Patch Notes

  • Significant improvement to server infrastructure to support growing CS:GO community.

[ UI ]

  • Fixed an alt-tab related memory leak.
  • Added ability for Friends Lister to display two columns of friends.
  • Added ability for mouse wheel to scroll Friends Lister.
  • Added filtering by item name. Players can enter any part of an item name in the text field to filter their inventory.
  • Added ability to sort items when selecting items that will work with a tool.
  • Players can no longer initiate a vote kick on the final round or match point.
  • The ‘bomb has been planted alert’ now also states the number of seconds that mp_c4timer is set to.
  • The voice chat button in the lobby (microphone) now stores it’s state from session to session.
  • Fixed remaining cases where Blog would take mouse input when if was obscured.
  • Fixed Main Menu bar buttons getting stuck in highlighted state.
  • Context menu entries are now divided into categories.
  • Open Case UI will auto-select a key in cases where players do not need to choose between different types of keys.
  • Fixed cases where players could not rename items in Lobby and Pause menu inventories.
  • Inventory images will show the thumbnail for a weapon’s sticker.
  • Buying helmet when you already have kevlar will now update the health/armor HUD icon element immediately on purchase.
  • Fixed the freeze cam panel not always having the killer’s weapon item data during demo playback.
  • Grenades now show player ownership in their name.
  • Fixed some vote panel text getting truncated.
  • Fixed the health, armor and ammo HUD elements not showing up sometimes when spectating some players.
  • Fixed some alignment issues on the spectator follow panel
  • Fixed the weapon image in the spectator panel not having a background.
  • Realigned the spectator follow panel a bit.
  • The gift drop alert panel has been de-holiday-ified.
  • Removed the snow from the main menu background.
  • Turned off rope and freeze cam holiday effects.
  • Fixed missing Cyrillic characters in chat.
  • Fixed HUD disappearing when alt-tabbing or starting another app (like hlmv).

[ MAPS ]

    • [Bombsite A]
      • Moved CT van to give more effective cover
      • Made CT van climbable
      • Moved fences to give more space
      • Removed red car
      • Widened door into back of A
      • Blocked visibility from bridge to canal
      • Tweaked position/rotation of truck
      • Made corridors and stairs under A wider
    • [Bombsite B]
      • Moved Bombsite B to CT side of pillar, extended area with a platform to give more space and cover
      • Made players in sniping room easier to silhouette against the background
      • Made cement sacks climbable
      • Opened up wall on CT side
      • Made bridge wider
    • [General]
      • Moved up CT spawns and pushed T spawns further back
      • Increased C4 radius to 500 from 400
      • Railings in sniper room no longer blocks bullets or grenades
      • Added light to sniper room balcony
      • Made upper door in park connector wider
      • Made park connector easier to navigate
      • Made corridor near T spawn wider
      • Brighter ambient lights in canal pipes
      • Made climbing thing in playground more solid
      • Made bathroom corridor wider
      • Made windows in bathrooms breakable
      • Added spectator fixed camera positions
      • Tweaked soundscape settings
      • Fixed various minor bugs
    • Added collision to top of trees
    • Added more accurate model collision
    • Removed particle effects that could be mistaken for grenades
    • Blocked a sightline in battlements near A
    • Blocked a hiding hole in underpass near A
    • Removed light models near statue at B that could be mistaken for player heads
    • Removed a portapotty at back of B
    • Raised height of center fence near B
    • Fixed various minor bugs

Undocumented changes

External Links

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