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Counter-Strike Beta

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When Counter-Strike was in its beta phase, various patches were released, refining and improving the core gameplay. When development ended, the full game was finally released as version 1.0 on December 9, 2000. When compared to the retail game, these beta versions were tremendously different in terms of environments, graphics, and even gameplay. During this phase, many maps were included and ultimately discarded. The public beta began on June 19th, 1999 with Beta 1.0 and ended with the release of Beta 7.1 on September 13th, 2000.

Despite the fact that Valve has shut down all the WON servers (as of July 31, 2004), these betas are still accessible and some even have their own running servers.

Beta 1.0Edit

June 19, 1999
Client and server-side release

Available weapons:

Available maps:

Available factions:

Beta 1.1Edit

June 27, 1999
Client and server-side release

Gameplay changes:

  • Greatly improved server stability, crashes should be eliminated.
  • Primary servers will now work with Counter-Strike.
  • Fixed the ammunition and armour reset bugs.
  • Balanced the economic system a bit.
  • Enabled 'mp_friendlyfire' command for server admins.
  • Fixed map rotation.

Interface changes:

Audio changes:

  • Radio chatter has been re-recorded.
  • New USP firing sounds.

Map changes:

Weapon changes:

  • Added semi-automatic fire mode for the Glock 18 and made it default.

Beta 1.9Edit

July 19, 1999
Server-side only release

Gameplay changes:

  • Kick option added.
  • Removed all known cheats.
  • Added a $12,000 salary cap.
  • Reduced the round time limit down to 5.5 minutes.
  • Improved team balancing (can't join a team with too many people already on it).

Weapon changes:

  • Tweaked the flashbangs effectiveness.
  • Made the kevlar much more effective (it now covers people's arms).
  • Tweaked weapon powers and effectiveness, as well as prices.

Beta 1.2Edit

July 20, 1999
Server-side only release

Gameplay changes:

  • Added freeze time before a round starts.
  • Changed salary cap to $16,000.
  • Tweaked the bonus money awards.

Weapon changes:

  • Refined the prices for some of the guns.
  • Made jumping and shooting MUCH more inaccurate for all the guns.

Beta 2.0Edit

August 13, 1999
Client and server-side release

Gameplay changes:

  • Added a round timer which shows how much time is left in the round.
  • Added team scores which shows how many rounds a team has won.
  • Added Night Vision Goggles.
  • Added new entity for mappers to use (info_hostage_rescue).
  • Ability to assign keys to all of the commands from the controls menu.
  • New command ignoremessages: This command will toggle between the 3 different modes of ignore messages (ignore broadcast messages, ignore team messages + broadcast messages, accept ALL messages).
  • New command sv_limitteams: This would be used for clan matches, allowing clans to setup the teams without any restrictions.
  • New command sv_lowlag: This will not restrict the amount of bullet sparks being spawned. Suggested to be kept at 1 for cable modem servers.

Model changes:

  • Optimized all the models for lower r_speeds.
  • Updated terrorist player model.

Interface changes:

  • New crosshair for AWP.
  • New crosshair for G3SG1.

Audio changes:

  • New weapon sounds.

Map changes:

Weapon changes:

Faction changes;

Beta 2.1Edit

August 17, 1999
Client and server-side release

Gameplay changes:

  • Fixed dropweapon.
  • Fixed those spurious 'player joined' messages.
  • Fixed telefragging (Alley will no longer telefrag)

Model changes:

Map changes:

  • New version of Assault. (compatible w/ hlserver.exe)
  • Added assault's proper sky.

Weapon changes:

Beta 3.0Edit

September 14, 1999
Client and server-side release

Gameplay changes:

  • Greatly improved hostage path AI.
  • Added radio system.
  • Modified the scoreboard.

Interface changes:

  • New menu background.
  • New console background.

Audio changes:

  • New damage sounds.
  • New MP5 firing sound.

Map changes:

Weapon changes:

  • Added knife.
  • Added P90.
  • Added kevlar+helmet combination.
  • Modified M3.
  • Modified Flashbang; renamed to Concussion Grenade, also causes damage.
  • Refined weapons prices.

