second)
240 / 250 (96%)
Kill Award $100 (Competitive)
$50 (Casual)
Damage 33
Recoil Control 17 / 26 (65%)
Accurate Range 11 m
Armor Penetration 77.65
Penetration Power 100
Hotkey B-1-4
Entity weapon_cz75a

A fully automatic variant of the CZ75, the CZ75-Auto is another inexpensive choice against armored opponents. But with very little ammo provided, strong trigger discipline is required.
―Official description

The CZ75-Auto is the first full-auto pistol featured in Counter-Strike: Global Offensive, it was released on the February 12, 2014, alongside Weapon Case 3, with its first skins being featured in that case.


The CZ75 is made by Česká zbrojovka Uherský Brod (CZUB) in the Czech Republic. First introduced in 1975, it is one of the original "wonder nines" featuring a staggered-column magazine, all-steel construction, and a hammer forged barrel. It has a good reputation amongst pistol shooters for quality and versatility at a reasonable price. The CZ75 used in Global Offensive is the CZ 75 Automatic, a selective fire version of the CZ 75B variant only for sale to Police and Military units. The variant includes a muzzle compensator and the ability to mount a spare magazine in front of the trigger guard for use as a foregrip.

In-game, the CZ75-Automatic holds 12 rounds in a magazine, and has one spare magazine of 12 rounds in reserve. Its kill award is $100 in Competitive and $50 in Casual.

At introduction, The CZ75-Auto occupies the same loadout slot as the P250. After an update, it can be equipped in the loadout menu to replace the Five-SeveN for Counter-Terrorists and Tec-9 for Terrorists. Like these two pistols, this pistol is very popular for players to use in pistol rounds.


Hitbox Primary Attack
Unarmored Armored
Head 131 101
Chest & Arm 32 25
Abdomen & Pelvis 40 31
Leg 24 24
Red signifies a fatal hit.


  • Extremely high close-range dps
  • Relatively cheap ($500).
  • Inflicts more damage against armored opponents than the Glock, P2000 and USP-S.
  • The only fully-automatic pistol in the game.
  • Capable at scoring a one-hit headshot kill on an enemy that wears a helmet when up close and personal.


  • When fired in full-auto, it becomes very inaccurate.
  • Its first shot has the lowest accuracy out of all the pistols in CS:GO
  • Very low ammunition reserve (12 rounds) and a smaller magazine than most pistols (12 rounds).
  • A poor weapon of choice outside close-mid range combat
  • Long draw and reload time (compared to most of the other pistols)
  • Low kill reward ($100)


  • The CZ75-Auto can be used to quickly eliminate one single enemy target at short to medium range by spraying bullets.
    • Do not to engage foes at long distances with the CZ75. The weapon's high spread, recoil, and damage dropoff makes it very ineffective at long range.
      • Recoil from the CZ75-Auto doesn't push the gun upwards, but for some reason most commonly sideways, at first to the left, then right and then left again with just a slight smooth upward push. That makes it practically impossible to properly control the recoil, making the gun useless for spraying at range larger than around 3 meters.
    • Despite being an automatic weapon, firing it like a machine gun is a bad idea, as the magazine will be emptied very quickly.
    • The weapon is a bad choice when engaging multiple enemies due to its low capacity.
  • Headshots from CZ75 are always lethal, as long as the target is unarmored or under 2 meters away. Always try to score a headshot to conserve ammunition.
  • It is a great weapon for save/eco rounds, as it is fairly easy to kill at least one enemy player with its high rate of fire, moderate damage, and good penetration. The player can then pick up the fallen target's weapon when ammo for the CZ75 is depleted.
    • If the player's only weapon is the CZ75, the switch time penalty is not as apparent due to it being the active weapon for most of the time.
  • This pistol is more ideal for use by the defending team (e.g. the Counter-Terrorists on Defusal maps or the Terrorists on hostage maps), as its limited ammunition and high rate of fire make it easier to hold positions defensively than it is to push into new territory.
  • In casual and competitive modes, conserving ammunition for this pistol is very crucial as it only has one magazine in reserve. Be sure to use this pistol wisely and do not waste ammo.
  • This is a good secondary for sniper rifles as it is relatively cheap and the player can quickly spray down enemies if they get too close.
    • As a sidearm, it does not demand heavy use unless the enemy team decides to storm the player's location, in which case they usually do not come in groups, allowing the CZ75's pitfalls to be avoided.
    • Be wary of the high weapon switch time. Be prepared to draw the weapon early to respond to close-range enemies.
  • Keep the CZ75-Auto fully loaded whenever possible by reloading in a safe area. The long draw and reload time are often detrimental for survival.


  • Prior to the May 14, 2014 update, reloading when the forward magazine has already been used will cause the extra foregrip magazine will materialize as part of the animation. This has been fixed as a new animation is introduced.


  • This is the first introduced full-automatic pistol in the Counter-Strike series, as well as the only firearm in the Counter-Strike series originating from the Czech Republic.
  • Before the CS:GO sound update, the CZ75-Auto's firing sound resembles the Galil AR's firing sound.
  • While the CZ75-Auto shares its coded ammo type with the Glock 18 (9mm), the two have vastly different damage models.
  • In real life, the capacity of the 9mm CZ75 is 16 rounds. In-game and before the December 10, 2014 update, the capacity was reduced to 12, same as the capacity of the .40 S&W CZ75. After the update, the capacity was further reduced to 8. This change was later reverted back to its original 12.
  • The CZ75 has two reload animations. The default reload animation shows the player character removing the front magazine and loading it into the weapon. If the player reloads when the forward magazine has already been used, a traditional magazine reload identical to the reload of the P250, P2000, Glock-18 and Five-SeveN will be performed, albeit slightly slowed down to make sure the reload time stays the same. The forward magazine is restored when the weapon is holstered and re-drawn unless there is no spare ammunition left.
  • When reloading with the front magazine attached, the animation pulls the slide back about twice as far as what is physically possible with a real CZ75. However, when performing all other actions that involve pulling the slide back such as drawing the weapon or reloading without the front magazine, the slide is pulled back normally.
  • Before an update, this pistol shared its draw animation with the P250, P2000, Glock-18, and the Five-SeveN.
    • The new draw animation shows the user inserting the magazine into the pistol as a foregrip before pulling the slide, which takes more time to deploy the weapon. Such an act in real life (attaching the fore grip mid-battle and right before reloading) is considered irresponsible and inefficient.
  • Before the CZ75-Auto was introduced, the P250 was usually the most popular weapon to wield in pistol rounds. After its introduction, the usage of the P250 declined among players.[1]

External links


  1. Counter-Strike Blog: Balancing Act