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Counter-Strike patches

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Counter-Strike 1.0Edit

September 8, 2000

Add:

Counter-Strike 1.1Edit

January 13, 2001

GameplayEdit

  • Add spectator mode -- allow_spectators. (0/1)
  • Make jumping while shooting more inaccurate with submachine guns.
  • Take out sniper crosshair when zoomed out.
  • AWP leg shots now non-lethal.
  • Swimming animation added to models.
  • Status bar text uses team colors.

WeaponsEdit

SystemEdit

  • Upgrade player models to 512×512 textures.
  • All CS Strings localized to titles.txt
  • Add option to take "end game" screenshot.
  • Length of MOTD increased to 1536.
  • Changed logging format to meet the standards. Several events have been added to the logs:
    • "Begin_Bomb_Defuse_Without_Kit"
    • "Begin_Bomb_Defuse_With_Kit"
    • "Spawned_With_The_Bomb"
    • "Dropped_The_Bomb"
    • "Got_The_Bomb"
    • "Became_VIP"
    • "Escaped_As_VIP"
    • "Round_Start"
    • "Round_End"

MapsEdit

Add:

Upgrade:

Logic use to cycle the map has been changed. The map will cycle if one of three conditions has been met:

  • "mp_timelimit" has been met.
  • "mp_winlimit" rounds have been won by one of the teams
  • "mp_maxrounds" have been played.

CheatsEdit

  • Fix many cheats

Bug FixesEdit

  • "Out of ammo" hint message fixed.
  • "Punished for team killer" hint message fixed.
  • "Through floor" death animation fixed.
April 6, 2001
  • Incorrect Hitboxes fixed when holding specific weapons.

Counter-Strike 1.3Edit

September 12, 2001

Changes:

  • Redesign multiplayer scoreboard.
  • Change minimum value for "mp_chattime" to 1 second.
  • Change minimum value for "mp_buytime" to 0.25. (15 seconds)

Add:

  • Multicast spectator.
  • Voice communication.
  • Server chat to logging.

Others:

  • CapsLock key is now bindable.
  • Switching to Spectator is now logged.
  • Radio commands can be heard by nearby enemies.
  • Commandmenu support implemented.
  • Sets the amount of starting money players may have.
    • maximum: 16000
    • minimum: 800
    • default: 800

Counter-Strike 1.4Edit

April 24, 2002

Add:

  • Anti-Cheat protection.
  • New first-person mode to spectator modes.
  • Sound when "kevlar" and "kevlar/helmet" are purchased.
  • Code to force "sv_clienttrace 1" on the server.
  • Cheering to HLTV.
  • Player ID to Half-Life Death Match.
  • Chat flood protection to Half-Life Death Match.
  • Logging of fatal Sys_Error server shutdowns.
  • New setinfo item "_cl_autowepswitch" (default: 1) which controls whether or not a client switches to picked up weapon.

New maps:

Update:

  • Train
  • User Interface for HLTV.
  • Dedicated server FPS (sys_ticrate) accuracy in Windows NT/2K/XP and Linux.
  • In-game spectator mode to include HLTV features.

Changes:

  • Only Terrorists are notified when the bomb is dropped or picked up.
  • Players must stand still when planting the bomb. (including no jumping)
  • Players cannot move or shoot while defusing the bomb.
  • VIP cannot drop any weapons.
  • Color of the words 'BOMB' and 'VIP' in the scoreboard to make them more visible.
  • Name changes for dead players are stored and processed when the players respawn back into the world.
  • The way "kevlar" and "kevlar/helmet" work using the buy menus...make them work together.
  • When someone mutes a player (in the scoreboard), they will no longer see that player's in-game text messages either.

Adjust:

Others:

  • Dedicated servers (Win32 + Linux) now default to 32MB heapsize.
  • Speaking players flash in team members' radars.
  • Dead bodies remain on the ground for the entire round.
  • Dropped bomb blinks red in Terrorist team's radar.
  • If player dies, view zooms away from falling body while changing the angle to show the killer.
  • Muting a player in the scoreboard will also mute their text messages.
  • Steam beta clients and non-Steam clients can play together on the same server now.
  • Voice communication uses DirectSound by default now.
  • Rename setinfo items "ah" and "vgui_menus" to "_ah" and "_vgui_menus"

Fix:

