Patch Notes


  • Reduced per-client memory use by sharing network buffers.
  • Increased entities delta buffers to 192Kb to support connecting to game modes with many entities (sv_delta_entity_full_buffer_size on the server can be used to increase it up to 256Kb if needed)
  • Added a better error message for clients explaining the too many entities on the server error.
  • Added more functionality for community log address integration.
  • Log address can now be sent an 18-character prefix before every log packet text
  • logaddress_add_ex command will use a unique prefix token per instance for the added log address
  • logaddress_token_secret and logaddress_add_ts allow to add prefix as a checksum of known secret string
  • Added a message for “killed by the bomb” to the logs.

[ MISC ]

  • Teams can now vote on team issues independently.
  • Fixed sleeves interpenetrating gloves
  • Spectator’s player glow values have been adjusted to make noise-making state transitions more noticeable.

[ OSX ]

  • Fixed CSM boundary artifacts on Iris based Macbook pro.

[ MAPS ]

  • Overpass
    • Added grenade-clip to ceiling underneath Bombsite A and inside connector, to prevent molotovs spreading into areas above
  • Cobblestone
    • Removed support beam in drop room which blocked line of sight to drop/door
  • Nuke
    • Fixed see-through gap when jump-peeking from CT spawn towards Mini
    • Fixed various bugs reported on
  • Cache
    • Fixed model fade distance on truck in CT spawn

Undocumented changes

  • Added Icons related to Anti-addiction system.
  • Added "APPROVED" in Chinese to game files.


External Links