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Patch Notes[]
[GAMEPLAY]
- SSG08:
- Reduced price from 2500 to 2000.
- Reduced standing and crouching accuracy recovery times.
- Reduced Molotov price from 500 to 400.
- Reduced Incendiary Grenade price from 850 to 600.
- Reduced Glock damage from 33 to 28.
- Fixed bug that NiP discovered where the aimpunch experienced when compensating for recoil was incorrect.
- Third person silenced muzzleflash light brightness is no longer a portion of unsilenced brightness, instead it is now completely removed.
- Chickens are no longer scared when moving silently near them or shooting near them with silenced weapons.
- Fixed a bug where removing/adding a silencer would also drop a magazine on the ground.
[MAPS]
- Fixed map placed weapons not working properly.
- Aztec:
- New connector between A and B bombsites.
- More cover in underpass.
- More cover in overpass.
- More cover at bombsite A.
- Changed cover at CT side of bridge.
- Removed railings on bridge.
- Added player collision inside large vegetation models.
- Removed collision on some props.
- Clipped stairs.
- Reduced fog.
- Reduced noise in textures.
- Train:
- Tweaked shower room.
- Moved ladders to ends of traincars.
- Made T entrance into bombsite A wider.
- Reduced size of CT sniper position.
- Removed some cover from CT sniper position.
- Blocked visibility under electrical box at bombsite A.
- Blocked visibility through yellow barrels at bombsite A.
- Brightened textures near bombsite A.
- Removed some wires at bombsite A.
- Blocked visibility under traincars.
- Rearranged trains at bombsite B.
- Widened back of bombsite B, T side.
- Replaced cover at back of bombsite B, T side.
- Clipped stairs.
- Optimizations.
- Fixed radar naming.
- Blocked visibility through concrete bags near Ivy.
- Brightened door near Ivy.
- Removed railing at top of ladder.
- Brightened environment light.
- Reduced fog.
- Inferno:
- Fixed missing collision in an area in mid.
- Made railing at back of bombsite A easier to see through.
- Widened doors in construction.
- Reduced wall penetration in construction.
- Removed wall supports in apartments hallway.
- Increased C4 explosion radius to make it consistent with other maps.
- Nuke:
- Fixed a bug in ramp room.
- Widened door in rafters.
- Fixed some radar naming bugs.
- Increased C4 explosion radius to make it consistent with other maps.
- Mirage:
- Added more light to CT window into bombsite B.
- Fixed some graphical bugs.
- Removed small trashbags that could be mistaken for players.
- Dust2:
- Made it easier to spot enemies at back of long A, CT side.
- Removed center scaffolding in tunnels.
[UI]
- Added warning message for when there is a new update available.
- Fixed Main Menu for 21x9 monitors.
- Weapon Case Unlock Animation:
- Fixed animation stopping on an item when the connection to the item server is actually unresponsive.
- Fixed animation not closing if error dialog occurs.
- Fixed animation restarting if space bar was pressed.
- In-game previews of StatTrak™ weapons and unusual knives now correctly display those attributes in the name.
- Weapon target ID text now colors the weapon the color of its rarity.
- Fixed StatTrak HUD element for knives hiding.
- Fixed Tooltip backgrounds disappearing when browsing Workshop maps.
- Fixed Matchmaking ACCEPT button not reappearing after you accept a match and not everyone accepts.
- Fixed spectator player panels were showing up when they shouldn't be (wrong team, wrong mode, etc).
- Fixed the spectator panel not using the new knife icons properly.
- Moved the “flashed” icon from the center of the screen, made it more subtle and added fringe fades for when your target is flashed when connected via GOTV.
- Fixed Rescue Kit displaying as Defuse Kit in hostage maps.
- Fixed pause menu missing entries.
- Fixed item drops displaying for 'Unknown' players.
- Fixed formatting of AWP kill award text in Classic Competitive.
- Teammate’s names now always show overhead during freeze time.
- Additional work on inventory, addressing edge cases where HUD positions would not update properly after a weapon had been added or removed.
[MISC]
- Added "Five Year Veteran Coin" awarded to players who were a member of the Counter-Strike community for over 5 years.
- Fixed Overwatch not displaying new cases after viewing one case.
- Fixed extended delay in the end of Classic Competitive games that had GOTV spectators.
- While watching matches in GOTV, the Autodirector is paused, not deactivated, if the spectator follows a specific player.
- Added
weapon_m4a1_silencer
andweapon_usp_silencer
FGD entries for map makers. - Fixed several exploits affecting dedicated servers.
- Added a server convar
sv_quota_stringcmdspersecond
to allow rate-limiting client string commands. - Reduced memory usage on dedicated server.
- Fixed weapon switch and knife swing animations being choppy at low ping.
- Stability fixes in shaders
- Identified a memory allocation bug involving nVidia Geforce Drivers version 320.49 or earlier. We suggest that you update to the latest beta driver version 326.80.