Cobblestone ( ), formerly known as de_cbble Cbble, is a bomb defusal map featured in the . It was added to Counter-Strike series in the Counter-Strike: Global Offensive Winter Offensive update alongside the map Overpass.
Official Description Counter-Terrorists: Prevent terrorists from bombing Lord William's country farmhouse. He has been the target of assassination in light of recent government proposals.
Terrorists: The Terrorist carrying the C4 must place the bomb at one of the two bomb sites around the map, thereby killing Lord William and severely damaging his home.
This map was favored by snipers as sniper nests overlooked the courtyard. To avoid this, players can take the hallways or use
smoke grenades for cover.
Not much has changed in Cbble, other than the lightning.
To accommodate with the new Source Engine, the map had graphical and textural tweaks though the integrity of Cbble remained unchanged.
Cobblestone was re-introduced as part of the
December 18, 2013 update. Valve performed a major overhaul to the map, graphically and strategically. Nearly all of the crates were removed and replaced with more realistic props. The hallways had become filled with museum artifacts instead of crates, similar to Piranesi. Additionally, the map is littered with some construction equipment and Medieval props, completing the transition from just an old medieval castle in the previous games to a historical museum and tourist attraction somewhere in France.
August 1, 2014 update, the terrorist faction was changed from Professional to Phoenix Connection. The current official factions are the Phoenix Connexion and the GIGN.
Tour of Duty
This map was one of the many chosen to be placed in
Tour of Duty 4.
January 23, 2014
Added collision to top of trees
Added more accurate model collision
Removed particle effects that could be mistaken for grenades
Blocked a sightline in battlements near A
Blocked a hiding hole in underpass near A
Removed light models near statue at B that could be mistaken for player heads
Removed a portapotty at back of B
Raised height of center fence near B
Fixed various minor bugs
May 28, 2014
Blocked long sightline from back of Bombsite B
No longer possible to plant on top of hut at bombsite A
Made statue base at bombsite B taller, so players can't peek over
Made hut on bombsite B catwalk wider
Moved all T spawns to upper level
Removed small tree near platform in mid
Pushed down some vegetation that players could hide in
Disabled collision on small rocks
Blocked visibility through cart in mid
Revised cover in Bombsite B courtyard
July 1, 2014
July 16, 2014
Removed OP flower pot at back of B.
Added a lip at the top of main B entrance to provide more cover to T team.
Slightly extended large planter by B entrance to close a thin sight line from back of B to side door.
Drop-down to alternative B entrance has been widened to allow a better view of the room below.
Drop-down room roof beams have been moved further away from the stairs.
Roof of alternative B entrance has been opened up for additional grenade throws.
Locations where the bomb could be dropped out of players’ reach have been clipped off.
Lighting changes at some locations to provide better visibility.
Shifted tapestry in CT sniper room up and made it lighter color to make players more visible against it.
August 1, 2014
September 2, 2014
Added T spawns to lower position, prioritized them over battlement spawns
Added ladder from bottom of T spawn to battlement near T sniper tower
Neutralized corner when moving through archhouse on B upper catwalk
Neutralized corner when entering B site through connector
Moved back CT spawns
Tightened entrance corridor to Long A, T side
Reduced depth of CT sniper room and made windows more open
Reconfigured B tunnels for faster T rotation time
Added path from T side of underpass into B tunnels
Reduced sightlines from back of B to entrances
Lowered railing at back of B to make characters on platform easier to spot
Cut out area behind the toilet in back of B
Minor lighting/texturing changes at A for better visibility
Rotated window overlooking connector
January 14, 2015
Fixed sticky spot under roof overhang at B
Fixed overview map not matching the geometry at Gallery
Raised ceiling and added trim in Gallery
Fixed sticky clip brush at A
Added clip brush to tapestry in CT sniper room so you can’t walk through it
Fixed floating electrical box in sewer stairwell
Fixed missing texture above T ramp
Removed handrail/clips and adjusted lighting in CT sniper hallway
Fixed wooden platform clipping into stone in T spawn
Made window bars in B tunnels & Gallery non-solid
February 4, 2015
Major changes to Cobblestone
Made bombsite A courtyard smaller
Removed spiral stairs at back of bombsite A
Pushed forward side-balcony at bombsite A, making it easier to check corners before jumping down
Added a static door to entrance to connector from bombsite A
Shortened battlement in long A, making it easier to check
Raised wall around bombsite A slightly, to give some cover when out in the open
Added additional cover in bombsite A
Removed balcony at CT side of long A
Added an additional chest-height wall at A ramp
Removed large boulders in A site
Made bombsite B courtyard smaller
Rerouted T main entrance to bombsite B
Made it easier to throw grenades into B site from a safe position as T
Added some cover on T platform in bombsite B
Moved bombsite B more to the middle of the courtyard
Flattened ground at bombsite B
Removed back of B area
Hut at back of B can now be shot through
Added a static door to entrance to bombsite B from connector
Removed stairs and overpass route from dropdown room
Widened upper dropdown passage
Added a ramp to dropdown to make it easier to peek into lower
Players can now jump up via flowerbed in connector to get into dropdown room
Removed walls in T tunnels
Removed CT sniper room
Added a static door to CT side of water room
Tweaked layout of water room slightly
Removed double window room near T spawn
Moved T spawns forward a bit
Added a direct ladder to T sniper tower
Increased player visibility
Fixed a bug where very few chickens were spawned
February 12, 2015
Removed various boosts
Tweaked layout of underpass room
Moved door from CT side to T side of underpass
Made cubby at entrance to Bombsite A smaller
Widened arch at end of long A
Set correct surface types on textures
Brightened haystacks at entrance to Long A
Updated collision on broken wall in bombsite A and B
February 19, 2015
Fixed some exploits and unintended boosts.
March 31, 2015
Made cubby near bottom of platform stairs in Bombsite B deeper
Smoothed out movement around B ramp and dropdown room
Fixed various spots where C4 could get stuck (Thanks Residents_evil!)
Fixed some surfaces playing the wrong footstep sounds
October 8, 2015
Fixed some areas where players could look through model backfaces
March 23, 2016
Updated loading screen image
February 14, 2017
Removed support beam in drop room which blocked line of sight to drop/door
March 15, 2017
Raised arch on CT side of long A
Cobblestone was originally named "de_cbble" instead of "de_cobble" in honor of the old, eight character restriction.
 According to the official description of de_chateau, the Terrorists were able to successfully bomb Lord William's country farmhouse (Cobble). However, it appears Lord William survived, and was rebuilding his summer investment (Chateau).
The description means this is the only time when the Terrorists have ever canonically bombed a map.
Despite the description, Lord William does not appear on the map, nor does he appear in any other part of the Counter-Strike series. However, Lord William is the focus of two missions in both of the Operation Bloodhound campaigns.
Due to the verticality of this map, it is fairly easy to take fall damage. Bots in early versions of the game will also occasionally fall to their deaths.
In , when Counter-Strike: Condition Zero bots plant the bomb at bombsite A, the bots usually plant it near a crate, potentially clipping inside the crate, rendering it un-defusable.
In Global Offensive's Guardian mode, the map's only hostage is named "Lord William."
In Global Offensive, a sign near the door handle on the toilets changes color when a person is occupying the toilet.
In Global Offensive, the pre-rendered shadows on the map were mismatched in directions to the live-rendered shadows on the map.
Cobbles and Castles