|Creator(s)|| David Johnston (original author)|
Turtle Rock Studios
Hidden Path Entertainment
|Map Group||Dust II|
|Terrorists|| Elite Crew|
|Counter-Terrorists|| SEAL Team 6 |
|First appearance||Counter-Strike 1.1|
|Last appearance||Counter-Strike: Global Offensive|
One of the most popular maps in the Counter-Strike series due to its strong balance, Dust II an iconic map for the Counter-Strike franchise. It is widely played on many servers and is a popular choice for Counter-Strike tournaments as well.
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The map appears to be set in the Middle East, similar to its predecessor Dust. Earlier version of the map lack many identifying features, with the only identifying features being what looks like sandstone textures for walls and sand for floor.
Later games added more visually identifiable features to show the map's setting. The original Global Offensive version featured islamic architecture and presence of military and conflict activity such as Humvees and bombed walls, reflecting a contemporary view of the Middle East.
In the revamped version, the map is set in Morocco, which is not in the geographic region of Middle East, but featured similar architectural styles.
The map can be loosely divided into three interconnected lanes: Tunnels connecting T Spawn to bombsite B, mid connecting T Spawn to CT Spawn and catwalk, and Long connecting T Spawn to bombsite A. Pathways branch out from these lanes and form an interconnected map allowing for tactical player movements.
Counter-Terrorists spawn in a roofed section underneath the catwalk. From here, they can either go directly to bombsite A to defend Terrorists coming from catwalk and long, or pass through the mid doors to defend bombsite B from Terrorists coming from Tunnels.
Terrorists spawn at the top of mid. They can either go to the tunnels to attack B, go through the Long A doors to attack A from Long, go down mid either by going through Tunnels, going down the upper section of the mid path (known as Suicide due to being directly exposed to CT fire from beyond the mid doors), or avoid suicide and take a less risky path by to the area just before entering the long doors and enter mid on the catwalk side.
The area itself is a long slope that is flat at the top.
Bombsite A is connected to T Spawn, Long, and Catwalk. It is a two-layered area with a few boxes for cover at the center on the bombsite.
Bombsite B is connected to Tunnels and CT Mid. It connects to CT Mid via a double door and an elevated hole known as Window. Many boxes are present in the area, providing the defending CT with lots of cover and hiding places to defend against the attacking Ts.
The tunnels connect to Bombsite B, T Spawn, and mid. This section is fully roofed-off, preventing grenades from entering or exiting the area. It is divided into two levels connected by a 90 degree spiral staircase, known as Upper B and Lower B. Lower B is connected to mid, while Upper B is connected to bombsite B. A few boxes are placed in the area for some cover.
Tunnels connects to the bombsite B via a single tunnel that completely lacks cover. Terrorists will need to take care when attacking B via this route as Counter-Terrorists have multiple hiding spots beyond the tunnels and can guard the tunnels from safe positions.
Mid is a long path going down the middle of the map, connecting to many major points on the map. The path is divided into two lanes. One is a sloped one, connecting Suicide and T Spawn at the top to the CT Spawn area at the bottom via a large, partially opened gate known as Mid Doors (also known as Mid Double Doors), as well as connecting to the Lower Tunnels (Lower B).
The other is a flat lane connecting Outside Long to catwalk. Due to catwalk's elevation, it is possible to directly see into Lower Tunnels from this lane when standing near catwalk.
CT players need to traverse across the Mid Door to enter bombsite B, creating a risk as Terrorists have easy sight on the passing CT due to their elevated spawn area and direct sight line down mid. However, trying to actually kill CTs going across the Mid Door is difficult due to the small size of the gap between Mid Doors, but any CTs coming through it are very easy targets.
Catwalk is a small 90-degree turn located at the end of the flat path down mid. The path connects directly to the upper area of the bombsite A (known a Short A, in contrast to Long A) after an ascending staircase.
Long (also known as Long A) is a long and wide road giving the Terrorists a direct path to bombsite A. At the Terrorists' side, they have two double doors that they must traverse through to enter Long. After entering Long, a large blue trash container provides useful cover, and a pit at the Terrorist's end of Long gives cover for CTs to hide during an attack or for Ts to use when sniping down Long.
Counter-Terrorists: Prevent Terrorists from bombing chemical weapon crates. Team members must defuse any bombs that threaten targeted areas.
Other Notes: There are 2 chemical weapon stashes in the mission.
While David Johnston's Cobble was considered by some as a spiritual successor to the original Dust, he wanted to create a true "sequel". During alpha and beta stages, the map was titled Dust 3 "on the basis that the third installment of any movie trilogy is typically never as good as the first one". Before launch, however, Jess Cliffe advised DaveJ to change the map's name to a far more sensible Dust 2.
Counter-Strike 1.1 Patch
It was included as an official map with the Counter-Strike 1.1 patch.
Dust II is featured in Counter-Strike Xbox and reuses the textures from Counter-Strike: Condition Zero. The official factions for this map are SEAL Team 6 in desert uniforms and the Elite Crew in jungle uniforms.
Like other maps, Dust2 received a graphical update and is very similar to Dust.
