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When Counter-Strike was in its Beta phase, various patches were released, refining and improving the core gameplay. This is a collection of the various updates and changes that occurred in these patches.

Beta 1.0

June 19, 1999
Client and server-side release

Available weapons:

Available maps:

Available factions:

Beta 1.1

June 27, 1999
Client and server-side release

Gameplay changes:

  • Greatly improved server stability, crashes should be eliminated.
  • Primary servers will now work with Counter-Strike.
  • Fixed the ammunition and armour reset bugs.
  • Balanced the economic system a bit.
  • Enabled 'mp_friendlyfire' command for server admins.
  • Fixed map rotation.

Interface changes:

Audio changes:

  • Radio chatter has been re-recorded.
  • New USP firing sounds.

Map changes:

Weapon changes:

  • Added semi-automatic fire mode for the Glock 18 and made it default.

Beta 1.9

July 19, 1999
Server-side only release

Gameplay changes:

  • Kick option added.
  • Removed all known cheats.
  • Added a $12,000 salary cap.
  • Reduced the round time limit down to 5.5 minutes.
  • Improved team balancing (can't join a team with too many people already on it).

Weapon changes:

  • Tweaked the flashbangs effectiveness.
  • Made the kevlar much more effective (it now covers people's arms).
  • Tweaked weapon powers and effectiveness, as well as prices.

Beta 1.2

July 20, 1999
Server-side only release

Gameplay changes:

  • Added freeze time before a round starts.
  • Changed salary cap to $16,000.
  • Tweaked the bonus money awards.

Weapon changes:

  • Refined the prices for some of the guns.
  • Made jumping and shooting MUCH more inaccurate for all the guns.

Beta 2.0

August 13, 1999
Client and server-side release

Gameplay changes:

  • Added a round timer which shows how much time is left in the round.
  • Added team scores which shows how many rounds a team has won.
  • Added Night Vision Goggles.
  • Added new entity for mappers to use (info_hostage_rescue).
  • Ability to assign keys to all of the commands from the controls menu.
  • New command ignoremessages: This command will toggle between the 3 different modes of ignore messages (ignore broadcast messages, ignore team messages + broadcast messages, accept ALL messages).
  • New command sv_limitteams: This would be used for clan matches, allowing clans to setup the teams without any restrictions.
  • New command sv_lowlag: This will not restrict the amount of bullet sparks being spawned. Suggested to be kept at 1 for cable modem servers.

Model changes:

  • Optimized all the models for lower r_speeds.
  • Updated terrorist player model.

Interface changes:

  • New crosshair for AWP.
  • New crosshair for G3SG1.

Audio changes:

  • New weapon sounds.

Map changes:

Weapon changes:

Faction changes;

Beta 2.1

August 17, 1999
Client and server-side release

Gameplay changes:

  • Fixed dropweapon.
  • Fixed those spurious 'player joined' messages.
  • Fixed telefragging (Alley will no longer telefrag)

Model changes:

Map changes:

  • New version of Assault. (compatible w/ hlserver.exe)
  • Added assault's proper sky.

Weapon changes:

Beta 3.0

September 14, 1999
Client and server-side release

Gameplay changes:

  • Greatly improved hostage path AI.
  • Added radio system.
  • Modified the scoreboard.

Interface changes:

  • New menu background.
  • New console background.

Audio changes:

  • New damage sounds.
  • New MP5 firing sound.

Map changes:

Weapon changes:

  • Added knife.
  • Added P90.
  • Added kevlar+helmet combination.
  • Modified M3.
  • Modified Flashbang; renamed to Concussion Grenade, also causes damage.
  • Refined weapons prices.

Faction changes:

Beta 3.1

September 16, 1999
Client and server-side release

Gameplay changes:

  • Bullet penetration bug fixed.
  • Removed automatic .wav's (death, flashbang).
  • Fixed MRAD_ENEMYSPOTTED error.
  • Disorientation system changed.
  • Added "ignoreradio" command to only ignore .wav's.

Audio changes:

  • Radio .wav's now have lower volume.

