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Delta Force Sniper

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Deltaforcesniper
Unknown Delta Force Sniper
Biographical information
Born

Unknown

Died

Unknown

Function(s) / Belongings
Occupation

Delta Force Sniper

Weapons

Schmidt Scout

Equipment

Radio

Physical description
Gender

Male

Hair color

Gray

Eye color

Blue

Chronological and political information
Affiliation

U.S. Military

Game information
 
"Shit, CNC is reporting that multiple hostiles are converging on this position. We can't stay here any longer."
―Delta Force Sniper[src]
 

Delta Force Sniper is a member of the Delta Force special forces. He is also a crash survivor much like the player is during the mission. He only appears in the Condition Zero: Deleted Scenes mission Recoil.

Contents

Physical descriptionEdit

The Delta Force Sniper is a medium sized man, probably in his early 40's/mid 50's. He has gray hair, that is mostly covered by a camouflage boonie hat he is wearing, and blue eyes. He is also wearing camouflage fatigues, a camouflage field jacket, black Kevlar vest, black knee pads, black elbow pads, and a pair of black boots. The camouflage is a mix of light green, light brown, and tan.

BiographyEdit

He is a sniper in the Delta Force special forces. The helicopter he crashed in on the mission Recoil most likely carried his fellow squad members. Everybody in his helicopter supposedly died, as nobody else was with him. He also might have not been in a helicopter at all. He could have been captured by the hostiles.

AppearanceEdit

The Delta Force sniper only appears in the mission Recoil. He is in a room loaded with health, ammunition, and weapons. From the point where you meet him, your main objective is to save yourself and him. You leave him for a short amount of time to find the Landing Zone (LZ). Once you find the LZ, you have to go back, get him, and bring him to the LZ. The problem is that the terrorists took him as hostage for a second time, though it is fairly easy to save him. After that, you see one or two more enemies before reaching the LZ.

TriviaEdit

  • Similar to the Barney security guards in Half-Life, he can be interacted to either be commanded to stay behind or follow the player. Furthermore, even if he was told to stay at a certain location, he will aggressively engage enemies if he has visual contact of them.


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