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Patch Notes[]
- Addressed some stability issues.
- Fixed perf issues when logging is enabled.
- Added a convar (
cl_crosshairgap
) to control the gap of the classic crosshair. - The smoke grenade smoke is now taller so it's now more useful to use it to block places like double-doors in dust2.
- Players can no longer interrupt another player defusing the bomb by standing in between them and the bomb.
- Disabled
sv_pure
on listen servers. - Fixed an
sv_pure
bug that resulted in false inconsistent MD5s - Increased search iterations and time delay for keeping sessions in the ignored pool.
mm_ignored_sessions_reset
can now reset the ignored pool. - Fixed a case where MOTD prevents input to the team select screen.
- Fixed occasional "server is full" error when matchmaking into classic casual games.
- Fixed an exploit where a vote could be called for an invalid map.
- added some sound mix settings suggested by pros
- increased the volume of bullet impacts and ricochets
- increased the volume of 3rd person footsteps
- increased the volume of weapon foley sounds (reloads, etc.)
- decreased the volume of ambient sounds
linux
- Added steamcmd support to srcds_run. In order to have srcds_run auto-update when the CS:GO dedicated servers get patched, the srcds_run script must be run with the following options:
-autoupdate -steam_dir STEAMDIR -steamcmd_script STEAMSCRIPT
- where
STEAMDIR
is the directory to the steamcmd dir ( example:~/Steam/
) - where
STEAMSCRIPT
is the name of the script that steamcmd should execute ( example:~/Steam/csgo.txt
)
- where
For information on how to create a script for steamcmd, see https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Dedicated_Servers#Automating_SteamCmd