Faction changes:

Beta 3.1Edit

September 16, 1999
Client and server-side release

Gameplay changes:

  • Bullet penetration bug fixed.
  • Removed automatic .wav's (death, flashbang).
  • Fixed MRAD_ENEMYSPOTTED error.
  • Disorientation system changed.
  • Added "ignoreradio" command to only ignore .wav's.

Audio changes:

  • Radio .wav's now have lower volume.

Weapon changes:

  • Flashbang Shrapnel altered.

Beta 4.0Edit

November 5, 1999
Client and server-side release

Gameplay changes:

  • Automatic (when thrown) flashbang .wav added back
  • Modified kick vote system (only 65% of a team is needed to kick vote someone off).
  • Modified hostage rescue scenario. (rescuing 50% of the hostages will result in a CT win)
  • Loose guns are removed at the start of a round. (no more gun running)
  • Loser bonuses are increased to allow the losing team to stand a fighting chance.
  • Alter money bonuses for rescuing hostages: $500 for touching a hostage, $1000 for successfully rescuing a hostage, $500 team bonus.

Interface changes:

  • New menu background.
  • New console background.

Map changes:

Weapon changes:

  • Tweaked firing system for all weapons.
  • New ammunition system, primary and secondary (less mind boggling).
  • Added P228.
  • Added Scout.
  • Added HE Grenade.

Beta 4.1Edit

December 1, 1999
Server-side only release

Gameplay changes:

  • Team chat while dead works.
  • Slightly less money given to losers.
  • Prevent players from buying stuff when they're dead by using aliases.

Weapon changes:

  • Toned down P228.
  • Accuracies tweaked.
  • Icon mixup for bomb/defuser fixed.
  • Allow Ts to pick up C4 if it's not planted in the proper spot (crouch).
  • Default C4 timer to 35 seconds.

Beta 5.0Edit

December 23, 1999
Client and server-side release

Gameplay changes:

  • C4 is now an equipment item in slot 5 (to plant, select then hold down fire).
  • C4 can only be planted in bomb delivery zone.
  • To defuse a bomb Counter Terrorists must target C4, press and hold the USE key.
  • CTs can defuse C4 without a defuse kit in 10 seconds.
  • CTs can defuse C4 with a defuse kit in 5 seconds.
  • Defuse kit now an item which can be purchased - Nobody starts with a defuse kit.
  • Defusing bomb wins round for Counter Terrorists.
  • C4 can be dropped for other teammates.
  • Hostages are automatically rescued at hostage rescue zones.
  • Counter Terrorist and Terrorist teams are now labeled.
  • Individual frags can be toggled on or off.
  • Ghosts can be made visible to other ghosts (client defined).
  • Pre-Round grace timer standard setting 6 seconds (server defined).
  • Three observer modes: classic ghost, locked chasecam and freelook chasecam ( press jump to toggle).
  • Auto-find teammate in observer mode (primary fire).
  • New radio messages and organization of radio keys (standard, group and report messages).
  • Can hear other players reloading.

Interface changes:

  • New menu background.
  • New menu buttons.
  • New icons for HUD (money, weapons, armor, timer, C4, defuse Kit, scoreboard).
  • Added buy zones, reload zones, hostage, and bomb target zones to HUD.
  • A progress meter is added showing CTs their progress defusing a bomb.
  • A progress meter is added showing Ts their progress planting a bomb (this takes 3 seconds).
  • Mission briefing added to maps (can also be invoked during round).
  • Auto-help message; Round start notification (i.e. hint to purchase items).
  • Auto-help message; Observer mode notification.
  • Auto-help message; What to do with hostages (CTs rescue, Ts protect).
  • Auto-help message; What not to do with hostages (injuring/killing).
  • Auto-help message; How to lead hostages.
  • Auto-help message; Looking at a friend for the first time.
  • Auto-help message; Looking at an enemy for the first time.
  • Auto-help message; What not to do with friends (injuring/killing).
  • Auto-help message; What to do with enemies (win by killing all enemies).
  • Auto-help message; Picking up C4 for the first time.
  • Auto-help message; Out of ammunition for the first time.
  • Auto-help message; In a bomb target zone for the first time.
  • Auto-help message; In a hostage rescue zone for the first time.
  • Auto-ID system; Friend (name and health displayed).
  • Auto-ID system; Enemy (name displayed; health displayed only if observing).
  • Auto-ID system; Hostage (health displayed).
  • An extensive help manual located at \half-life\cstrike\manual\index.htm.

