|Developer(s)|| Valve Corporation|
Turtle Rock Studios
|Publisher(s)||Microsoft Game Studios|
|Platform(s)||Microsoft's Original Xbox|
|Release date(s)|| November 18, 2003 (NA)|
December 5, 2003 (EU)
First-person shooter (FPS)
|Rating(s)||ESRB: Mature (M)|
“The epitome of an addictive multiplayer game.”Counter-Strike (Xbox; CSX) is a first-person shooter video game derived mostly from Counter-Strike: Condition Zero.
Counter-Strike (Xbox; CSX) was released on November 18, 2003 (NA) and December 5, 2003 (EU), utilizing Valve's Half-Life GoldSrc engine. It is the first installment of the series released on consoles featuring multiplayer (via Xbox LIVE), singleplayer, and training modes with a variety of both bomb defusal and hostage maps. Unlike its PC counter-part, CSX does not have a Tour of Duty mode. However, this is the first title in the series with the so-called "Counter-Strike bot" integrated into both singleplayer and multiplayer.
Counter-Strike (Xbox) was the first installment released on consoles and to integrate the so-called "Counter-Strike bot" (not Counter-Strike: Condition Zero).
Bomb Defusal (de)Edit
- Dust II
Hostage Rescue (cs)Edit
Unlike the PC versions of Counter-Strike games, the map story and tips are given by default during loading screens (ex: "Use balcony above bomb site A to fire on enemies in the courtyard" in the map Truth).
Unlike Counter-Strike: Condition Zero, the console version did not suffer from development complications. Contributions from Ritual Entertainment, Turtle Rock Studios, and Valve paved the way for an optimal release window.
On November 18, 2003 and later on December 5, 2003, CSX was released on Microsoft's original Xbox console in North America and Europe respectively. Utilizing the same engine as Counter-Strike: Condition Zero (Valve's Half-Life GoldSrc engine), the launch resulted in an unprecedented success before its PC counter-part was even released which established huge anticipation when it would later launch on its primary platform of choice.
Counter-Strike (Xbox) has only been released via retail; DLC may be accessed via the original Xbox LIVE Marketplace, which has since shut down as part of Microsoft's Xbox LIVE scaling strategy.
Behind the scenesEdit
- Counter-Strike: Xbox was originally meant to have an actual Single player portion as suggested by its now defunct official Xbox page, involving the use of the Blowtorch and other gadgets, referring to the equipment available in Deleted Scenes. 
- Most of the official screenshots taken from the now defunct Counter-Strike: Xbox page are development screenshots of Ritual Entertainment's work on Condition Zero (Deleted Scenes) and show several beta elements.