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Overview


Surgical precision and tactical prowess are crucial to securing a hidden weapons cache beneath Chernobyl.
―Map Description[1]

Cache (de_cache) is a custom Bomb Defusal map featured in Operation Bravo and in Operation Phoenix, available in Counter-Strike: Global Offensive.

With the introduction of Operation Breakout, Cache became an official map. It was introduced to the Active Duty map pool being the first and only community map to do so, but was since removed and replaced by Vertigo on the March 28, 2019. It is Defusal Group Delta in Deathmatch and Casual and is still playable in competitive matchmaking.

Cache was reworked and shown to the public for the first time on 29th September 2019 during the ESL One New York 2019 CS:GO tournament. This map is entirely maintained by it's creator, FMPONE (Shawn Snelling).

Overview[]

Originally a custom map for Counter-Strike: Source, it was remade for Counter-Strike: Global Offensive with rebalances to fix the original's Terrorist-sided issues.

The map takes place in Pripyat, Ukraine. The Chernobyl Power Plant is visible from the Terrorist spawn, along with nearby buildings and even fencing material consistent with the real-life counterpart.

Locations[]

Callouts[]

CT Spawn[]

The CT Spawn is located in a garage on one side of the map. After exiting the CT Spawn, the CTs can defend Bombsite A by turning left and going past a Truck, defend Middle by going forwards and through a short pathway called CT Connector, or defend Bombsite B by turning right, which gives them access to Heaven (an elevated platform overlooking Bombsite B) or the main doors to B.

T Spawn[]

The T Spawn is located in an open field on the side opposite to the CTs. The Ts can attack Bombsite A by going right into Long A or A Main, attack Middle by going forwards through the Garage or boosting teammates onto the Boost near A Main, or turn left and attack Bombsite B from B Halls.

Bombsite A[]

Bombsite A encompasses a parking area. A long slope (called Highway) connects the area to Middle. Ts can enter the area via Long A or A Main.

A large freight container at the center of the Bombsite and a smaller stack of crates next to it are the central elements of the area. An elevated platform called Balcony can be accessed from a ladder near Highway. Underneath the Balcony is a large Forklift and a few boxes, giving cover for defending CTs or Ts attacking out from A Main.

Opposite to Balcony is a large stack of boxes known as Boost Boxes, which can only be accessed via boosting a teammate, but provides a situationally useful hiding spot.

A truck is parked near the corner from the path from CT Spawn, giving good cover for CT snipers to look into A Main.

Bombsite B[]

Bombsite B is an indoors area containing lots of stacked crates, giving good cover for defending. The area is primarily connected to B Halls via an open gate, but Vents from mid connects to a pathway on the side of the area known as Checkers (named after the checkered floor the area has).

An elevated platform on the CT side of the area known as Heaven gives defending CTs a good position to overlook the area.

Long A[]

Long A is a long hallway connecting Bombsite A with the T Spawn area. The area is a long 90-degree turn, largely empty and lacking in cover. A door at the end of the hallway (nicknamed "Squeaky" by the community) connects the path to Bombsite A, making it difficult to both attack out of and into Long A.

Opening the door gives a direct view to defenders near the Balcony area and the top of the slope, but defenders defending from within the freight container and crates can easily identify and eliminate players coming through the door.

A Main[]

A Main is an alternate path to Bombsite A. The path contains a single box for cover and has an open gate leading into Bombsite A. It is more exposed than Long A, but gives a better view of defenders' positions, especially defenders defending behind the freight container and the crates.

Middle[]

Middle is one of the most hotly contested areas on the map. As its name states, it is located at the middle of the map. It is a large, open area with a small building on one side (known as Mid Roofs) and is otherwise empty. It connects to CT Spawn via CT Connector, T Spawn via Garage, Bombsite A via Highway (a long slope), and Bombsite B via an air vent passageway on T side of the area.

Ts can access this area by going through T Mid, an open gate with little cover but a quick way into vents. They can also go into the area by boosting teammates up to an otherwise inaccessible platform near A Main, which overlooks much of Middle but is completely exposed.

CTs can get cover against attacking Ts by retreating into the CT Connector or by sitting behind the small building, in an area known as Sand Bags. CT side also has a window in CT connnector available, mainly used by snipers, accesible by jumping off a box onto a scaffold. CTs coming down from the slope can also take cover behind a white box sitting right next to the slope known as White.

B Halls[]

B Halls is the primary access route to Bombsite B for Ts. It is a C-shaped hallway connected to Garage via a small pathway known as Dumpster. It connects to Checkers and Bombsite B via two open gates.

A courtyard on the side of the halls looks at a window directly above Bombsite B. Its primary use is for attacking Ts to throw grenades into Bombsite B before attacking.

Development History[]

On the 15th August 2018, FMPONE tweeted out a picture of the cache radar map overview with a green tick on CT spawn [1]. On the 28th March, 2019, Cache was removed from the active duty map pool. Then the completed reworked map was shown to the public for the first time on the 29th September 2019 during the ESL One New York 2019 CSGO tournament. This map was released onto the Steam Workshop on the 10th October 2019 and was officially added to the game with the October 18, 2019 update.

