- "Ally with teammates to complete strategic missions. Take out enemy sites. Rescue hostages. Your role affects your team's success. Your team's success affects your role."
- ―Steam's description of Counter-Strike
Counter-Strike is a team-based first-person shooter in which player either joins the Terrorists (T) or the Counter-Terrorists (CT). In its sequels and spinoffs, the core gameplay is retained and nearly identical to the original formula.
Depending on the server settings, players can usually buy more equipment in the first 90 seconds after the round starts provided that they are in a designated "buy zone" for their team. The goal of the game is to eliminate the opposing force or to complete the level's objectives within the given time limit. The round ends when a team wins the round or when the round's time limit is reached. The game tracks how many players each player has killed, how many times they have died, and gives players money for killing enemies or completing team objectives. It also tracks how many times each team has won. Both teams receive additional money at the beginning of the next round, with the winners of the last round receiving more money than the losers. Surviving players retain their equipment but those who have died lose them.
Completing an ObjectiveEdit
Deathmatch: Accumulate the most amount of points within 10 minutes.
Any players killed before the round is over become spectators; their chat and voice messages cannot be seen or heard by the players who are still alive, but they are able to watch the rest of the round. The developers of Counter-Strike have added several restrictions to this system over the years to prevent spying spectators from communicating with those who are still playing. For example, spectators cannot change their names until a new round begins because in early versions, dead players could communicate with the living by changing their names (e.g. "He's at CT spawn" Though the message can still be seen if the Console is opened). Depending on the server's configuration, spectators may or may not have the ability of floating freely anywhere on the map. The default in early versions was to allow the spectators to float freely, but this default was changed later because dead players spied on the living and could communicate through alternative media (most notably voice in case of Internet cafes). The game is a fast-paced yet remains as a tactical shooter. Pacing is fast, in the sense that players die in one or two hits from some guns, though it is not at all over-the-top like Unreal Tournament.