Gaming
 

Equipment

From CSWiki

At the beginning of a round each player has a certain amount of time (usually 5 seconds) to buy equipment. Equipment includes weapons, armor, and other devices. Sometimes, equipment that is exclusively for either team has a foil on the opposing team, such as the AK-47 for the Terrorists, and the M4A1 for Counter-Terrorists.

[edit] Notes and history

See also: Weapon damage

The BETA releases of Counter-Strike featured left-handed weapons models and the style has been retained through current version 1.6. In the interim, the option of flipping the model over so that it would appear right-handed has become available. However, since the weapon models are direct mirror images, the left and right side of the weapons are reversed. For instance, the forward assist and ejection port of the M4A1 carbine and the bolt and selector switch of the AK-47 appear on the left side of the gun. This is incorrect and rather absurd in reality, as right-handed (majority) users of the guns would be showered with the ejected cartridges of their weapons. It is even worse for the bolt-action rifles, since the original left-handed models incorporated a right-hand bolt, which equates to a left-hand bolt when the image is flipped to a right-handed model. The consensus is that the creator of CS, who also modeled the original CS weapons, could only model right-handed firearms as used by left-handed people. Hence, during the early beta versions of CS, the firearms were lefthanded only.

The weapons included are the same in Counter-Strike, Counter-Strike: Condition Zero, and Counter-Strike: Source, but the skins are different, as are some aspects of weapons in different versions. Hence, if one plays Source than the opinions voiced on weapons may not necessarily be accurate. When Counter-Strike for the Half-Life engine was released as a retail product, many of the firearms, save for the MAC-10 by the now-defunct Military Armament Corporation, were renamed possibly due to legal/licensing issues (e.g. the Desert Eagle .50AE was renamed the Nighthawk) or are omitted entirely (the Glock 18C is renamed the 9x19mm Sidearm). Counter-Strike: Source for the Half-Life 2 engine continues this.

Weapons in CS, as in most first-person shooter games, are not true to their real life counter parts. As a general rule of thumb in the game, a higher rate of fire and a larger round capacity a weapon has, the less damage each individual round will do, even if caliber and barrel length are equal. A fairly even playing field sometimes takes priority over making weapons true to life.