Counter-Strike Wiki

Counter-Strike: Global Offensive patches/August 23, 2012

< Counter-Strike: Global Offensive patches

1,502pages on
this wiki
Add New Page
Add New Page Comments0

Patch NotesEdit

[ Gameplay ]

  • Exposed a classic dynamic crosshair style in the options that represents the weapons spread accurately.
  • Implemented first person client flinching. Now a player gets aim punched a bit when shot. The amount is based on the damage.
  • Increased amount of tagging that results from hits.

[ Bugs ]

  • Fixed the scoreboard turning toggleable in the end match state.
  • fixed not being able to bring up the pause menu without dismissing the scoreboard in the end match state.
  • Parallelized matchmaking results analysis process and reduced time game takes to perform matchmaking.
  • Improved matchmaking algorithm giving more weight to dedicated servers ping during matchmaking results analysis.

[ Community ]

  • Removed the implicit dependency on round-limited matches so servers that want to use mp_timelimit instead can. Mp_timelimit is used only if mp_maxrounds is set to 0.
  • Exposed mp_forcecamera convar.
  • Exposed set of server hibernate convars.
  • Fixed code that was preventing mapper-placed weapons.

Also on Fandom

Random Wiki