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Flashlight

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Overview


Flashlight source
Flashlight
Price Free
Usage Lighting dark environments


The Flashlight is a piece of equipment featured in Counter-Strike, Condition ZeroCounter-Strike: Condition Zero Deleted Scenes, Counter-Strike: Source, and Counter-Strike: Global Offensive. It is mainly used to illuminate dark areas with light.

OverviewEdit

The flashlight is free and does not need to be purchased; it is a standard equipment that all players have.

It allows players to see darkened areas where the crosshair is pointing. Enabling the Flashlight on and off will emit a sound which your enemies can hear and likewise, enemies can alert other players when they see your light. In bright maps, they are normally useless.

Like the Nightvision goggles, this item is regarded to be nearly useless on most official maps because these maps do not have areas dark enough that require the use of a flashlight and the light can alert enemies. Due to this, many players avoid using it in areas where enemy players may be present, or not using it at all.

GoldSrc gamesEdit

  • The flashlight's range in GoldSrc games is unlimited, meaning that players can illuminate areas from halfway across a map. Although this can come in quite handy for snipers, allowing them to spot enemies hidden in dark areas
  • The flashlight can be turned on/off with the flashlight key (F by default)
  • It takes 2 minutes of continuous lightning to empty the battery and 20 seconds to recharge it from empty to full. The flashlight icon will turn red if close to depletion.

Counter-Strike: Condition Zero Deleted ScenesEdit

  • The flashlight is no longer in the player's possession by default. It instead appears as a weapon attachment only available to the M3 and the MP5.
  • It can be turned on or off by pressing the alternate fire button.
  • Both weapon flashlights are identical and have no differences.
  • Switching to any other weapon will turn the flashlight off, even if the drawn weapon itself has a flashlight.[1]
  • Both the M3 and the MP5 share the same flashlight battery.
  • When drawn, a flashlight icon will appear and flash twice when drawn.
  • Aside from providing vision, the flashlight has no other effect on enemies or allies, meaning it won't alert or blind them.
  • Reloading the weapon will not displace the light as it will keep coming out of the player's chest.

Counter-Strike: SourceEdit

  • The flashlight has been significantly altered compared to its previous iterations.
  • It is still activated by pressing the flashlight key (F by default).
  • Unlike the GoldSrc games flashlight, the Source flashlight's range is limited, only capable of providing light for up to medium range. The intensity of the light decreases with range.
  • Its power supply is unlimited, thus once activated it never runs out of power and turns off.
  • If not used carefully, enemies hiding in corners can easily be alerted and spot the user's position.

Counter-Strike: Global OffensiveEdit

The flashlight was initially only accessible with console commands. It could be bound to the flashlight key (F by default) by typing "bind f impulse 100" in the console. It was eventually removed during the Arms Deal update and its key was rebound to inspecting the player's current weapon.

GameplayEdit

AdvantagesEdit

  • Free
  • Allows users to light dark areas where it is normally hard to see without one
  • Unlike the Nightvision goggles, it will have a minimal impact on latency.
  • Unlimited range in Goldsrc games
  • Does not deplete in Source games

DisadvantagesEdit

  • The light can alert human players
  • Noisy when activated or deactivated
  • Limited range in Source games
  • Requires time to recharge upon being used in Goldsrc games

TacticsEdit

  • Use a flashlight only in areas when you cannot see a location clearly in the dark. Normally, most maps are bright enough to see it without the need of a Flashlight.
    • However, when playing with bots, you can use it without worrying as they will ignore any signs of a flashlight.

TriviaEdit

  • The flashlight is based on the build-in flashlight on the H.E.V. suit in Half-Life. However, it has a new HUD icon and it has very minor changes.
    • In Source games, the flashlight is directly derived from Half-Life 2, excluding the activate/deactivate sound. It does not have any alterations to the light and lacks the need to charge the battery. 
  • In GoldSrc games, the flashlight cannot be turned on or off when reloading, except shotguns.
  • Bots can clearly see within areas that are dark therefore, they never use it.
    • Turning the flashlight on and off does not cause bots to detect you as they can only detect footsteps. This permits players to use it in dark maps to clearly see enemy bots without being spotted.
  • Along with the Nightvision Goggles, flashlights are often used in some custom game scenarios, such as Zombie Plague.
    • The ability to use the flashlight may be restricted or permitted in some custom servers. This can be changed in the "create server" settings.
  • In Counter-Strike: Global Offensive, the usage of the flashlight was replaced with the inspection button. However, some server plugins can permit players to use it again, alongside with the Nightvision goggles.
  • Some Counter-Terrorists models features flashlight attached on them:
    • The operatives of SEAL Team 6 in Counter-Strike: Source have shoulder flashlights.
      • In Global Offensive, two of the model variants have LED flashlights attached to their helmets.
    • The FBI members have flashlights holstered in their Kevlar vest pocket.
    • The SWAT force have flashlights attached on their armor. Their exact positions vary: One is attached on the right side of the chest of a model variant, another is on the left, and two of them have the flashlight in the middle.
  • In Counter-Strike: Source and Global Offensive, if the flashlight is enabled, the light is oddly beaming from a player's chest.

Behind the scenesEdit

External linksEdit

References

  1. Tested-in game

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