Creator(s) Salvatore Garozzo
Lenz Monath
Shawn Snelling
Game(s) Csgo-icon-bravo-small Csgo-phoenix-icon-small Game icon 730
Scenario Bomb Defusal
Map Group Active Duty
Terrorists Phoenix Connexion
Counter-Terrorists GIGN
First appearance Counter-Strike: Global Offensive
Last appearance Counter-Strike: Global Offensive
Workshop Cache

Surgical precision and tactical prowess are crucial to securing a hidden weapons cache beneath Chernobyl.
―Map slogan

Cache (de_cache) is a custom Bomb Defusal map featured in Operation Bravo and in Operation Phoenix, available in Counter-Strike: Global Offensive.

With the introduction of Operation Breakout, Cache became an official map.


This map is a remake of an original Counter-Strike: Source custom map, with rebalances to fix the original's Terrorist-sided issues.

The map takes place in Pripyat, Ukraine. The Chernobyl Power Plant is visible from the Terrorist spawn, along with nearby buildings and even fencing material consistent with the real-life counterpart.


  • The Cache Collection was introduced before the ESL One 2014 tournament, and was originally only available in a souvenir packages.
  • Cache is currently the only non-Valve made map in Counter-Strike: Global Offensive to become official.
    • Although Mirage was originally an unofficial map (as de_cpl_strike), it was remade by Valve, and released for Counter-Strike: Global Offensive as an official map.
  • The map contains many several signs with the word "ЧАЕС" printed on them, the letters stand for Чорнобильська Атомна Електростанція, Chernobyl Nuclear Power Plant in Ukrainian.
  • Despite the map being set in Chernobyl, the truck near the Terrorist spawn has a California plate on it.
  • Despite taking place in Ukraine, the counter-terrorists are GIGN, which are French.
  • Situated on "Heaven" (B site) there are a stack of boxes with one ripped open, which contains a rack of AK-47's. However they cannot be picked up. Similar to the weapon racks on B site itself, which contains an AWP, SSG 08, among other weapons.
  • A graffiti at B site showing a winged man with an AWP was added after an incident in ESL One Cologne 2016 where professional gamer s1mple dropped from B Heaven with an AWP and killed two enemy players without using his scope.[1]

Update History

July 23, 2014
  • Added solidity to gates in b halls and ct garage to allow for nade creativity.
  • Improved readability in B heaven.
  • Improved readability by quad.
  • Improved lighting by forklift.
  • Improved prop-consistency by quad by adding more rigid edges.
  • Increased visibility in vent.
  • Fixed missing texture issues.
  • Fixed various lighting issues.
  • Fixed texture translation issues.
  • Added clipping to prevent an exploit boost.
  • Slightly increased vent lighting.
  • Minor but important change to shadowing in some rooms.
August 1, 2014
  • Fixed visibility exploit around pipe at mid.
  • More translation fixes.
  • Fixed multiple one-way wallbanging issues.
  • Made catwalks wallbangable.
  • Fixed issue where grenades would get stuck on thin wall panels.
  • Smoothed movement around generator for less abrupt movement restriction.
  • Improved readability around Quad.
  • Further improved readability at Heaven.
January 14, 2015
  • Exploit fix in Bombsite B.
May 4, 2016
  • Visibility improvements based on color-blind player feedback
  • Texture improvements
  • New vent models
  • Added subtle markers for grenade throws (thanks James Bardolph)
  • Added plant-zone decals to Bombsite B
  • Added graphic for “Sun-room” (thanks Thurnip)
  • Fixed fade distance on crate in checkers
  • Fixed weapons being irretrievable under vent
  • Fixed all known bomb-stuck spots
  • Fixed an exploit involving flashbangs from mid into checkers
  • Fixed pixelwalks at mid, T-Spawn, A main, A site
  • Improved .nav mesh (thanks p_NM)



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