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Counter-Strike: Global Offensive patches/September 15, 2015

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Patch NotesEdit

[ ANIMATION / GAMEPLAY ]

  • Replaced all player body animations (Existing character models retained for demo compatibility)
  • Replaced all world model weapon animation
  • Updated shared player skeleton
  • Re-rigged all player model geometry and player scaffold animation
  • Updated animation networking to continually synchronize animation state instead of periodically latching
  • Player animation sequence selection is now server-initiated
  • Added new player states including bomb defusal and ladder climb poses
  • Added thirdperson weapon deploy animations to more accurately represent viewmodel deploy state
  • Extended all vertical aim matrix ranges to encompass the majority of vertical aim pitch so weapons line up precisely to firing angle
  • Added reverse-bone-merge animation support so weapon models can store and play independent animation on the player holding them
  • Added support for arbitrary numbers of articulated mechanical parts on world weapon models
  • Updated weapon world model articulation points, bodygroup presets, holster positions and reverse-bone-merge skeletons
  • Added physics motion to holstered attachment weapon locations
  • Added support for non-polygonal capsule-shaped hit volumes, defined by a line segment and radius
  • Replaced shared hitboxes with new capsule-based set
  • Rebuilt player ragdoll angular constraints, physics hulls, and interaction pairs
  • Ragdolls now assume more exact pose of their parent player on physics init
  • Re-built animation statemachine to support blending locomotion over any weapon aim or action poses
  • Enabled support for dynamic player animation layer re-ordering
  • Sequence blendlayers now correctly contribute to computed cyclerate
  • Added defuser cables and multimeter model
  • Added hlmv support for capsule rendering, submodel attachment previewing, ragdoll constraint limit and bone name rendering, plus numerous small fixes
  • Added model format support for named bodygroups, combined physics hulls, activity modifiers and animation system specific metadata

[ UI ]

  • Fixed a bug where the mini-scoreboard armor/helmet information was not displaying for coaches
  • Added sv_show_voip_indicator_for_enemies server convar. If set, it will make it so the ‘voice chat’ icon shows over enemy players as well as allies when they are using their microphone.
  • Added sv_showbullethits feature to visualize server-confirmed hits and near-misses on listen servers

[ RENDERING ]

  • Fixed improper stencil state in glow pass rendering

[ GAMEPLAY ]

  • Added dynamic player culling[1] to prevent players and weapons poking through thin walls and revealing their position
  • M4A1-S:
    • Reduced price
    • Reduced armor penetration[2]
    • Reduced ROF
    • Increased base spread
  • Zeus x27
    • Reduced price to $100
  • Dual Berettas
    • Increased armor penetration
    • Increased range modifier

[ GOTV ]

  • Added viewmodel position lerp to gotv camera transitions

[ OVERWATCH ]

  • Players can now report enemies for anti-competitive griefing (i.e. deliberately losing).

Undocumented changesEdit

  • Added ability to player to publish your own "Music kit" via workshop_publish.

Patch #2[3]Edit

  • Minor tweaks to help players with FPS problems.

External LinksEdit

References

  1. CS:GO Update 2015/09/15 Player and weapon culling
  2. The M4A1-S Armor Nerf is NOT in effect. Sorry for the misinformation. Explanation inside. on Reddit.com. The reduction is present in game, but not actually functioning.
  3. Counter-Strike: Global Offensive update #2 for 9/15/15 (9/16/15 UTC, 1.35.0.1) on Reddit.com

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