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This is a collection of the various updates to Counter-Strike: Condition Zero and Counter-Strike: Condition Zero Deleted Scenes. Due to the shared engine, updates for the original Counter-Strike are mostly shared with Condition Zero.

Version 1.0

March 23, 2004 (Initial release)

Bug fixes

  • Prevent the "connection to server lost due to level change" error
  • Allow "czero" to run as a dedicated server under Windows

March 29, 2004

Counter-Strike: Condition Zero Deleted Scenes

  • Fixed crashes which were caused by a memory corruption issue

April 2, 2004

Changes/Additions

  • Added a command line option ("-noaafonts") to disable anti-aliasing on fonts
  • Replace "#" with " " if it is the first character in a player's in-game name

Bug fixes

  • Fixed "bartime" (used by bomb defusal progress bar) being sent by the server in the wrong format
  • Resolved a sprite-related error

Version 1.1

April 28, 2004

Changes/Additions

  • New high-definition player models
  • New high-definition weapon models
  • New high-definition sound effects
  • New Buy Package system
  • Custom Mission Pack support
  • Updated de_stadium_cz
  • Updated de_dust_cz
  • Added solid radar option
  • Various other improvements

May 3, 2004

Changes/Additions

  • Scaled crosshair based on 1024 * 768
  • Tweaked weapon sounds
  • New custom mission creation document (/manual/czmissiondoc.rtf)
  • Updated headshot icon

Version 1.2

June 2, 2004

Changes/Additions

  • Added new hostage models and animations
  • Added new hostage behaviors and dialogue
  • Added SPETSNAZ and Militia player models
  • Added crosshair customization (color, size, opacity)
  • Added player location system
  • Added exponential fog in OpenGL
  • Added in-game vgui progress bar for nav mesh analysis
  • Added de_sienna_cz
  • Added de_vostok_cz
  • Upgraded de_inferno_cz
  • Upgraded deagle view texture
  • Updated cs_italy_cz with 32 spawns
  • Upgraded weapon UI images
  • Tweaked glock and USP sounds
  • Tweaked snow walking sound
  • Corpses fade out with cl_corpse_stay
  • Grenades are dropped on death
  • Improved player turning right hitbox behavior
  • Improved shield behavior
  • Improved brass ejection behavior
  • Bots can use silencer on m4a1
  • Improved bot_auto_vacate behavior with spectators
  • Career tasks are reset on mp_restartround
  • Improved tutor behavior
  • hud_draw 0 doesn't remove blackout
  • Scope blackout drawn in software mode
  • Flashlight sound no longer masks weapon firing sounds
  • Improved text behavior in top-right corner of observer mode
  • Round timer doesn't re-appear until the round restarts when the bomb is defused or explodes
  • Improved player model hands

June 28, 2004

Counter-Strike: Condition Zero Deleted Scenes

July 14, 2004

Changes/Additions

  • Added de_truth_cz
  • Added de_corruption_cz
  • Improved accuracy of the player hitbox
  • Improved bot knife fighting logic
  • Improved bot behavior when all 32 player slots are filled
  • Improved bot_auto_vacate behavior
  • Improved behavior of footstep sound when jumping to a different surface type
  • Improved behavior of weapon animations when switching weapons
  • Improved behavior of brass ejection in relation to player's velocity
  • Improved how smoke grenades come to rest
  • Improved sv_restart behavior (limit is increased to 60 seconds)
  • Improved hint message overwriting behavior
  • Improved closed shield behavior
  • Improved famas burst mode firing (matches the visuals)
  • Improved display of locations shown under the radar
  • Improved behavior of cycler_sprites on subsequent rounds (chickens on cs_italy, cs_italy_cz)
  • Improved shield hitbox to be more accurate
  • Improved behavior of team_say
  • HE grenades no longer damage players through walls and other obstacles
  • HE grenade damage and radius increased by 50% (to account for new behavior)
  • HE, smoke, and flashbang crosshairs are now the same size
  • Switching to the C4 or grenades no longer masks AWP firing sound
  • Old-style menus can now choose Milita & Spetsnaz
  • Crosshair doesn't show at round restart if a player has the shield closed
  • Server prints team and player info in the console for chat messages

Counter-Strike: Condition Zero Deleted Scenes

July 22, 2004

Changes/Additions

  • Improved behavior when a user changed their name to "spec_HELP_TEXT"

August 11, 2004

Changes/Additions

  • Force spec_pip off if forcechase cam modes are set
  • Improved lag compensation for the player with the last player slot (ie. player 10 on a 10 player server)
  • Changed engine to respond to new server info query

September 15, 2005

Engine

  • Fixed MOTD crash when viewing HTML pages with iframes

October 3, 2005

Engine

  • Fixed name exploit causing client crash

November 21, 2005

Engine

  • Fixed Asian language versions displaying corrupt characters
  • Fixed Condition Zero: Deleted Scenes not loading cz_alamo2 correctly

