Patch Notes


  • Added Server Report panel. Player can use this panel to report server for things such as inappropriate content and bad performance etc.. This menu is accessible from the Pause Menu.
  • Improved competitive matchmaking algorithm to further reduce wait times.
  • Fixed 'rebuy previous' not working after the first round of rebuying.
  • Spawn points are now randomized every round.
  • Whitelisted con_filter convars for debugging.
  • Fixed damage taken and given not being fully reset in modes that aren't round-based.
  • Changing mp_warmuptime takes effect immediately.
  • Added concommands mp_warmup_start and mp_warmup_end, which restart and early terminate warmup, respectively.
  • Fixed exploit where cl_interp restrictions could be bypassed.
  • Alias command no longer allows aliasing over existing convars and concommands.
  • Fixed rare case of maps not matching requested game mode on dedicated servers
  • The client-side headshot feedback sound no longer plays for the local client when damaging another player in the head with a grenade explosion or when shooting them in the head through another surface (penetration)
  • Slightly reduced the client-side headshot feedback sound volume (spatialized sound is unaffected)
  • Fixed nameplate flicker in free cam mode during demo playback.
  • Fixed wall penetration on Linux dedicated servers
  • Fixed exploit where grenade projectiles were used to boost teammates.
  • Fixed a very rare server crash when firing a weapon.
  • Improved the error message shown when finding a game fails to locate an acceptable dedicated game server formerly reported as DS.
  • Improved memory management on servers with GOTV enabled.
  • Changed holiday cheer level to match CS1.6.