Some changes includes adding an additional set of doors at the side and making the large crate in the middle more easy to jump on at ground level.
The map is largely a copy of the Source version, though there are some noticeable textural and environmental improvements, such as making the floor textures into concrete.
Originally, the 'Goose' sign was removed in Global Offensive but was later put back in after an update.
In an update, the wooden doors were replaced with metal ones, that are much harder to penetrate.
A simplified variant of the map present in Counter-Strike: Global Offensive Beta, called 'De_dust2_se' (_se standing for Simplified Edition) with disabled ambient sounds, less fog and less props for max visibility, but was later removed. It is available for download from the Steam Workshop.
In Valve's video Counter-Strike: A Brief History, at 6 min and 16 sec, a Valve employee can be seen working on the map's T spawn. In the article "Valve Interview Pt 2: Devs Talk CS GO Dust 2 Rework, Paying Mod Creators, Optimization and Overwatch", the developers were asked about the reworked version of the map. Developer Eric Johnson confirms that map is being reworked and "The goal is to update both gameplay and visual of the map."
forcetextureshadow props/de_dust/hr_dust/foliage/bush_sumac_01.mdl forcetextureshadow props/de_dust/hr_dust/foliage/olive_tree_01.mdl forcetextureshadow props/de_dust/hr_dust/foliage/olive_tree_small_01.mdl forcetextureshadow props/de_dust/hr_dust/foliage/palm_tree_01.mdl forcetextureshadow props/de_dust/hr_dust/foliage/palm_tree_small_01.mdl forcetextureshadow props/de_dust/hr_dust/foliage/plant_small_01.mdl forcetextureshadow props/de_dust/hr_dust/foliage/sage_bush_01.mdl forcetextureshadow props/de_dust/hr_dust/foliage/weed_grass_01.mdl forcetextureshadow props/de_dust/hr_dust/foliage/weed_plant_01.mdl forcetextureshadow props/de_dust/hr_dust/dust_railings/dust_railing_a_16.mdl forcetextureshadow props/de_dust/hr_dust/dust_windows/dust_window_bars_36x64_02.mdl
On the March 17, 2017 update, references to reworked map's props were added to
spcombinerules.txt. First references to Kasbah were found in this update. On the May 23, 2017 update, props references in
spcombinerules.txt were updated. The update additionally includes Felix Riley's audio clips, suggesting that Dust II was originally planned to be featured in the Hydra Campaign..
On 9 October, the Official CSGO twitter account and CSGO Instagram announced the upcoming depot beta testing for the reworked map. The announcement was accompanied by a screenshot of the new map, which Jess Cliffe confirmed was taken near T spawn to way to tunnels. Dust II made it to the beta depot a day later where it underwent bug fixes.
On the October 18, 2017 update, the revised version of Dust II was released.
- In Counter-Strike, a graffiti saying Goose can be found at bombsite A. This is a reference to Minh Le "Gooseman", the co-creator of Counter-Strike. A similar graffiti can be found the original Global Offensive version. In the revamped version, this graffiti has been changed into a goose graffiti.
- In Counter-Strike 1.6, there are two hidden messages in the map. In the Counter-Terrorist Spawn Zone, there is a note from map creator Dave Johnston, who thanks everyone in the making of Dust2. Elsewhere, there is another message that dedicates this map for Justin DeJong.
- In the Counter-Strike: Source and the original Global Offensive versions, Bombsite B contains a text written in Farsi, saying "فریمن اینجا بود". It means "Freeman was here", a reference to Gordon Freeman, the protagonist of the Half-Life series.
- A text saying "سي اس سوس" can also be found in the Source version. It is literally pronounced "Si As Sos", similar to the pronunciation of "CS: Source".
- In the original Global Offensive version, a graffiti located top of mid showing a T with 4 AWPs was added after an incident in ESL One Cologne Grand Finals where the team Fnatic playing T side bought 4 AWPs and simultaneously peeked the CT sniper looking down mid.
- In the revamped Counter-Strike: Global Offensive version, the song "Santoor and Tabla at Assi Ghat, Varanasi" by Samuel Corwin can be heard playing near T spawn.
- In the revamped Global Offensive version, one of the trash cans has the name "الدار البيضاء" on it, which is the Arabic name of the Moroccan city Casablanca.
- The license plates shown on cars bear a strong resemblance to the ones used in Morocco. The regional code (the rightmost digit) is "6", which is the regional code of the district of Anfa, Casablanca.
- In Counter-Strike and Counter-Strike: Condition Zero, Classic Dust2 features "Random Tiling Textures" feature.
- ↑ 1.0 1.1 Jess Cliffe's Reply on Reddit
- ↑ Johnsto - The Making Of: Dust 2
- ↑ https://twitter.com/csgo_dev/status/917509823633154048
- ↑ https://www.instagram.com/p/BaCw52wFkPt/?taken-by=csgo_dev
- ↑ https://www.reddit.com/r/GlobalOffensive/comments/3jk53t/the_new_graffiti_on_dust_ii/
- ↑ Game files
- ↑ https://en.wikipedia.org/wiki/Vehicle_registration_plates_of_Morocco
- ↑ Half-Life - Random Tiling Textures on YouTube.com