This article or section refers to legacy content that was inherited from previous game and/or engine releases and were not meant for use in the current game and/or engine but may show up in the in-game files. |
The Exploding Barrel, Explosive Barrel or Oil Drum is a volatile prop that can be destroyed to deal damage to nearby enemies if not serving as a mere prop.
Appearances
All the GoldSrc games (notably Counter-Strike Beta, Counter-Strike and Counter-Strike (Xbox)) can have explosive barrels or brushes in them thanks to the engine's library. Even so, exploding barrels appeared only once in the Counter-Strike Beta, although available in Counter-Strike and Counter-Strike (Xbox), they are never used in any official maps for balance reasons. They can be placed in custom maps, with the amount of damage they can take before detonating or the damage they deal being entirely modifiable. They appear as unlabeled, grey steel barrels.
Both Counter-Strike: Condition Zero and Counter-Strike: Condition Zero Deleted Scenes feature them with actual models. However the explosive barrels that appear in Counter-Strike: Condition Zero are merely static props that only explode upon C4 detonation in bombsites. Being a GoldSrc game, Condition Zero also inherits the func_breakable
brush, though it is never used.
They appear as red barrels with a yellow flammable sign.
The func_breakable
is used with consistent values throughout the missions in the Deleted Scenes. Unlike the previous barrels, those that appear can be detonated simply with physics impact (tossing a grenade at them). Barrels are often used as a mean to destroy an obstacle or enemy position or serve as an obstacle itself.
Although not appearing in any official Counter-Strike: Source maps, having its engine being the closest to Half-Life 2's, Counter-Strike: Source inherits most of its static and physics props including the explosive oil drum. They can either be placed by map makers or by the use of cheats. Under normal circumstances, the barrel immediately explodes upon receiving damage (due to weapons in Counter-Strike: Source dealing far more damage than those in Half-Life 2), it can however be ignited with a HE grenade's splash damage and will detonate within 4 seconds of ignition.
The Exploding Barrel finally made a second cannonical appearance in Counter-Strike: Global Offensive and was introduced on February 17, 2016 update for as part of Operation Wildfire for the three Co-op Strike missions, all occurring in the Phoenix Compound. The barrels can either be detonated with either bullet impacts or explosions. Knife hits or physics impact cannot cause the barrel to detonate. Unlike Counter-Strike: Source are static, thus cannot be moved or affected by physics.
Data & Locations
Counter-Strike Beta | ||||
---|---|---|---|---|
Map | Number | Location | "Health" | Armorless - Kevlar - Heavy Armor Damage |
Arabstreets | 5 | Plant [5] | 130 | 60 - 30 - N/A |
Counter-Strike: Condition Zero | ||||
---|---|---|---|---|
Map | Number | Location | "Health" | Armorless - Kevlar - Heavy Armor Damage |
Dust | 6 | Bombsite A [3], Bombsite B [3] | N/A | |
Dust2 | 9 | Bombsite A [6], Bombsite B [3] | N/A | |
Barrels in Counter-Strike: Condition Zero are props and do not explode with player interaction, only upon site detonation. |
Counter-Strike: Condition Zero: Deleted Scenes | ||||
---|---|---|---|---|
Map | Number | Location | "Health" | Armorless - Kevlar - Heavy Armor Damage |
Lost Cause | 24 | Compound (Inner [18], Outter [6]) | 50 | |
Secret War | 24 | Storage Area [23], Corridors | 50 | |
Building Recon | 6 | Storage Area, MG Position, Residencial Area, Bridge, Statue [2] | 50 | |
DrugLab | 9 | Fence, Tunnel Exit [3], Outside [3], Machines, AK-47 Position | 50 | |
Motorcade Assault | 5 | VIP Safehouse [5] | N/A (Can only be blown with a HE grenade) | |
Downed Pilot | 12 | Airplane, Mines [8], Village, Prison [2] | 50 | |
Turn of the Crank | 11 | Warehouse [11] | 50 | |
Alamo | 10 | MG Position [2], Courtyard [6], Inside [2] | 50 | |
Hankagai | 4 | Backalley [4] | 50 | |
Run! | 7 | Rooftops [4], Warehouse [3] | 50 | |
Truth in Chaos | 1 | Garage | 50 | |
Pipe Dream | 29 | Facility Entrance [4], Facility [25] | 50 | |
Sandstorm | 4 | MG Position [4] | 50 |
Counter-Strike: Source | ||||
---|---|---|---|---|
Map | Number | Location | "Health" | Armorless - Kevlar - Heavy Armor Damage |
N/A | 0 | N/A | 20 |
Counter-Strike: Global Offensive | ||||
---|---|---|---|---|
Map | Number | Location | "Health" | Armorless - Kevlar - Heavy Armor Damage |
Phoenix Compound | 12 | Garage, Courtyard [5], Pipe [2], Dock [4] | 1 | |
Barrels deal massively reduced damage when detonated by either a HE grenade or Decoy grenade explosion, damage multiplier for these cases is in-between 0.1 and 0.8. |
Tactics
- Exploding Barrels in the Phoenix Compound should be saved for either large group of enemies or any Heavy Phoenix that can be baited towards it. Make sure the latter are close as the Heavy Armor still provides massive damage reduction.
- If the player detonates a barrel, it will not hurt a friendly near it, use this to your advantage.
Bugs & Exploits
- GoldSrc multiplayer games do not register barrel deaths as deaths at all. If a player detonates and kills another player with it, they will not receive an additional kill. Neither will players killing themselves with the barrel explosion have a kill deducted from their total.
- Counter-Strike: Global Offensive's barrel damage can be massively reduced if the cause of its detonation is either a HE grenade explosion or a Decoy grenade's.
- Even with Friendly fire turned off, barrels in Counter-Strike: Source will still damage or kill teammates. Kills will be counted as team kills.
- Counter-Strike: Source barrels despite also having giblet models inherited from Half-Life 2, does not spawn them upon destruction.
Trivia
- Explosive barrels or traps have appeared in almost every Valve franchise, Portal being the only exception.
- Explosive barrels are also a recurring object in video games, making it one of the most cliche elements to be included.
Behind the scenes
- Although Counter-Strike: Condition Zero: Deleted Scenes introduced a new
func_breakable_model
brush, it is never used for barrels which rely instead of the oldfunc_breakable
. - Barrels in Counter-Strike: Source are considered as part of the world and natural terrain, meaning deaths are registered as such.
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