Chris Voss' first publicly released level design work was a map called Burn Cycle for Quake II, released in April 1999. He had designed some levels previously, but felt that they were not good enough to be released to the public. Voss also used to be part of a hobbyist map design team called the Fresh Team devoted to mapping for the Quake series.
Voss' first credited commercial level design work was at Arush Entertainment where he worked on Duke Nukem: Manhattan Project. Following his employment at Arush, Chris moved on to Ritual Entertainment.
When Ritual Entertainment took over the development of Counter-Strike: Condition Zero and Counter-Strike (Xbox), Voss would contribute to the level design of both titles. He worked on both single-player missions and multiplayer maps in addition to doing organizational work for the multiplayer component. Chris Voss would not see the projects through to the end as Ritual Entertainment encountered financial issues in June 2003 and some employees, including Voss, were let go.
List of maps
|Motorcade Assault||Level designer||2003|
- ↑ Voss, Chris (1999-04-27). "Burn Cycle Readme (
- ↑ Voss, Chris. "Burn Cycle by Chris kanaeda Voss". Fresh Team. Archived from the original on 2003-02-08. Retrieved 2017-05-20.
- ↑ Fresh Team (1999). "Team". Fresh Team. Archived from the original on 2000-05-24. Retrieved 2017-05-20.
- ↑ 4.0 4.1 "Chris Voss Video Game Credits". MobyGames. Retrieved 2017-05-20.
- ↑ Voss, Chris (2003-07-24). "Elite Force II GDK Status". Ritualistic Forums. Retrieved 2017-05-20.
- ↑ Keefer, John (2003-06-13). "Ritual lays off Elite Force 2 team". GameSpyDaily. Archived from the original on 2003-07-01. Retrieved 2017-05-20.
- ↑ Voss, Chris (2003-07-31). "ETA ON TOOLS OR GAME GOES BACK". Ritualistic Forums. Retrieved 2017-05-20.
- ↑ Voss, Chris (2004-06-15). "Pheonixx Terrorist Boss Model". Ritualistic Forums. Retrieved 2017-05-20.