Alternate name(s) 9×19mm Sidearm
Game(s) Cs t Cscz t Css t Csczds t Game icon 730
Price $400 Cs t Cscz t Csczds t Css t
$200 Game icon 730
Magazine cost $20
Origin Austria flag Austria
Caliber 9mm caliber
Magazine capacity 20 / 120
Firing mode(s) Semi-automatic
3-round burst
Rate of fire 400 RPM (Semi auto)
1200 RPM (Burst fire)
Weight (loaded) 0.9 kilograms
Projectile weight 8 grams
Muzzle velocity 1132 ft/s
Muzzle energy 475 joules
Used by Terrorists Cs t Cscz t Csczds t Css t Game icon 730
Counter-Terrorists Cs t Cscz t Csczds t Css t
Reload time 2.2 seconds
Counterpart USP Cs t Cscz t Csczds t Css t
P2000 Game icon 730
USP-S Game icon 730
Movement speed
(units per second)
240 Game icon 730
Kill Award $300 (Competitive)
$150 (Casual)
Damage 30
Recoil Control 22 / 26 (84%)
Accurate Range 20 m
Armor Penetration 47%
Penetration Power 100
Hotkey B-1-1
B-1-1 (T) Game icon 730
Entity weapon_glock

The Glock 18 is a serviceable first-round pistol that works best against unarmored opponents and is capable of firing three-round bursts.
―Official description

The Glock-18, or 9×19mm Sidearm as it was previously known, is one of the pistols featured in the Counter-Strike series. It makes an appearance as the spawn pistol for the Terrorists in every game.


The Glock-18 is a selective fire variant of the Glock 17, developed at the request of the Austrian Counter-Terrorist unit EKO Cobra. This machine pistol–class firearm has a lever-type fire-control selector switch, installed on the serrated portion of the rear left side of the slide. With the selector lever in the bottom position, the pistol will fire fully automatic and, with the selector lever in the top position, the pistol will fire semi-automatically. Because of its design as a machine pistol, in real life it is exclusively used by Counter-Terrorist operatives and is not available to the general public in most countries.

In-game, the Glock-18 is the cheapest firearm in the Counter-Strike series, costing only $200 in Counter-Strike: Global Offensive and $400 in the previous iterations. In the first three Counter-Strike games, a Glock-18 user moves at 250 units per second, meaning they do not suffer any speed reduction. In Global Offensive however, a Glock wielder moves at 240 units per second, slightly slower when compared to the older games. The Glock is also one of the many weapons capable of shooting underwater.

Unlike the real Glock-18, the in-game portrayal of the Glock-18 features a burst-fire option. It is one of two weapons in Counter-Strike with a burst feature, the other being the FAMAS.

Compared to the more expensive pistols, the Glock-18 sports inferior firepower and poor accuracy. For many, it is overshadowed by other, more flexible, handguns. For medium to long ranges, the semi-automatic mode increases accuracy while reducing firepower. When firing in burst mode, damage-per-second increases but overall accuracy suffers tremendously.

This pistol is often regarded near useless due to its poor penetration against Kevlar wearers and anyone with more accurate and powerful weaponry. As seen throughout servers, the Glock-18 is discarded by many Terrorist players when better pistols are affordable. However, it tends to excel in terms of magazine size, fairly low recoil, and moderate accuracy (in Source games). In fact, the true power of the Glock is mainly seen in pistol rounds, especially when wielded to counter the USP/USP-S/P2000 and any player without Kevlar or a helmet.

Before the January 23, 2013 update to Counter-Strike: Global Offensive, the Glock-18 was available to both teams. In the previous games however, it stills retains its status as a double-sided weapon and it is used almost exclusively by the Terrorists as it is fairly rare to encounter any Counter-Terrorists utilizing the weapon.

Alongside with the FAMAS, bots will never use the burst-fire of the Glock, preferring the semi-automatic mode instead.

Even if the player has set the Glock to fire in burst-mode, it can only fire semi-automatically when combined with the tactical shield.

If equipped with the KM Sub-Machine Gun or Schmidt Machine Pistol, the Glock will share an ammo pool of 120 rounds with them. This is because all three weapons use 9mm Parabellum ammunition. Prior to Source, the Glock-18 shared ammunition with the Dual Elites. In Global Offensive, all types of ammo sharing had been removed.


Counter-Strike 1.6
Counter-Strike: Condition Zero
Counter-Strike: Source
Hitbox Primary Attack
Unarmored Armored
Head 98 51
Chest & Arm 24 12
Stomach 30 16
Leg 18 18
Red signifies a fatal hit.
Counter-Strike: Global Offensive
Hitbox Primary Attack
Unarmored Armored
Head 11855
Chest & Arm 29 13
Stomach 3717
Leg 2221
Red signifies a fatal hit.


