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Counter-Strike: Global Offensive

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Counter-Strike: Global Offensive
Developer(s) Valve Corporation
Hidden Path Entertainment
Publisher(s) Valve Corporation
Platform(s) Microsoft Windows
Mac OS X
PlayStation 3 (PSN)
Xbox 360 (XBLA)
Release date(s) Summer 2012
Genre First-person shooter
Mode(s) Multiplayer
Rating(s) Rating Pending

Counter-Strike: Global Offensive (CS: GO) is an upcoming first-person shooter video game in the Counter-Strike series. It was announced on August 12, 2011 with an expected release date of Summer 2012.[1] It is being developed by Valve Corporation and Hidden Path Entertainment for Microsoft Windows, Mac OS X, PlayStation 3, and Xbox 360, and will be download-only.[2]

Contents

DevelopmentEdit

Counter-Strike: Global Offensive began as a port of Counter-Strike: Source to the Xbox 360 by Hidden Path Entertainment. Valve saw the opportunity and decided to expand the game since Counter-Strike was their least updated franchise at the time.

Jess Cliffe confirmed the name on the official Steam forums on August 11, 2011,[3] while Valve confirmed it in an official announcement on August 12, 2011.

Counter-Strike: Global Offensive is designed on the latest version of the Source engine, and is not built off Counter-Strike: Source. Valve is developing the game to be both casual and competitive, and is including a matchmaking system as well as support for dedicated servers.

Valve announced that the beta would begin in October, but they later delayed it due to feedback from VIP players. The closed beta started on November 30, 2011. It is currently available to people who have beta keys and will be continually expanded, with everybody eventually being able to play.

FeaturesEdit

This information was collected from ESEA News, ESL, Kotaku, IGN, and GameSpot.

WeaponsEdit

There are 8 new weapons introduced to Global Offensive and there will be several changes to weapons, such as firepower, rate of fire, accuracy, and movement rate. As confirmed in gameplay videos, silencers will also be available.

PistolsEdit

TerroristsEdit
Counter-TerroristsEdit

ShotgunsEdit

TerroristsEdit
Counter-TerroristsEdit

Submachine gunsEdit

TerroristsEdit
Counter-TerroristsEdit

RiflesEdit

TerroristsEdit
Counter-TerroristsEdit

Machine gunsEdit

EquipmentEdit

MapsEdit

In total, Global Offensive will launch with 16 official maps. The game will launch with 8 updated classic maps which are available in Casual and Competitive mode:

There are also 8 new maps for the new Arsenal game mode, two of which are for Arms Race mode whilst the other six will be Demolition mode maps.


MiscellaneousEdit

  • Competitive and Casual modes
  • New Arsenal game mode, based on the popular Gun Game mod for Counter-Strike: Source. It has two variations; Arsenal: Demolition and Arsenal: Arms Race.
  • Bullet penetration through some walls, materials and objects.
  • New factions and changes to classic ones
  • Matchmaking system based on skill
  • Support for dedicated servers
  • Leaderboards
  • The money system has been reworked to better accommodate the weapon and equipment changes.
  • Model size as well as hitboxes slightly reduced.
  • Players have soft collision (can walk through each other) in Casual mode while in competitive mode, players have hard collision (are solid objects).
  • Cross-platform multiplayer between Microsoft Windows and Mac OS X. PlayStation 3 was previously said to be included, but later dropped.[4]
  • The hand models for Counter-Terrorists and Terrorists have been graphically updated and look different for each team.
  • The HUD, crosshair and buy VGUI has been updated.
  • The PlayStation 3 version supports the DualShock 3 controller, PlayStation Move or a USB keyboard/mouse, while the Xbox 360 version is limited to a controller.
  • Split-screen against and with a partner for the console versions has been confirmed by Chet Faliszek during Interviews.
  • Offline play with bots.
  • When dead, players will have the ability to assume the role of a bot if no other players are using it.
  • When a player throws a grenade, different radio messages will appear in the chatbox, such as:

Latest CS:GO updateEdit

May 11, 2012Edit

GameplayEdit

  • Tweaks to the recoil model based on player feedback.
  • Decreased the throw velocity for Incendiary and Molotov grenades. They can no longer be thrown far enough to block terrorists from leaving spawn in Inferno.
  • Removed the ability to exploit the radar data.
  • The aiming precision now changes back to the standing accuracy state immediately after the crouch button is released as opposed to waiting until you get to a full stand.
  • Movement speed when entering a crouched state will no longer instantly switch to crouched speed. This should improve crouch jumping.
  • Added the option to have the very first round in a match have a "warmup period". This gives late joiners the chance to start at the same time as everyone else.
  • Players who join late into an Arms Race match get the same weapon given to them as the player with the current lowest level in the game.
  • Changed the default player models to st6 and phoenix; this addresses the issues with error geometry being shown on player created maps.

UIEdit

  • Update to Match Setup screen – selecting the “GO” button instead of the map image will now launch the game.
  • All offline modes now allow the player to select a bot difficulty.
  • Server Browser can now be accessed via the “Community Servers” menu option.
  • The Screen Resize screen in Advanced Video options has been updated.
  • Fixed a scaling problem with weapon comparison bars in the Buy Menu. Weapon properties now display with the full range of the bar.
  • The position of the Mini-Scoreboard has been adjusted.

CharactersEdit

  • Dedicated Servers

- sv_allow_lobby_connect_only is off by default. - mapcycledisabled is off by default. - Fixed sv_password. - Added Tags column to Favorites tab of server browser. - sv_search_key tag is only added to matchmaking servers to remove clutter from server browser. - "Status" will now report whether ds is official or community.

MapsEdit

- Adjusted geometry to reduce areas where players and bots can get stuck or stand in inappropriate areas.

- Fixed some interpenetrating prop models.

- Clip brush pass. - Removed a number of physics props. - Turned a number of phys props to static props. - Fixed bad fade distances on a number of static props. - Certain static props no longer us physbox. - Removed bar structure. - Adjusted tonemap settings.

- Tweaked some fade distances to fix objects popping into view. - Added vphys clip to a gap where the bomb could get stuck.

- Set the "sweet relief" doors to not be breakable. - Removed all physics props. - Turned a number of props to static. - Fixed a number of floating props. - Rotated spawn instances so they're facing the correct way. - Fixed a number of bad fades in static props.

- Fixed a stray triangle in a destroyed door prop. - Fixed odd looking nuclear waste barrels near bomb site B. - Fixed the resolution of the ground texture near T spawn.

- Fixed some bad materials in the warehouse. - Improved the fade distance on a number of props. - Fixed sky brushes that were making geometry in the sky pop in and out. - Made miscellaneous lighting tweaks in dark areas. - Added light fixture to stairwell so players can't hide in the dark. - Moved a large light fixture that was under the bombsite to ease movement.

AudioEdit

  • Update the M4A4 sound.

Bug FixesEdit

  • Arms Race now updates a bot's difficulty on bot respawn.
  • A fix has been made to Casual mode where a match tie caused players to spawn into a new round momentarily before the scoreboard is shown.
  • Fixed a bug in the player id delay and re-enabled it.
  • Connecting to a dedicated server should no longer show or hide loading screens in weird orders or return the player to the Main Menu screen temporarily.
  • The loading screen “Continue” button should no longer display after an aborted or failed loading occurs.
  • Fixed Main menu intro music persisting into games.
  • The ESC key now closes the “Continue” loading screen.
  • Fixed a bug in the death notifications where a player's name displayed in the wrong team color if they did damage to a teammate and then that person was killed by an enemy.
  • Fix for enemy radar icons disappearing after a map change.

MiscEdit

  • Added support for ATI X1000-series GPU

TriviaEdit

  • Counter-Strike: Global Offensive was announced on August 12, 2011, 12 years (exactly 146 months or 4,444 days) after Counter-Strike was originally released as a modification (June 12, 1999).

GalleryEdit

Official screenshotsEdit

ReferencesEdit

  1. http://kotaku.com/5891732/valve-delays-counter+strike-go-to-summer
  2. http://kotaku.com/5834542/an-hour-with-counter+strike-go
  3. http://forums.steampowered.com/forums/showpost.php?p=24307192&postcount=3
  4. http://www.joystiq.com/2012/03/05/counter-strike-global-offensive-loses-cross-play/

External linksEdit


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