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Patch Notes

Patch Notes #1

[ KRAKOW 2017 ]

  • Team stickers, team graffiti, and stickers autographed by CS:GO pro players are now available for purchase in-game, from the Steam Community Market, or from the 50 piece Mega Bundle on Steam. 50% of the proceeds go to the players and organizations at Krakow 2017.
  • Adding Pick’Em for Krakow Major.

[ SERVERS ]

  • Added a convar tv_allow_camera_man_override that must be set on the game server to allow camera man overrides. It is disabled by default, and reduces network traffic with single interactive caster.

[ AUDIO ]

  • Added optional asynchronous audio mixing which allows for a smoother and lower latency audio experience. This is can be turned on using snd_mix_async 1. If this is turned on, snd_mixahead may also be set to a lower value such as 0.02. We will monitor community feedback on this feature before turning it on by default for all players.
  • Made it possible to choose audio device to use in the settings menu.
  • Sounds made by physics props and doors will now spatialize correctly when playing with HRTF enabled.

[ MISC ]

  • Added client cvar “cl_deathnotices_show_numbers” which allows appending observer numbers to kill feed (0: defaults for no numbers, 1: to use just observer numbers in death notices, 2: append observer numbers in front of names in death notices).

[ WEAPON FINISHES ]

  • Updated the following community weapon finishes with normal maps:
    • Glock-18 | Royal Legion
    • M4A4 | Royal Paladin
    • AUG | Aristocrat
    • CZ75-Auto | Imprint
    • Dual Berettas | Royal Consorts
    • USP-S | Lead Conduit
    • CZ75-Auto | Xiangliu
    • PP-Bizon | Harvester
    • M4A4 | Buzz Kill
    • AWP | Phobos
    • AK-47 | Fuel Injector
    • Tec-9 | Fuel Injector

Thanks to Teo~, The Honey Badger, DasDas, Apêl, G-99Factory, and emu

Undocumented changes

  • Updated localization files.

Patch Notes #2

Undocumented changes

  • Removed Lobby chat,join and leave sounds
  • Removed Matchmatching "Lets roll", "Accept" and "beep" sound.

Patch Notes #3

Undocumented changes

  • Fixed the issue some players were experiencing where lobby alert sounds would play very loudly[1]

References

  1. DavidWValve's comment

External Links

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