  • Large magazine size (20)
  • High rate of fire
  • Default pistol for the Terrorists
  • No recoil (before Global Offensive)
  • Light weight
  • Short reload time
  • Burst-fire mode


  • High spread (in GoldSrc games)
  • Low damage
  • Low accuracy at long range
  • Low armor penetration
  • Headshots do not kill the enemy instantly in 1.6, CZ and CSS (and CS:GO after a certain range)



  • The ammo capacity of the Glock-18 allows it to overwhelm Counter-Terrorists who have limited ammo in pistol rounds and is effective for rushing. However, this tactic is not viable if enemies are equipped with armor.
  • In some situations, finishing off your opponent with burst-fire is easier and your best option. For close quarters combat, switch to burst-fire mode and aim for the head. Two bursts are required if the target has purchased a helmet.
    • If you encounter an enemy at medium range, switch to semi-automatic fire.
    • At long ranges, it may be smart to retreat or switch to a primary weapon (if one is available).
    • Burst-fire may not be advisable to use if there are multiple enemies. This firing mode has a delay between shots, thus reducing your ability to adequately fight back.
  • Make sure you occasionally take cover, especially when harassing enemies with a plethora of bullets.
  • Some players prefer to only use the semi-automatic mode of the Glock to prevent a decline in the rate of fire. If they do encounter enemies at close ranges, they will have to fire the Glock constantly, aiming at the head. If the user fires fast enough, it will do enough damage to bring down an opponent before the user is killed.
  • In Counter-Strike 1.6, many players avoid using this pistol, due to its high spread and low damage.
    • However, in Counter-Strike: Source, the bullet spread of the Glock has decreased but it still has very weak stopping power. Try to avoid head-on combat and take your enemy by surprise, this will give you some extra seconds to fire at your opponent. When engaging, try to spray bullets as much as possible by taking advantage of the low spread. Unlike in GoldSrc versions of CS, this pistol cannot be continuously fired in burst-mode.
      • When engaging lone enemies, fire in burst-mode and aim for the head. This will usually finish isolated opponents off. Unlike previous games, the bullets are now more likely to hit a target.
    • Like in Source, the accuracy of the Glock was greatly increased and the spread was decreased in Global Offensive. However, a notable characteristic is the addition of recoil when firing in burst mode.
      • Because of this, try to aim for the head because the firepower of the Glock-18 is decreased when fired in semi-automatic mode. Semi-auto is more effective in pistol rounds or a single opponent is caught by surprise with a long range weapon.
  • The Glock is actually a fairly dependable sidearm to use, especially when wielding automatic weapons with high recoil, such as the AK-47. If your primary weapon has too much recoil and/or needs to be reloaded, switch to this pistol to maintain accuracy (in close to mid ranges only).
    • Alternatively, the Glock can be used to finish heavily damaged enemies, especially if you need to reload your primary, due to the large magazine size and good rate of fire while on semi-auto.


  • Use shotguns, submachine guns, rifles, or more powerful pistols when a user is nearby.
    • The USP/P2000 are good pistols, in terms of accuracy and damage, but these pistols have a low magazine capacity so be sure to aim carefully. Glock wielders, on the other hand, can afford to spray bullets due to the larger magazine size.
    • In older games, more accurate sidearms can finish Glock users with ease.
  • Any full-automatic and/or long range weapon should be able to overwhelm a Glock user.
  • If possible, avoid contact with skilled users at close range, especially in pistol rounds.
  • Strafe constantly if a user is using burst mode. There are brief delays between bursts thus use it to your advantage as enemies firing the Glock in burst mode suffer from a lower rate of fire.
  • In Global Offensive, Glock users may switch from semi-automatic to burst-mode and vice versa. This makes a distinctive "click" noise so pay attention.


Usphud cz
  • Higher magazine size (20 rounds vs 12 rounds)
  • Lower recoil
  • Cheaper ($400 vs $500)
  • Sightly higher rate of fire
  • Faster reload (2.0 seconds vs 2.7 seconds)
  • Cheaper ammo cost ($20 vs $25)
  • More ammo in reserve (120 rounds vs 100 rounds)
  • Has a three-round burst firing mode
  • Same movement speed (250 UPS)
  • Lower damage
  • Less accurate
  • Cannot attach a Silencer
  • Headshots doesn't kill the enemies instantly, even without helmet, unlike the USP

