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Patch Notes

[GAMEPLAY]

  • Added positional audio support for players using Mumble voice chat.
  • Fixed case where sniper scope blur was not accurately representing full sniper weapon inaccuracy when scoped.
  • Fixed a bug where in some cases a bullet didn't know it had penetrated a player hitbox if it started by penetrating another surface first and hadn't exited before "hitting" the hitbox.
  • Fixed weapon damage falloff distances getting reset every time a surface was penetrated, which allowed weapons to shoot farther than they should if they penetrated an object first (like the sawedoff).
  • Terminated birthday party.
  • Increased Zeus price to 400.

[MISC]

  • Fixed a regression with fov_cs_debug convar.

[MAPS]

  • Mirage
    • Removed various unintended boost-spots
    • Moved some flowers at top of mid
  • Overpass
    • Updated based on feedback and observations from ESL One Cologne
      • Removed tall sandbags near Bombsite B which could be used to two-man boost onto and peek/shoot into T water
      • Added a intended boost spot in its place, where you can two-man boost. Wall near position is bangable from both sides.
      • Removed boost on green wall in playground
      • Removed position on toilet mid entrance which could be used to get an angle on toilet entrance
      • Fixed some spots where C4 could get stuck
      • Removed grass on low cover near Bombsite A which obstructed peeking
      • Changed some textures and lighting to improve visibility and reduce environment noise
      • Moved lightpost at entrance to Bombsite A to remove gap
      • Closed off hut at Bombsite A
      • Railing outside of squeaky door no longer blocks bullets or grenades
  • Rush
    • Various balance tweaks, optimizations and bug fixes
  • Insertion
    • Added unique sounds for each spawn

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