Weapon changes:

  • Flashbang Shrapnel altered.

Beta 4.0

November 5, 1999
Client and server-side release

Gameplay changes:

  • Automatic (when thrown) flashbang .wav added back
  • Modified kick vote system (only 65% of a team is needed to kick vote someone off).
  • Modified hostage rescue scenario. (rescuing 50% of the hostages will result in a CT win)
  • Loose guns are removed at the start of a round. (no more gun running)
  • Loser bonuses are increased to allow the losing team to stand a fighting chance.
  • Alter money bonuses for rescuing hostages: $500 for touching a hostage, $1000 for successfully rescuing a hostage, $500 team bonus.

Interface changes:

  • New menu background.
  • New console background.

Map changes:

Weapon changes:

  • Tweaked firing system for all weapons.
  • New ammunition system, primary and secondary (less mind boggling).
  • Added P228.
  • Added Scout.
  • Added HE Grenade.

Beta 4.1

December 1, 1999
Server-side only release

Gameplay changes:

  • Team chat while dead works.
  • Slightly less money given to losers.
  • Prevent players from buying stuff when they're dead by using aliases.

Weapon changes:

  • Toned down P228.
  • Accuracies tweaked.
  • Icon mixup for bomb/defuser fixed.
  • Allow Ts to pick up C4 if it's not planted in the proper spot (crouch).
  • Default C4 timer to 35 seconds.

Beta 5.0

December 23, 1999
Client and server-side release

Gameplay changes:

  • C4 is now an equipment item in slot 5 (to plant, select then hold down fire).
  • C4 can only be planted in bomb delivery zone.
  • To defuse a bomb Counter Terrorists must target C4, press and hold the USE key.
  • CTs can defuse C4 without a defuse kit in 10 seconds.
  • CTs can defuse C4 with a defuse kit in 5 seconds.
  • Defuse kit now an item which can be purchased - Nobody starts with a defuse kit.
  • Defusing bomb wins round for Counter Terrorists.
  • C4 can be dropped for other teammates.
  • Hostages are automatically rescued at hostage rescue zones.
  • Counter Terrorist and Terrorist teams are now labeled.
  • Individual frags can be toggled on or off.
  • Ghosts can be made visible to other ghosts (client defined).
  • Pre-Round grace timer standard setting 6 seconds (server defined).
  • Three observer modes: classic ghost, locked chasecam and freelook chasecam ( press jump to toggle).
  • Auto-find teammate in observer mode (primary fire).
  • New radio messages and organization of radio keys (standard, group and report messages).
  • Can hear other players reloading.

Interface changes:

  • New menu background.
  • New menu buttons.
  • New icons for HUD (money, weapons, armor, timer, C4, defuse Kit, scoreboard).
  • Added buy zones, reload zones, hostage, and bomb target zones to HUD.
  • A progress meter is added showing CTs their progress defusing a bomb.
  • A progress meter is added showing Ts their progress planting a bomb (this takes 3 seconds).
  • Mission briefing added to maps (can also be invoked during round).
  • Auto-help message; Round start notification (i.e. hint to purchase items).
  • Auto-help message; Observer mode notification.
  • Auto-help message; What to do with hostages (CTs rescue, Ts protect).
  • Auto-help message; What not to do with hostages (injuring/killing).
  • Auto-help message; How to lead hostages.
  • Auto-help message; Looking at a friend for the first time.
  • Auto-help message; Looking at an enemy for the first time.
  • Auto-help message; What not to do with friends (injuring/killing).
  • Auto-help message; What to do with enemies (win by killing all enemies).
  • Auto-help message; Picking up C4 for the first time.
  • Auto-help message; Out of ammunition for the first time.
  • Auto-help message; In a bomb target zone for the first time.
  • Auto-help message; In a hostage rescue zone for the first time.
  • Auto-ID system; Friend (name and health displayed).
  • Auto-ID system; Enemy (name displayed; health displayed only if observing).
  • Auto-ID system; Hostage (health displayed).
  • An extensive help manual located at \half-life\cstrike\manual\index.htm.

