Dust 2
Creator(s) David Johnston (original author)
Ritual Entertainment Csx t Cscz t
Turtle Rock Studios Csx t Cscz t
Valve Corporation Css t Game icon 730
Hidden Path Entertainment Game icon 730
Game(s) Cs t Csx t Cscz t Css t Game icon 730
Scenario Bomb defusal
Map Group Dust II
Terrorists Elite Crew
Phoenix Connexion Csgo
Balkan Csgo
Counter-Terrorists SEAL Team 6 Csx tCsgo
IDF Game icon 730
First appearance Counter-Strike 1.1
Last appearance Counter-Strike: Global Offensive

Dust 2, also known as Dust II (de_dust2) is a Bomb Defusal map featured in the Counter-Strike series. It is the successor to the original Dust and one of the most popular maps.



Dust 2 takes place in a Middle Eastern zone.

The Counter-Terrorists have two objectives: to prevent the Terrorists from planting the C-4 at either of the two chemical weapon stashes (Bombsites A or B), or to defuse the bomb after the Terrorists plant. The map appears to be based in the Middle East, similar to its predecessor Dust. Dust2 is arguably the most popular and played Counter-Strike map and perhaps the iconic map of the franchise.

Official description

Counter-Terrorists: Prevent Terrorists from bombing chemical weapon crates. Team members must defuse any bombs that threaten targeted areas.

Terrorists: The Terrorists carrying the C4 must destroy one of the chemical weapon stashes.

Other Notes: There are 2 chemical weapon stashes in the mission.



While David Johnston's Cobble was considered by some as a spiritual successor to the original Dust, he wanted to create a true "sequel". During alpha and beta stages, the map was titled Dust 3 "on the basis that the third installment of any movie trilogy is typically never as good as the first one". Before launch, however, Jess Cliffe advised DaveJ to change the map's name to a far more sensible Dust 2.[1]

Counter-Strike 1.1 Patch

It was included as an official map with the Counter-Strike 1.1 patch.

Counter-Strike (Xbox)

Dust II is featured in Counter-Strike Xbox and reuses the textures from Counter-Strike: Condition Zero. The official factions for this map are SEAL Team 6 in desert uniforms and the Elite Crew in jungle uniforms.

Counter-Strike: Source

Like other maps, Dust2 received a graphical update and is very similar to Dust.

Some changes includes adding an additional set of doors at the side and making the large crate in the middle more easy to jump on at ground level.

Counter-Strike: Global Offensive


Textural improvements are noticeable, such as making the floor textures into concrete.

Originally, the 'Goose' sign was removed in Global Offensive but was later put back in after an update.

In an update, the wooden doors were replaced with metal ones, that are much harder to penetrate.

The official factions for this map are the IDF and the Elite Crew.

Map in Counter-Strike: Global Offensive Beta had simplified edition called 'De_dust2_se' with disabled ambient sounds, less fog and less props for max visibility,but later removed. Map is available to download from Workshop page.


  • In October 13, 2016 update includes references to high resolution (prefixed with hr_*) models with folder called "de_dust" in game files[2].
 forcetextureshadow props/de_dust/hr_dust/foliage/bush_sumac_01.mdl
 forcetextureshadow props/de_dust/hr_dust/foliage/olive_tree_01.mdl
 forcetextureshadow props/de_dust/hr_dust/foliage/olive_tree_small_01.mdl
 forcetextureshadow props/de_dust/hr_dust/foliage/palm_tree_01.mdl
 forcetextureshadow props/de_dust/hr_dust/foliage/palm_tree_small_01.mdl
 forcetextureshadow props/de_dust/hr_dust/foliage/plant_small_01.mdl
 forcetextureshadow props/de_dust/hr_dust/foliage/sage_bush_01.mdl
 forcetextureshadow props/de_dust/hr_dust/foliage/weed_grass_01.mdl
 forcetextureshadow props/de_dust/hr_dust/foliage/weed_plant_01.mdl
 forcetextureshadow props/de_dust/hr_dust/dust_railings/dust_railing_a_16.mdl
 forcetextureshadow props/de_dust/hr_dust/dust_windows/dust_window_bars_36x64_02.mdl
  • On the March 17, 2017 update, references to reworked map's props was added to spcombinerules.txt. First references to Kasbah was found in this update.
  • On the May 23, 2017 update, props references in spcombinerules.txt was updated. Additionally update includes Felix Riley's audio clips suggest Dust2 was originally planned to be featured in the Hydra Campaign.[3].


Dust2 Map Veteran css Dust2 Map Veteran
Win 100 rounds on the DE_Dust2 map.

Global Expertise
Dust2 Map Veteran csgo Dust2 Map Veteran
Win 100 rounds on Dust2.


  • In Counter-Strike, the graffiti with the tag, Goose, can be found at bombsite A. This is a reference to Minh Le "Gooseman", the co-creator of Counter-Strike.
    • In Counter-Strike 1.6, there are two hidden messages in the map. In the Counter-Terrorist Spawn Zone, there is a note from Dave Johnston who thanks everyone in the making of Dust2. Elsewhere, there is another message that dedicates this map for Justin DeJong.
    • In Counter-Strike: Source and Global Offensive, there is a text on the wall in Bombsite B in Farsi which says "فریمن اینجا بود". It means "Freeman was here" as a reference to Gordon Freeman, the main protagonist of the Half-Life series.
  • Dust2 is the most popular map in the Counter-Strike series and can be considered the most popular and iconic bomb defusal map ever created. It is chosen by many Counter-Strike tournaments as well.
  • In Global Offensive, the boxes in both bomb sites are adorned with the arabic text, "الفواكه" (al-fawakih), which means fruit.
    • There is also "سي اس سوس", pronounced as "Si As Sos", similar to the pronunciation of "CS: Source".
  • The burning car wreck in the Terrorist Spawn Zone and A Long in Global Offensive does not inflict any damage, even if a player is within contact of the fire.
  • In the Global Offensive version, a graffiti located top of mid showing a T with 4 AWPs was added after an incident in ESL One Cologne Grand Finals where the team Fnatic playing T side bought 4 AWPs and simultaneously peeked the CT sniper looking down mid.[4]


  1. Johnsto - The Making Of: Dust 2
  2. lights.rad
  3. hydra_guardian_start_dust2_01.wav, hydra_guardian_start_dust2_01_alt01.wav, hydra_guardian_start_dust2_02.wav, hydra_guardian_start_dust2_03.wav, hydra_guardian_start_dust2_04.wav, hydra_guardian_start_dust2_05.wav

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