Update History

June 15, 2022
  • Fixed an exploit. (Thanks El_Exodus!)
May 27, 2021
  • Performance optimizations. (Thanks leplubodeslapin!)
  • Reduced bird sounds volume.
  • Reduced contrast on some textures.
  • Brightened sky slightly.
  • Fixed minor issues. (Thanks imik!)
  • Restored vivid color to select textures and models.
  • Restored select details even on lowest graphical settings.
January 7, 2021
  • Fixed a pixel-gap in the Cargo containers in T-Spawn (Thanks to the perceptive individual that reported it to 3kliksphilip!)
  • Fixed Cargo containers not having their proper colors.
  • Fixed bomb explosions being visible above the A site. (Thanks markman2575!)
January 29, 2020
  • Various visibility improvements
  • Optimizations
  • Various minor bug fixes
  • Updated radar
November 18, 2019
  • Cache has been moved from Scrimmage to Competitive Matchmaking
October 18, 2019
  • Cache has been updated to the latest version from the Steam Workshop and is now available in Casual, Deathmatch, and Scrimmage.
July 6, 2018
  • Updated the BSP embedded radar map image to the new version.
March 20, 2017
  • Fix for vent break sound.
January 12, 2017
  • Fixed sound-spam when shooting at vent in Checkers through a prop
  • Clipping improvements
  • Optimizations
October 25, 2016
  • Minor bug fixes
July 15, 2016
  • Added graffiti to commemorate ESL One Cologne 2016.
June 9, 2016
  • Minor bug fixes
May 19, 2016
  • Forklift
  • with
  • roof
May 4, 2016
  • Visibility improvements based on color-blind player feedback
  • Texture improvements
  • New vent models
  • Added subtle markers for grenade throws (thanks James Bardolph)
  • Added plant-zone decals to Bombsite B
  • Added graphic for “Sun-room” (thanks Thurnip)
  • Fixed fade distance on crate in checkers
  • Fixed weapons being irretrievable under vent
  • Fixed all known bomb-stuck spots
  • Fixed an exploit involving flashbangs from mid into checkers
  • Fixed pixelwalks at mid, T-Spawn, A main, A site
  • Improved .nav mesh (thanks p_NM)
February 26, 2016
  • Fixed one-way texture at Quad boxes
  • Improved visibility of vents
  • Fixed pixelwalk at B fences
  • Improved matching of foot-step sounds and ground materials across the map
February 19, 2016
  • Fixed various minor bugs
May 26, 2015
  • Fixed multiple bomb-stuck spots
  • Fixed an issue where saving CTs could be seen on radar from outside spawn
  • Fixed an annoying issue where grenades would collide with ground geometry map-wide
  • Deleted a problematic glass pane in mid (thanks RoF Anders)
  • Ensured tarps on crates are actually spammable
January 14, 2015
  • Exploit fix in Bombsite B.
July 23, 2014
  • Added solidity to gates in b halls and ct garage to allow for nade creativity.
  • Improved readability in B heaven.
  • Improved readability by quad.
  • Improved lighting by forklift.
  • Improved prop-consistency by quad by adding more rigid edges.
  • Increased visibility in vent.
  • Fixed missing texture issues.
  • Fixed various lighting issues.
  • Fixed texture translation issues.
  • Added clipping to prevent an exploit boost.
  • Slightly increased vent lighting.
  • Minor but important change to shadowing in some rooms.
August 1, 2014
  • Fixed visibility exploit around pipe at mid.
  • More translation fixes.
  • Fixed multiple one-way wallbanging issues.
  • Made catwalks wallbangable.
  • Fixed issue where grenades would get stuck on thin wall panels.
  • Smoothed movement around generator for less abrupt movement restriction.
  • Improved readability around Quad.
  • Further improved readability at Heaven.
November 6, 2013
  • Fixed lighting on prop in CT spawn.
  • Fixed buggy wallbangs at A main and B halls.
  • Fixed issue with dropping bomb behind spools in mid warehouse.
September 26, 2013
  • Fixed bugs in Gwalior, Cache, Ali, Seaside and Agency.

Behind the Scenes[]

  • If you try to decompile and then compile a new version of Cache, the compiler will not be able to compile the map because it has reached the limit of the number of brushes.

Trivia[]

  • The Cache Collection was introduced before the ESL One 2014 tournament, and was originally only available in a souvenir packages.
  • The map contains several signs with the word "ЧАЕС" printed on them, the letters stand for Чорнобильська Атомна Електростанція, Chernobyl Nuclear Power Plant in Ukraine.
  • Despite the map being set in Chernobyl, the truck near the Terrorist spawn has a California plate on it.
  • Despite taking place in Ukraine, the counter-terrorists are GIGN, which are French.
  • Situated on "Heaven" (B site) there are a stack of boxes with one ripped open, which contains a rack of AK-47s that cannot be picked up. Similarly, there is an unusable weapon rack on B site, which contains an AWP, SSG 08, among other weapons.
  • A graffiti at B site showing a winged man with an AWP was added after an incident in ESL One Cologne 2016 where professional player Oleksandr "s1mple" Kostylev dropped from B Heaven with an AWP and killed two enemy players without using his scope. The graffiti also shows the scope falling off the AWP, referencing that his kills were "noscopes", or shots fired without using the scope.[2]
  • A portrait of Soviet Navy officer Vasily Arkhipov, who was credited with preventing a Soviet nuclear strike during the Cuban Missile Crisis, can be seen near the B halls.[3]

References

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