The map took place in a three story office building. There were functioning elevators, escalators and regular stairs which interconnected these floors. It is likely that the playable area of the map was all indoors and that e.g. the parking lot was just scenery visible from office windows.
Genoserv was designed by Gearbox Software employee Chip Sbrogna when Gearbox Software was developing Counter-Strike: Condition Zero. Further editing of the map was primarily handled by Mike Wardwell and Erik Doescher. The map made very limited media appearances and only a single screenshot of the map is known to exist.
When Ritual Entertainment took over development of Counter-Strike: Condition Zero, the map was presumably scrapped and was thus not included in the final release of the game. Some of the textures and geometry were likely reused in the single player mission Rise Hard.
- ↑ counter-strike.de CS:CZ Maps. Archived from the original on 2002-08-22.
- ↑ 2.0 2.1 PC Games 04/02 (2002) Computec Media GmbH.
- ↑ Counter-Strike: Condition Zero Information Vault - Josh Jeffcoat Interview.