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Patch Notes

[ TWITCH INTEGRATION ]

  • Added listing of some gamemodes in Twitch.tv CS:GO header in addition to maps.

[ OPERATION HYDRA ]

  • Fixed various bugs
  • Added Hydra competitive rank display to lobbies & nearby lobby display for Hydra modes.
  • Flying Scoutsman: Increase sv_airaccelerate from 477 to 20000
  • Stab Stab Zap: Replaced dust2 with shorttrain

[ MAPS ]

  • Fixed fade-to-black bug in Deathmatch on cs_insertion
  • Updated de_shipped to latest version from mapmakers
  • Fixed a regression in lighting for old community maps that interacted badly with new lighting features. Newer maps with lighting problems can be fixed by recompiling them in Hammer.
  • Added player clipping above boxes at CT spawn in de_shortdust to prevent visibility in unintended areas

[ MISC ]

  • Added more back-end UI work in preparation for Panorama switch. Please report any new UI bugs to csgoteamfeedback@valvesoftware.com
  • Fixed tickrate-dependence in spray patterns for fast-firing weapons. Thanks SlothSquadron & friends!
  • Fixed incorrect skin tones on some player gloves
  • Fixeded a bug where 2v2 scoreboard would show round win icons for the first half on the wrong side after halftime
  • Updated Operation Hydra gamemode names used in Rich Presence

External Links

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