Audio changes:

Model changes:

Map changes:

Weapon changes:

Faction changes:

  • Added UK SAS counter-terrorist faction.
  • Changed The Phoenix Faction to Urban Camo.
  • Changed Durah Cell to Middle Eastern.
  • Changed Seal Team 6 (DEVGRU) to Navy Seal.

Beta 5.2Edit

January 18, 2000
Client and server-side release

Gameplay changes:

  • Fixed crashing bugs.
  • Implemented a new lower bandwidth chasecam.
  • Prevented players from changing name when they're dead.
  • Fixed scoreboard not showing 20 players.
  • Show scoreboard at the end of the map rotation.

Map changes:

Beta 6.0Edit

March 10, 2000
Client and server-side release

Gameplay changes:

  • Added right and left handed weapons.
  • Added new radar tracking for teammates.
  • Tweaked player speeds/acceleration.
  • Added new radio commands.
  • New command, +showradar (default): Turns radar on.
  • New command, -showradar: Removes radar from your screen.
  • New command, nightvision: Bind this key to toggle NVG when purchased.

Interface changes:

  • New menu background.

Map changes:

Weapon changes:

Faction changes:

  • Added Arctic Avengers terrorist faction.
  • Added French GIGN counter-terrorist faction.
  • Changed Urban Camo to Phoenix Connektion.
  • Changed Middle Eastern to L337 Krew.
  • Changed Navy Seal to Seal Team 6 (DEVGRU).

Beta 6.1Edit

March 24, 2000
Server-side only

Gameplay changes:

  • Off center shooting fixed.
  • Can buy nightvision using the "buyequip" command.
  • Ammo bugs fixed.
  • Prisoners are notified when someone escapes.
  • Draw games eliminated, now scenario specific.
  • New TK 1 round "time-out" penalty.

Weapon changes:

Beta 6.5Edit

June 8, 2000
Client and server-side release

Gameplay changes:

  • Integrates Valve's rewrite of the Half-Life networking system.
  • Added more realistic smoke f/x, and shell ejection.
  • Added Valve's Chasecam modes (roam, free, and locked).
  • Integrates Nighthawk's Model Bounds Checker algorithm.
  • Added map voting system.

Map changes:

Weapon changes:

Faction changes:

Beta 6.6Edit

June 22, 2000
Client and server-side release

Gameplay changes:

  • Added new command 'timeleft'.
  • Fixed stalled connection bug.
  • Fixes "laggy rifle firing".
  • Fixed many cheats.

Interface changes:

  • New sniper crosshair.
  • New menu buttons.

Map changes:

Beta 6.7Edit

July 23, 2000
Server-side only release

Gameplay changes:

  • Fixes both the teleport/godmode cheats/bugs.

Beta 6.8Edit

August 17, 2000
Server-side only release

Gameplay changes:

  • Fixes an exploit/bug that restarts rounds.

Beta 7.0Edit

August 26, 2000
Client and server-side release

Gameplay changes:

  • Fixed locked chasecam.
  • Gave VIP a USP.
  • Fixed many bugs & exploits.
  • Added driveable vehicle support.

Interface changes:

  • Fully implemented VGUI.

Model changes:

  • Added several new player animations.

Map changes:

Weapon changes:

Faction changes:

  • Updated Seal Team 6 (DEVGRU) player model.

Beta 7.1Edit

September 13, 2000
Client and server-side release

Gameplay changes:

  • Tweaked burst fire accuracy system.
  • Slightly improved vehicle code.
  • Included missing skies (for Arabstreets, Train).
  • Fixed mp_timelimit bug.
  • New server variable, "mp_maxrounds X" - X = maximum number of rounds to be played on a map, if X = 0, then maps will rotate based on mp_timelimit.
  • Fixed crosshairs - They now expand regardless of lag.
  • Fixed player heights - Player's POV is now representative of the third person player model.
  • Fixed shotgun not showing up in VGUI menus in as_ maps for CTs.

Interface changes:

  • Included new death icon for headshots.

Map changes:

ReferencesEdit

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