Dust
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| Dust | |
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| Game(s) | |
| Scenario | Bomb defusal |
Dust (de_dust) is an official bomb defusal map, and the predecessor to Dust2. It appears in Counter-Strike, Counter-Strike: Condition Zero and Counter-Strike: Source, and an updated version will appear in Counter-Strike: Global Offensive.
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Overview
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It is set in a middle eastern town and features two bomb sites, one in the counter-terrorist spawn base and another one in an open area nearby.
Official Description
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Counter-Terrorists: Prevent Terrorists from bombing chemical weapon crates. Team members must defuse any bombs that threaten targeted areas.
Terrorists: The Terrorist carrying the C4 must destroy one of the chemical weapon stashes.
Other Notes: There are 2 chemical weapon stashes in the mission.
Development
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Counter-Strike 1.0
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Dave Johnston found early screenshots of a desert map from Team Fortress 2: Brotherhood of Arms and wanted to recreate the screenshots. Jess Cliffe got him in contact with MacMan to recreate textures from the screenshots. Originally called cs_destiny, much of the elements of the screenshots were recreated in the map, as well as some extra areas that were constantly changed around. Later on, bomb sites were added and rearranged. During map testing, the name was changed to de_dust.
Counter-Strike 1.6
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The map was rechecked by Valve Corporation. Some of unnecessary items were removed like graffiti paintings at wall. The map was edited a bit to make it smooth and clear. The bright yellow sunlight was reduced.
Counter-Strike: Condition Zero
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See also: Dust (Tour of Duty)
Much of the work on the revamp was done by Ritual Entertainment and Levelord, mainly aesthetic in nature. There are different types of footpath on different ways to help the player to predict the position of enemies. Example: Tiles produce screeched sound. So, the player knows that there are enemies or teammates in the middle or at the side.
Counter-Strike: Source
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Valve Corporation completely revamped Dust for Counter-Strike: Source, mainly based on concept art by Kristen Perry and Ido Magal focusing on architectural references.
Tactics
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- Main article: Dust/Tips and tricks
Dust was at one point the most popular map in the game due to the simplicity of the map which made it easy for new players to learn. There are two paths which separate the terrorist and CT regions on the map: the central hallway and the underpass. In coordinated team play, the terrorists must break through one of these two pathways to get to the bomb site. To accomplish this, it is necessary for the Terrorists to rush the hallway, or the CTs will gain an advantage if they can get into position to defend the hallway. When the Terrorist team is too weak or uncoordinated to attack the hallway, the game often results in the CTs easily occupying the center the Terrorist team defending their hallway opening from the CTs. This often occurs in large public servers when the Terrorists are not able to coordinate a rush.
Gallery
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Main article: Dust/Gallery
Trivia
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- This map is referenced in Valve's Team Fortress 2, on its 119th update page which is written just beside the Soldier. It can be seen here. The message reads: For the record you couldn't have done it without us either - Without us you'd still be running around in de_dust. Just sayin'...
See also
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External links
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