Audio changes:

Model changes:

Map changes:

Weapon changes:

Faction changes:

  • Added UK SAS counter-terrorist faction.
  • Changed The Phoenix Faction to Urban Camo.
  • Changed Durah Cell to Middle Eastern.
  • Changed Seal Team 6 (DEVGRU) to Navy Seal.

Beta 5.2

January 18, 2000
Client and server-side release

Gameplay changes:

  • Fixed crashing bugs.
  • Implemented a new lower bandwidth chasecam.
  • Prevented players from changing name when they're dead.
  • Fixed scoreboard not showing 20 players.
  • Show scoreboard at the end of the map rotation.

Map changes:

Beta 6.0

March 10, 2000
Client and server-side release

Gameplay changes:

  • Added right and left handed weapons.
  • Added new radar tracking for teammates.
  • Tweaked player speeds/acceleration.
  • Added new radio commands.
  • New command, +showradar (default): Turns radar on.
  • New command, -showradar: Removes radar from your screen.
  • New command, nightvision: Bind this key to toggle NVG when purchased.

Interface changes:

  • New menu background.

Map changes:

Weapon changes:

Faction changes:

  • Added Arctic Avengers terrorist faction.
  • Added French GIGN counter-terrorist faction.
  • Changed Urban Camo to Phoenix Connektion.
  • Changed Middle Eastern to L337 Krew.
  • Changed Navy Seal to Seal Team 6 (DEVGRU).

Beta 6.1

March 24, 2000
Server-side only

Gameplay changes:

  • Off center shooting fixed.
  • Can buy nightvision using the "buyequip" command.
  • Ammo bugs fixed.
  • Prisoners are notified when someone escapes.
  • Draw games eliminated, now scenario specific.
  • New TK 1 round "time-out" penalty.

Weapon changes:

Beta 6.5

June 8, 2000
Client and server-side release

Gameplay changes:

  • Integrates Valve's rewrite of the Half-Life networking system.
  • Added more realistic smoke f/x, and shell ejection.
  • Added Valve's Chasecam modes (roam, free, and locked).
  • Integrates David "Nighthawk" Flor's Model Bounds Checker algorithm.
  • Added map voting system.

Map changes:

Weapon changes:

Faction changes:

Beta 6.6

June 22, 2000
Client and server-side release

Gameplay changes:

  • Added new command 'timeleft'.
  • Fixed stalled connection bug.
  • Fixes "laggy rifle firing".
  • Fixed many cheats.

Interface changes:

  • New sniper crosshair.
  • New menu buttons.

Map changes:

Beta 6.7

July 23, 2000
Server-side only release

Gameplay changes:

  • Fixes both the teleport/godmode cheats/bugs.

Beta 6.8

August 17, 2000
Server-side only release

Gameplay changes:

  • Fixes an exploit/bug that restarts rounds.

Beta 7.0

August 26, 2000
Client and server-side release

Gameplay changes:

  • Fixed locked chasecam.
  • Gave VIP a USP.
  • Fixed many bugs & exploits.
  • Added driveable vehicle support.

Interface changes:

  • Fully implemented VGUI.

Model changes:

  • Added several new player animations.

Map changes:

Weapon changes:

Faction changes:

  • Updated Seal Team 6 (DEVGRU) player model.

Beta 7.1

September 13, 2000
Client and server-side release

Gameplay changes:

  • Tweaked burst fire accuracy system.
  • Slightly improved vehicle code.
  • Included missing skies (for Arabstreets, Train).
  • Fixed mp_timelimit bug.
  • New server variable, "mp_maxrounds X" - X = maximum number of rounds to be played on a map, if X = 0, then maps will rotate based on mp_timelimit.
  • Fixed crosshairs - They now expand regardless of lag.
  • Fixed player heights - Player's POV is now representative of the third person player model.
  • Fixed shotgun not showing up in VGUI menus in as_ maps for CTs.

Interface changes:

  • Included new death icon for headshots.

Map changes:

References

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