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Counter-Strike: Global Offensive patches/October 13, 2016

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Patch notesEdit

[MAPS]

[GAMEPLAY]

  • Added a 0.4 second cooldown to the crouch button to reduce the visual noise from spamming crouch in the air.
    • This is tunable via the convar sv_timebetweenducks.
  • Fixed a case where a player’s crouch state did not match the state of the +duck key. The most noticeable case was when taking over a bot that was crouching.
  • Adjusted bomb plant animation when planting the bomb while already crouched.
  • Fixed a bug where molotovs/incendiary grenades did not generate flames when they exploded on the corner of a ledge.
  • Reduced viewmodel rotational effect when pointing a weapon at near-vertical angles

[Xbox Game DVR]

  • Added a performance recommendation for Windows 10 users explaining how to disable Game DVR if it is enabled.

[UI]

  • Sniper scopes are much more responsive to your actual accuracy; the blur is driven by your current inaccuracy.
    • NOTE: There are no gameplay behavior changes in scoped accuracy; actual accuracy and timing are unaffected. The display now more-correctly represents your current inaccuracy.
  • Crosshair blur fidelity improved.
  • New console variable cl_crosshair_sniper_show_normal_inaccuracy (default 0) includes standing inaccuracy and spread in your sniper crosshair blur.

[MISC]

  • Gameplay convars for community servers & workshop maps:
    • weapon_air_spread_scale (default 1): Games that focus on air combat can set this to a lower value to improve weapon accuracy for players in the air.
    • sv_enablebunnyhopping (default 0): Disables the air-velocity clamping to 110% of maximum running speed.
    • sv_autobunnyhopping (default 0): Holding +jump causes players to automatically re-jump at the exact landing tick.
  • Added cl_drawhud_force_radar to render radar with cl_draw_only_deathnotices.
  • Doors are always networked to prevent peeks with high lag revealing players behind the door.

Undocumented changesEdit

External LinksEdit

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