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Cooper's skill type is fair, which means he is 25% accurate when firing. His reaction time is 0.4 seconds and he can detect footsteps. He has an attack delay of one second.
For a primary weapon, Cooper will buy a MP5 Navy and a Five-SeveN as a secondary. If he cannot afford a MP5, he will buy a Steyr TMP and use a USP. If still unaffordable, he will buy a Desert Eagle or a SIG P228 as substitutes. He does not pick up or buy any other weapons.
Cooper has a teamwork value of 100, which is higher than the default value (75). He will always follow the player's commands and stays close to his teammates.
He's a passive bot with an aggression of 0. He will retreat after spotting a large group of Terrorists. If possible, he will attempt to flank them. On bomb defusal maps, he prefers to camp at a bombsite if the CTs had lost the previous round. If the CTs won the previous round, he will wander around the map.
Cooper's voice pitch is 115 compared to the default 100.