  • Smoke grenade.
  • Radio command.
  • Duplicate HUD weapon sprite bug.
  • Footstep sounds to correctly play when not walking.
  • Fastwalk cheats.
  • Uneven movement rate when moving through water.
  • Server locking up at end of round when a lot of grenades are in play.
  • Several ammunition inconsistencies between weapons that share ammo types.
  • a Terrorist as Counter-Terrorist skin bug.
  • Bug with "kevlar/helmet" where players could buy it again at the beginning of each round even if they didn't need it.
  • Some view_model animation bugs.
  • Use key causing an instant player stop with no deceleration.
  • Bogus\Save directory being created when you ran Half-Life.
  • Filter logic in the launcher.
  • Bug where clients could not connect to server side only MODs.
  • Bug where you could "kill" the HLTV entity in Half-Life Death Match.
  • AddIP command.
  • Crash when a func_breakable triggers a trigger_counter.
  • Egon gun beam problem in Half-Life Death Match.
  • Tau cannon prediction problem.
  • Fog messing Additive sprites.
  • Alien Grunts not making any attack sounds.
  • Egon's beam looking yellow in sofware mode.
  • "Bad address type" fatal server error (caused by clients with long names).
  • "Condump" so the output won't overwrite previous files.
  • "Cvarlist" so the output won't overwrite previous files.
  • Rcon_port and rcon_address so they can be set manually by the player to rcon a server.
  • Server shutdowns related to using bots.
  • "Vote" and "votemap" commands to work correctly.
  • Bug where clients would try to change their name while dead and then couldn't change it when they respawned.

Remove:

  • "Friends" connectionless packet query.
  • Players hearing enemy radio calls.

Counter-Strike 1.5Edit

June 12, 2002

New map:

Add:

  • Logging of the anti-cheat system catching and kicking detected cheats.
  • Logging of "kick" commands.
  • Logging of "banid" commands.
  • New debug message for mod makers if a packet couldn't be parsed correctly.

Changes:

  • Error message if clients try to download missing resources to be more helpful.
  • 'exec' command now only works on .cfg and .rc files.
  • 'exec' command no longer allows ".." or "\\" or ":" in the filename.

Others:

  • Ricochet included in this release.

Linux:

  • Hlds_run now does auto-restart by default (to disable: define "-norestart" on the command line)
  • Hlds_run uses "exec" when you define the "-norestart" option.
  • Add -pingboost command line parameter. Currently supports three different methods ('-pingboost 1', '-pingboost 2', and 'pingboost 3'). These may not work well (or at all) on some OS environments.
  • Add "-debug" flag to hlds_run to automatically run gdb and pull out useful info.

New CVARS:

  • Add "serverversion", can be set to '1108' to view/re-record old demos.
  • Add "sv_logbans" to turn the logging of player bans on and off. Default is 0 (off).

Bug Fixes:

  • Fixed mp_hostagepenalty not working.
  • Fixed problem with server locking when the bomb is planted and a new player joins the server.
  • Restored "mp_fadetoblack" server variable.
  • Fixed incorrect WonID logging.
  • Fixed sv_allowdownload being required to be set to 1 for clients to connect to secure servers.
  • Fixed 'bad address type' fatal error on servers that attempt to run in secure mode but have no DNS resolution.
  • Fixed DropClient messages for Steam clients who were banned or have a duplicate Steam ID to properly show the SteamID of the client.
  • Fixed HLTV reporting wrong spectator numbers if connection to server was pending.
  • Fixed "multicast 1" not working if it was issued before HLTV connected to game server.
  • Fixed relay proxies reporting wrong spectator/slots numbers in multiplayer/LAN menu.
  • Fixed DMC powerup bug where the invisibility ring would make people glow red.
  • Fixed rcon bug in HLTV.
  • Fixed delay being reset to default value during changelevel.
  • Fixed a problem with propagating HLTV banners.
  • Fixed client freeze on exit.
  • Fixed framerate problem on some ATI video cards.
  • Fixed MaxPing filter not being saved correctly.
  • Fixed sky box bug.
  • Fixed TFC spy disguise menu bug.
  • Fixed DMC view model animation bug.
  • Fixed bug using "exec <filename>" on large files (e.g. banned.cfg).

Linux bug fix:

  • Fixed server using 64 MB more memory than it needed to.
  • Fixed 'undefined symbol: __strtouq_internal' on some Linux systems.
  • Fixed segmentation fault on some Linux systems when attempting to run in secure mode.

Counter-Strike 1.6Edit

New weapons:

New map:

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