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Patch Notes[]

[ MISC ]

  • Playing a demo recorded on a workshop map will attempt to automatically download and display that workshop map.
  • Added a convar cl_download_demoplayer to control whether demo player is allowed to download external resources, defaults to 1 allowing downloads from workshop, allows 2 for downloading all other external resources that could be referenced by community server.
  • Added engine support for versioning official maps, so demo playback will seamlessly download and load matching version of the map when playing back older demos. ( Currently supports Nuke, Inferno, Dust2 )
  • Fixed rare crashes in HUD when game events were received before HUD elements were fully loaded.

[ GAMEPLAY ]

  • Additional minor buffs to the Aug and Sig.
  • Smoke grenades have been adjusted to make their view-obscuring overlay match the smoke volume shape more precisely as well as some other minor fixes.

[ SPECTATING ]

  • Spectating a flashed player via GOTV now shows an additional effect and icon to indicate blindness without obscuring the spectators view.
  • Fixed a case where GOTV spectator would get the round radar template instead of the square one.
  • Grenade trajectories are now on by default in spectator x-ray view. Convar sv_grenade_trajectory_time_spectator will adjust visible trail duration.

[ MAPS ]

  • Made a pass at incorporating some lessons learned from Mirage to original maps. Also, bug fixes.
  • De_Inferno:
    • Widened apartment hallway near A
    • Replaced red car in middle with solid cover
    • Fixed radar naming on haycart
    • Improved visibility
  • De_Nuke:
    • Added radar names
    • Bug fixes
    • Improved visibility
  • De_Dust2:
    • Improved visibility
    • Bug fixes
  • De_Aztec:
    • Improved visibility
  • De_Train:
    • Improved visibility
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