  • Higher magazine size (20 rounds vs 13 rounds)
  • Lower recoil
  • Higher rate of fire (400 RPM vs 352 RPM)
  • More ammo in reserve (120 rounds vs 52 rounds)
  • Can be fired in three-round bursts.
  • Same price ($200)
  • Save movement speed (240 UPS)
  • Same reload time (2.2 seconds)
  • Lower damage
  • Less accurate

  • Higher magazine size (20 rounds vs 12 rounds)
  • Higher rate of fire (400 RPM vs 352 RPM)
  • More ammo in reserve (120 rounds vs 24 rounds)
  • Has a three-round burst fire mode.
  • Same price ($200)
  • Save movement speed (240 UPS)
  • Same reload time (2.2 seconds)
  • Lower damage
  • Less accurate
  • Cannot attach a silencer
  • Fires tracers


9x19 Sidearm Expert css 9x19 Sidearm Expert
Kill 200 enemy players with the 9x19 Sidearm.

Weapon Specialist
Glock-18 Expert csgo Glock-18 Expert
Kill 100 enemies with the Glock-18.


Condition Zero

In Tour of Duty, there are 2 Scout sniper Terrorist bots that uses the Glock as their sidearm. They are Weasel (easy) and Splinter (fair). They will use this pistol when they need to retreat or when encountering enemies at close ranges.

Deleted Scenes

The Glock-18 is the only sidearm for the terrorists in Deleted Scenes, normally the pistol-wielding terrorists will also equip grenades. Because the weapon is almost exclusively used by Terrorists, the player can rarely find this weapon in Deleted Scenes. Regardless, the player will obtain a Glock-18 in the following missions:

  • Secret War: Found on a desk in the area where a dead scientist can be found.
  • Pipe Dream: As part of the starting loadout. Note that there is no additional 9mm ammo for the rest of the mission.

Enemies equipped with Glock-18 are sometimes equipped with HE grenades or Flashbangs. They will usually retreat and only shoot when cornered.

If a Terrorist NPC has a HE grenade, that Terrorist will also be armed with a Glock-18. The only differences is the Terrorist with the grenade will usually hide instead of engaging the player head on and when they throw a grenade, a radio voice can be heard.


  • Incomplete animations present in the original Counter-Strike files suggest the Glock could have had a silencer prior to release, similar to the USP. These animations may be left over from Half-Life, where a silenced Glock was left in the files but was unusable in the game. Selecting the attach/detach silencer animation sequence only plays the burst-fire animation.
  • In CS, CS : CZ, CS : S, the color of the Glock-18 is black. In CS : GO, the Glock-18's default model has a tan-like color.
  • Even if the Glock fires a "burst" of one or two shots due to a low magazine count, the animation still shows three casings being ejected, similar to FAMAS.
  • In Counter-Strike, the Glock has an extended barrel, only seen in its purchase icon and when a player combines it while using the tactical shield. This feature is removed in Condition Zero. The longer barrel is possible for the silencer attachment, which is removed before the release.
  • Before Counter-Strike: Global Offensive, the Glock is one of the two weapons that will not gain an instant kill on enemies without the helmet in semi auto mode, the other being the Five-SeveN.
  • The Glock-18 model from Global Offensive is a modified model of the dual-wielded Glock pistol in Left 4 Dead 2, using newer textures, animations, and a slightly higher polycount.
    • It also has a desert tan frame instead of its black texture from the previous Counter-Strike games and is modeled after a subcompact Glock variant, possibly the Glock-26 or the Glock-36, with a custom long barrel/slide.
    • Its magazine is designed to hold 10 or 6 rounds.
  • Although being a select-fire pistol, the Glock lacks its fire selector on the slide in all games.
    • Interestingly enough, the world model and player model in CS 1.6 does feature the selector.
    • The burst-fire mode is also not present in reality, as the pistol fires in semi or full-auto only.
  • In reality, the Glock-18 uses either the 10, 17, 19 or the extended 33-round magazine. The 20-round magazine is non-existent.
  • Prior to CS 1.6, the Glock had two draw animations, two reload animations and an idle animation. This has been removed in 1.6.
    • In 1.6, the reload animation sometimes does not synchronize with the reload sounds; the magazine inserting and slide releasing sound are played a bit earlier than normal. This is because the mis-synchronized sounds are originally designed for the deleted reload animation.
  • In Deleted Scenes, if a low resolution Terrorist is equipped with a Glock-18, the model from Counter-Strike 1.6 is reused instead.
  • The Glock series is typically used by many law enforcement agencies and military forces around the world. However, the Glock is generally the default sidearm to the Terrorists in the Counter-Strike series.
    • In the Global Offensive trailer, a GSG-9 operative is armed with a Glock-18, despite it being a Terrorist weapon.

External links