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Counter-Strike: Global Offensive patches/October 10, 2016

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Patch notesEdit

The following changes are in the “” CS:GO Beta depot.


  • A revised version of de_inferno is available in the Beta depot. Check it out and send us your feedback!


  • Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
  • This is tunable via the convar sv_timebetweenducks.
  • Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
  • Adjusted bomb plant animation when planting the bomb while already crouched.
  • Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
  • Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles

[Xbox Game DVR]

  • Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.


  • Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
    • NOTE: There are no gameplay changes to scoped accuracy. The display now more-correctly represents your current inaccuracy.
  • Crosshair blur fidelity improved.
  • New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.


  • Gameplay convars for community servers & workshop maps:
    • weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
    • sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
    • sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.

Undocumented changesEdit

  • Added references to maps de_canals and survial_island to mapautocompile.txt.
  • Added to references to reworked models for de_dust2.

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