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David Johnston

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David johnston
David Johnston
Born January 6, 1983
Nationality Uk flag British
Title Level designer
Aliases ■ DaveJ
■ Captain ducks

David Johnston, or more commonly simply Dave, is the creator of several Counter-Strike maps. He is well known for creating the popular map Dust2.

BiographyEdit

David Johnston began level designing with Wolfenstein 3D when he was around 10 years old. Eventually he moved on to newer games like Doom and Quake until he settled mapping for Half-Life and its modifications (including Counter-Strike and Team Fortress Classic).[1] Johnston was one of the more successful mappers for Counter-Strike as most of his maps enjoyed great popularity when they were released.

Dave, like many other amateur level designers at the time, attracted the attention of Gearbox Software when they were developing Counter-Strike: Condition Zero. The fact that he was living in the United Kingdom and had not yet finished his studies,[2] led to him being contractually employed so that he could work for them off-site. He designed two maps for the game during this time,[3] one of which ended up in the final game (Tides), and also designed a few levels for the PC version of James Bond 007: Nightfire after Gearbox Software moved on to that title. After this contract ended, Dave managed to squeeze in yet another map into Condition Zero, Sienna, which he worked on when he was supposed to be studying.[4]

In 2007, he was hired by Splash Damage where he contributed to the level design of their upcoming titles.

Currently he works at Fireteam and is no longer working on level design. Although he has retired from making Counter-Strike maps, his reputation is remembered as Dust2 is still played.

List of mapsEdit

Official mapsEdit

Map Name Game(s) Responsibilities Year
Cbble Cs t Level designer 2000
Dust Cs t Level designer 1999
Dust2 Cs t Level designer 2001
Radiorze

[3]

Cscz t (cut)[n 1] Level designer -
Sienna Cscz t Level designer 2004
Tides Cscz t Level designer 2003
Tire Beta Level designer 1999

Custom mapsEdit

Map Name Game(s) Responsibilities Year
Bridge Cs t Level designer 2005
Cstle Cs t Level designer 2000
Fact Cs t Level designer 2000
Dust PCG Css t Level designer 2005

External linksEdit

ReferencesEdit

  1. johnsto.co.uk - Personal Level Design Work
  2. PostDesk - Interview With Dave Johnston
  3. 3.0 3.1 CS-Nation - interview with davej. Archived from the original on 2004-10-13
  4. johnsto.co.uk - The Making Of: Sienna

NotesEdit

  1. Radiorze, a hostage rescue scenario, was supposed to be released with Condition Zero but was cut. As Gearbox Software owns the rights to the map, Dave is unable to release it.

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