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Counter-Strike Beta

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When Counter-Strike was in its beta phase, various patches were released, refining and improving the core gameplay. Eventually, when development ended, the full game was released as version 1.0 on December 9, 2000. When compared to the retail game, these beta versions were tremendously different in terms of environments, graphics, and even gameplay. During this phase, many maps were included and ultimately discarded. The public beta began on June 19th, 1999 with Beta 1.0 and ended with the release of Beta 7.1 on September 13th, 2000.

Despite the fact that Valve has shut down all the WON servers (as of July 31, 2004), these betas are still accesible and some even have their own running servers. 

Contents

Beta 1.0Edit

June 19, 1999

WeaponsEdit

PistolsEdit

ShotgunsEdit

Submachine gunsEdit

Assault riflesEdit

Sniper riflesEdit

Machine gunsEdit

MapsEdit

Added Hostage rescue maps:

Beta 1.1Edit

June 27, 1999

MapEdit

Added maps:

Fix maps:

GameplayEdit

  • Greatly improved server stability, crashes should be eliminated.
  • Primary servers will now work with Counter-Strike.
  • Fixed the ammunition and armour reset bugs.
  • Balanced the economic system a bit.
  • Added burst fire mode for the Glock 18.
  • Enabled 'mp_friendlyfire' command for server admins.
  • Fixed map rotation.

Beta 1.2Edit

July 20, 1999

  • Added freeze time before a round starts.
  • Kick option added.
  • Refined the prices for some of the guns.
  • Made the kevlar much more effective (it now covers people's arms).
  • Made jumping and shooting MUCH more inaccurate for all the guns.
  • Added a $16,000 salary cap.
  • Tweaked the bonus money awards.
  • Tweaked the flashbangs effectiveness.

Beta 2.0Edit

July 20, 1999

WeaponsEdit

New weapons:

Added silencers to:

GameplayEdit

  • Added a round timer which shows how much time is left in the round.
  • Added team scores which shows how many rounds a team has won.
  • Added Night Vision Goggles.
  • Added new entity for mappers to use (info_hostage_rescue).
  • Optimized all the models for lower r_speeds!
  • Ability to assign keys to all of the commands from the controls menu.

Beta 2.1Edit

August 17, 1999

WeaponEdit

MapEdit

  • New vesion of Assault. (compatible w/ hlserver.exe)
  • Added assault's proper sky.
  • Fixed telefragging (Alley will no longer telefrag)

ModelEdit

GameplayEdit

  • Fixed dropweapon.
  • Fixed those spurious 'player joined' messages.

Beta 3.0Edit

September 14, 1999

WeaponEdit

EquipmentEdit

SystemEdit

  • GREATLY improved hostage path AI.
  • Modified the scoreboard.

Beta 3.1Edit

September 16, 1999

SystemEdit

  • Bullet penetration bug fixed.
  • Radio .wav's now have lower volume.
  • Removed automatic .wav's (death, flashbang).
  • Fixed MRAD_ENEMYSPOTTED error.
  • Disorientation system changed.
  • Added "ignoreradio" command to only ignore .wav's.

EquipmentEdit

  • Flashbang Shrapnel altered.

Beta 4.0Edit

November 5, 1999

WeaponEdit

  • Add P228 and Scout.
  • Re-add flashbang sound when explode.
  • Add category for primary and secondary weapons.

EquipmentEdit

MapEdit

Added Hostage rescue map:

Create closer hostage rescue zone for map:

Modify maps:

Add new bomb defusal maps:

SystemEdit

  • Tweaked firing system for all weapons.
  • Modified hostage rescue scenario. (rescuing 50% of the hostages will result in a CT win)
  • Loose guns are removed at the start of a round. (no more gun running)
  • Loser bonuses are increased to allow the losing team to stand a fighting chance.
  • Alter money bonuses for rescuing hostages.
  • New ammunition system.

OnlineEdit

  • Modified kick vote system (only 65% of a team is needed to kick vote someone off).

Beta 4.1Edit

December, 1999
Server side only release

WeaponEdit

EquipmentEdit

GameplayEdit

  • Add team chat after death.
  • Decrease the money earn of the lose team.
  • Allow the Terrorists to pick up the C4 if it is not planted in the proper spot (crouch).
  • Set C-4 timer to 35 seconds.
  • Prevent players from buying stuff when they are dead by using aliases.
  • Accuracies tweaked.

