|Born||December 5, 1980|
Dan Haigh knew he wanted to work with video games after seeing the original Doom. He decided to go for level design because he felt that it had the greatest overall impact on what a game felt like and thus he picked up the Doom Construction Kit level editor.
Haigh eventually moved on to Duke Nukem 3D and then Quake. He eventually formed the modding team Lethargy Software with his close friend Alex Gingell and they produced the notable mods Alien Quake and Deaths Dominion for Quake. When Quake II was released, the team was expanded and they released the mod Oblivion for the game.
Dan's first job in the games industry was at Bullfrog working on Quake III Revolution. In 2001, he joined Gearbox Software when they were developing Counter-Strike: Condition Zero. Haigh would contribute a total of three levels for their version of the game. He thought that working with the GoldSrc engine was a lot of fun and a good learning experience as recreating realistic environments with the polygon limits of the engine was quite challenging.
Despite the prolonged development of Condition Zero, one of his maps was eventually released as Truth in the final version of the game.
Since then, Dan Haigh has switched over to concentrating on music. In 2003, he joined the band Fightstar. After the band went on hiatus in 2010, he founded the band Gunship, which focuses on creating music inspired by video games among others.
List of maps
- ↑ 1.0 1.1 1.2 Dan "Inflict" Haigh's Portfolio
- ↑ Dan "Inflict" Haigh - Level Designer - Quake 3 Revolution PS2. Archived from the original on 2004-03-10.
- ↑ Counter-Strike: Condition Zero Information Vault - Josh Jeffcoat Interview.
- ↑ Dan "Inflict" Haigh - Level Designer - Halflife work. Archived from the original on 2004-03-10.
- ↑ Dan Haigh: Day Of Defeat Source Music!. Archived from the original on 2014-12-17.
- ↑ Metropolis Studios | GUNSHIP DEBUT LANDS
- Dan Haigh on Wikipedia