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Overview
Csgo-de-cache
Cache
Creator(s) Salvatore Garozzo
Lenz Monath
Shawn Snelling
Game(s) Csgo-icon-bravo-small Csgo-phoenix-icon-small Csgo
Scenario Bomb Defusal
Map Group Active Duty
Terrorists Phoenix Connexion
Counter-Terrorists GIGN
First appearance Counter-Strike: Global Offensive
Last appearance Counter-Strike: Global Offensive
Workshop Cache


Surgical precision and tactical prowess are crucial to securing a hidden weapons cache beneath Chernobyl.
―Map slogan


Cache (de_cache) is a custom Bomb Defusal map featured in Operation Bravo and in Operation Phoenix, available in Counter-Strike: Global Offensive.

With the introduction of Operation Breakout, Cache became an official map.

OverviewEdit

This map is a remake of an original Counter-Strike: Source custom map, originally favoring the Terrorists.

TriviaEdit

  • The Cache Collection was introduced before the ESL One 2014 tournament, and was originally only available in a souvenir package.
  • The Chernobyl Power Plant is visible from the Terrorist insertion point, along with nearby buildings and even fencing material consistent with the real-life counterpart.
  • Cache is currently the only non-Valve made map in Counter-Strike: Global Offensive to become official.
    • Although Mirage was originally an unofficial map (as de_cpl_strike), it was remade by Valve, and released for Counter-Strike: Global Offensive as an official map.
  • The map contains many several signs with the word "ЧАЕС" printed on them, the letters stand for Чорнобильська Атомна Електростанція, Chernobyl Nuclear Power Plant in Ukrainian.
  • Despite the map being set in Chernobyl, the truck near the Terrorist spawn has a California plate on it.
  • Situated on "Heaven" (B site) there are a stack of boxes with one ripped open, which contains a rack of AK-47's. However they cannot be picked up. Similar to the weapon racks on B site itself, which contains an AWP, SSG 08, among other weapons.

Update History

July 23, 2014
  • Added solidity to gates in b halls and ct garage to allow for nade creativity.
  • Improved readability in B heaven.
  • Improved readability by quad.
  • Improved lighting by forklift.
  • Improved prop-consistency by quad by adding more rigid edges.
  • Increased visibility in vent.
  • Fixed missing texture issues.
  • Fixed various lighting issues.
  • Fixed texture translation issues.
  • Added clipping to prevent an exploit boost.
  • Slightly increased vent lighting.
  • Minor but important change to shadowing in some rooms.
August 1, 2014
  • Fixed visibility exploit around pipe at mid.
  • More translation fixes.
  • Fixed multiple one-way wallbanging issues.
  • Made catwalks wallbangable.
  • Fixed issue where grenades would get stuck on thin wall panels.
  • Smoothed movement around generator for less abrupt movement restriction.
  • Improved readability around Quad.
  • Further improved readability at Heaven.
January 14, 2015
  • Exploit fix in Bombsite B.
May 4, 2016
  • Visibility improvements based on color-blind player feedback
  • Texture improvements
  • New vent models
  • Added subtle markers for grenade throws (thanks James Bardolph)
  • Added plant-zone decals to Bombsite B
  • Added graphic for “Sun-room” (thanks Thurnip)
  • Fixed fade distance on crate in checkers
  • Fixed weapons being irretrievable under vent
  • Fixed all known bomb-stuck spots
  • Fixed an exploit involving flashbangs from mid into checkers
  • Fixed pixelwalks at mid, T-Spawn, A main, A site
  • Improved .nav mesh (thanks p_NM)


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