Beta 5.0Edit

December 23, 1999

WeaponEdit

ModelEdit

  • Add new hostage model and two new skins.
  • Add SAS.

MapEdit

Update maps:

Add maps:

SystemEdit

Add new icons for HUD:

MiscellaneousEdit

  • An extensive help manual located at \half-life\cstrike\manual\index.htm.
  • Verbose Auto-help
  • Added auto-id

GameplayEdit

  • C4 is now an equipment item in slot 5 (to plant, select then hold down fire)
  • C4 can only be planted in bombsites.
  • To defuse a bomb, Counter-Terrorists must target C4, press and hold the use key.
  • CTs can defuse C4 without a defusal kit in 10 seconds.
  • CTs can defuse C4 with a defuse kit in 5 seconds.
  • A progress meter is added showing CTs their progress defusing a bomb.
  • A progress meter is added showing Ts their progress planting a bomb. (this takes 3 seconds)
  • Defuse kit now an item which can be purchased - Nobody starts with a defuse kit.
  • Defusing bomb wins round for Counter-Terrorists.
  • C4 can be dropped for other teammates.
  • Hostages are automatically rescued at hostage rescue zones.
  • Counter-Terrorist and Terrorist teams are now labeled.
  • Individual frags can be toggled on or off.

SystemEdit

  • Ghosts can be made visible to other ghosts. (client defined)
  • Pre-Round grace timer standard setting 6 seconds. (server defined)
  • Three observer modes: classic ghost, locked chasecam and freelook chasecam ( press jump to toggle)
  • Auto-find teammate in observer mode. (primary fire)
  • New radio messages and organization of radio keys. (standard, group and report messages)
  • Can hear other players reloading.
  • Mission briefing added to maps. (can also be invoked during round)

Beta 5.2Edit

  • Fixed crashing bugs.
  • Implemented a new lower bandwidth chasecam.
  • Prevented players from changing name when they're dead.
  • Fixed scoreboard not showing 20 players.
  • Show scoreboard at the end of the map rotation.

Beta 6.0Edit

March 10, 2000

WeaponEdit

Add:

Redone:

  • MP5 model and animations.

ScenarioEdit

Add:

ModelEdit

Add:

GameplayEdit

Add:

  • Right-handed weapons.
  • Radar.
  • New radio commands.

Re-add:

SystemEdit

  • Tweaked player speeds / acceleration.

MapEdit

Add maps:

Update previous maps.

Beta 6.1Edit

March 24, 2000
Server side only

SystemEdit

  • Off center shooting fixed.
  • Prisoners are notified when someone escapes.
  • Draw games eliminated, now scenario specific.
  • New Team Killer 1 round "time-out" penalty.

GameplayEdit

  • Greatly improved nightvision.
  • Can buy nightvision using the 'buyequip' command.
  • Ammunition bugs fixed.
  • 120 round limit for 9mm ammo.

Beta 6.5Edit

June 8, 2000

SystemEdit

Add:

  • More realistic smoke f/x, and shell ejection.
  • Valve's Chasecam modes (roam, free, and locked)
  • Map voting system.

IntegrateEdit

  • Valve's rewrite of the Half-Life networking system.

WeaponsEdit

Add:

Redone:

Intergrate:

ModelEdit

Add:

MapEdit

Add:

UpdateEdit

Beta 6.6Edit

June 22, 2000

FixEdit

  • Stalled connection bug.
  • "laggy rifle firing"
  • Many cheats.

MiscellaneousEdit

  • Add new command 'timeleft'
  • New sniper crosshair.
  • Updated Estate.

Beta 7.0Edit

August 26, 2000

WeaponsEdit

Add:

Redone:

  • Knife model.

SystemEdit

Fix:

  • Locked chasecam.
  • Many bugs & exploits.

Implement:

  • Fully implement VGUI.

Add:

ModelEdit

Add:

MapEdit

Add:

Beta 7.1Edit

September 13, 2000

MapsEdit

SystemEdit

  • Fix mp_timelimit bug.
  • Tweak burst fire accuracy system.
  • New server variable, "mp_maxrounds X" {X = maximum number of rounds to be played on a map, if X = 0, then maps will rotate based on mp_timelimit}
  • Include new death icon for headshots.

GameplayEdit

Fix:

  • Crosshairs {They now expand regardless of lag}
  • Player heights {Player's POV is now representative of the third person player model}
  • Shotgun not showing up in VGUI menus in as_ maps for CTs.

VehiclesEdit


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