|First appearance||BETA 6.5|
|Last appearance||BETA 6.8|
The map takes place in a forest where the Counter-Terrorists were forced to make an emergency landing as their helicopter was crippled. The Terrorists are attempting to assassinate the government official that was being transported.
After a AAA gun cripples a transport helicopter during an escort mission, a group of CT's and a valuable government official find themselves deep within enemy territory. A military helicopter has been dispatched and will be waiting in a clearing near a supply bridge. If the helicopter has been compromised, a rescue unit will be prepared for a rendezvous at waypoint Bravo, five minutes down the main round, which is fortified by a turret-enforced road block.
Terrorists: Eliminate the VIP.
The map was designed by John "Poor Yurik" Attea and was initially released as a custom map. After its initial release, Attea did a few minor modifications to the map. The doors in the building by the Terrorist now opened simply by walking against them (no longer required pressing the use key) and furthermore the layout of the forest itself had a few changes made to allow for additional cover. Finally a few optimizations were made to the map, which included the removal of some excess entities. This updated version of the map was released together with beta 6.5. No further updates were made to the map and the last appearance of the map was in beta 6.8
The map was most likely removed due to serious balancing issues. The Terrorists could easily gain the upper hand in any duration of a round as they can easily camp the VIP escape zones. Furthermore, the large and open map had so much exposure of other team players that could lead to the death of the VIP within seconds, if the Counter-Terrorists were not careful and defensive. If sniper rifles are used, both teams could either pin themselves down or lead to the rapid elimination of players.
- While the Counter-Terrorists spawn at the base of a waterfall, the Terrorists spawn in an area with buildings. One of the buildings is accessible, while two others are simply for decoration.
- There are two usable turrets nearby the terrorist spawn zone and one of the VIP escape zones. These weapons are vastly overpowered due to their range and power and would lead to the terrorists in gaining the upper hand.
- Nearby the CT spawn zone, if the player is to go further through the river, there is a large dam. The player can even progress down the first waterfall and still be able to get out with the presence of a ladder. However, should the player still go down the next waterfall, a scream will be heard and that player will die.
- In the Terrorist Spawn Zone, there is a rat on top of a building. If the creature is shot, it explodes and leaves behind gibs.
- The helicopter model is taken from Half-Life's AH-64 Apache.