Dedicated Server

  • Added new clientcvar2 cvar query interface for developers
  • Fixed "-sport" and "+ip" command line options being ignored on startup

November 29, 2005

Engine

  • Fixed regression causing Asian language versions to display corrupt characters

December 7, 2005

Engine

  • Fixed "This Steam account is being used in another location" error when starting a listen server with LAN mode disabled

March 8, 2006

Dedicated Server

  • Reduced CPU spikes and overall load during server operation
  • Fixed serveral crash bugs on Linux systems running older GLIBC versions
  • Clamped the size of the WeaponList network message to prevent a potential buffer overflow exploit (found by Niall FitzGibbon)

October 25, 2006

Engine

  • Fixed crash when downloading content in game if IE7 was installed
  • Fixed viewdemo command not working correctly with some demos
  • Fixed getting duplicate friends message when in game

January 9, 2007

Engine

  • Fixed game exiting when recieving a very large Friend's message

January 9, 2008

  • Fixed add current server button layout in the serverbrowser
  • Don't allow the '&' character in usernames
  • Prevented empty chat spam
  • Fix for upscaling decals in software renderer
  • Duplicated the in-game advertisements from Counter-Strike in Counter-Strike: Condition Zero

April 14, 2008

Engine

  • Prevented various cvar exploits

October 22, 2008

A new set of Steamworks features have been released for all Half-Life 1 engine multiplayer games: Counter-Strike 1.6, Condition Zero, Team Fortress Classic, Deathmatch Classic, Ricochet, Day of Defeat and Half-life 1 Deathmatch. The update includes Steamworks features such as player avatars in the scoreboard when playing Counter-Strike and Condition Zero. The update also contains several bug fixes, listed below. Note that this update will require all game servers to restart.

Bug fixes

  • Removed the need to manually re-login and re-authenticate to Steam while in game
  • Fixed a crash on startup when running windowed with a non-standard desktop resolution
  • Removed the display of saytext (in-game chat text) from players whom you've blocked in Steam friends
  • Locked down several engine cvars to prevent malicious script exploits
  • Enforced file consistency on several sprites in Counter-Strike
  • Removed "ex_extrapmax" cvar (no longer needed)

Dedicated Server

  • Added "-noaff" command-line option to disable setting of thread affinity
  • Added "bannedcfg" cvar so admins can choose which file is written to by the "writeid" command

October 28, 2008

  • Fixed crash on level change

November 14, 2008

  • Fixed crash caused by specially crafted connect string

April 20, 2009

Counter-Strike and Condition Zero

  • Prevent Russian Walking exploit

Server changes

  • Fixed players being kicked from servers with an INVALID_STEAM_TICKET rejection
  • Added a message to the server console to show when the server has reconnected to Steam
  • Made map name and other variables reported by the server stay more current
  • Fixed mp_timeleft not updating in server rules (or any unlogged cvar for that matter)
  • Show HLTV being connected in the player count for pings
  • Fixed HLTV staying in players list even after disconnect
  • Fixed server hang when a user connects with a specially crafted info string
  • Fixed occasional crash under Linux on startup for SMP machines (Linux)
  • Cleaned up hlds_run script (Linux)

July 15, 2009

Engine

  • Added -sys_ticrate command line option to allowed forced override of ticrate
  • Prevent more cases of server redirection

Counter-Strike/Condition Zero

  • Added -nobots option to allow forced override of bots on servers

March 7, 2013

  • Converted Counter-Strike: Condition Zero to the new SteamPipe content system, for optimized delivery of the game
  • Added support for Mac OS X and Linux operating systems
  • Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU
  • Numerous bug fixes

May 16, 2013

  • Fixed dedicated server logs so they don't go into _addon or _download folders by mistake
  • Fixed crash due to pointer double free
  • Fixed console spam if a user connected with a particularly malformed UTF-8 name
  • Fixed "bomb has been dropped" message staying on the screen
  • Made keypad Enter key work for MOTD, team and class menus
  • Clamped health values to fix display issues when it dropped below 1 or above 255
  • Fixed non-latin names being corrupted in voice labels
  • Fixed HTML form control elements not rendering correctly in the MOTD
  • Fix the snapshot command in the software mode renderer, and change the screenshot command in the software renderer to produce TGA files
  • Fixed test microphone button not working correctly
  • Fixed crash in demoplayer when using invalid time offsets
  • Fixed crash when spamming grenades while having the M3 purchased
  • Fixed buy menu not working with shortcut keys if caps lock was enabled

September 2, 2013

Counter-Strike: Condition Zero Deleted Scenes

  • Converted Counter-Strike: Condition Zero Deleted Scenes to the new SteamPipe content system, for optimized delivery of the game
  • Added support for Mac OS X and Linux operating systems
  • Enabled Cloud support for save games
  • Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU
  • Improved support for in-game chat in non-latin languages

June 30, 2014

Counter-Strike: Condition Zero Deleted Scenes

  • Fixed failing to load the 2nd level of The Alamo

References

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