Guardian was a game mode featured in Counter-Strike: Global Offensive. It was released as part of Operation Bloodhound. Unlike the other scenarios, this mode is only playable through Operation Bloodhound and Operation Wildfire missions, or through the use of console commands.
The player must complete certain objectives, such as specific weapon kills or hostage/bombsite defending, and survive against waves of 5 enemy bots. At the start of each wave, the enemy bots become harder and receive better weapons and equipment. Depending on the map, players will either receive weapons at the start of the first wave and have to pick up dropped weapons from dead enemies, or be able to buy weapons between waves with money received from kills and wave survival.
Guardian maps use the prefix of
gd_ and are commonly reworked versions of existing maps, with object placement changes and lower quality scenery outside the intended play area, such as gd_cbble. Some use the original map files, where the whole map remains in a normal state, such as de_dust2. Players are restricted to a certain area which can be changed with the
- Dust 2
- The guardian game mode is referred to as cooperative in the in-game files.
- Co-op Strike reuses some elements of Guardian.