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Overview


This article is about the equipment. For the Operation Hydra war game mode of the same name, see War Games - Heavy Assault Suit.

One more thing. We've providing you with heavy armor and medical stims, so you'll be able to take more abuse than normal.
Felix Riley[src]


The Heavy Assault Suit (also known as Heavy Armor) is a protective piece of equipment that was released in the February 17, 2016 update for Operation Wildfire.

Overview[]

The Heavy Assault Suit appears in the Co-op Strike mode and the Heavy Assault Suit war game and Guardian missions in the Hydra campaign, having slightly different properties. In addition, bot-controlled special enemies on certain modes also wear this equipment.

General[]

  • The item has 200 points of armor instead of the 100 that Kevlar + Helmet has.
  • This item is also worn by the Heavy Phoenix enemy, which appears on Co-op Strike and Guardian modes as special enemies.
    • The Heavy Phoenix enemies posses a much stronger variant of the Heavy Armor as they only take 33.33% of the total damage dealt. This also affects any damage to their legs, despite it not dealing any damage to armor, it still is reduced.

Co-op Strike[]

  • This item is given to players at the beginning of Co-op Strike missions.
  • The item cannot be purchased and is never replenished during the course of a Co-op Strike mission.
    • Should the player die, only part of the armor will be restored when they respawn.

War Games & Guardian[]

  • During Operation Hydra, players can purchase this equipment in the Heavy Assault Suit war game and in the following Guardian missions in the Hydra campaign:
    • "Scouting Mission"
    • "Blinded by The Light"
    • "Dressed For The Occasion"
    • "Shocking Developments"
    • "Head of The Class"
    • "Continental Etiquette"
  • The Heavy Assault Suit replaces the Kevlar + Helmet in the Heavy Assault Suit war game, which is normally unbuyable in casual. It costs $6000.
  • In Heavy Assault Suit, wearing the equipment reduces the player's move speed to 130 units per second.
  • Weapon draw speed is slower and footstep noise is greatly increased.
  • In Heavy Assault Suit, the player cannot use rifles when wearing the equipment.
  • In Heavy Assault Suit, the player will always emit footstep noises regardless of walking or crouching when the equipment is worn.
  • In Heavy Assault Suit mode, if player equips it as a Terrorist, the player's vision will be tinted in bright yellow. for Counter-Terrorist will be bright blue.
  • Regardless of the players' Terrorist faction, Heavy Phoenix reuses CT GSG-9's gloves in first person[1].

Properties[]

Knife
Hitbox Primary Attack Secondary Attack
Unarmored Armored Health Damage Armor Damage Unarmored Armored Health Damage Armor Damage
Back 76 37 32 5 90 75 65 10
Other 34 or 21* 17 14 3 40 or 25* 27 23 4

* Deals reduced damage on any consecutive swing.

Misc
  • Fall and drown damage types are unaffected by armor.
  • Exploding Barrels deal 5000~4000 unarmored and around ~800 with Heavy Armor.
  • C4 damage is significantly reduced. It will still kill the user at close range however.
  • Immunity to ignite damage caused by ent_fire <target> ignite <int> <int>.
  • The Zeus x27 completely ignores the armor. The device will instantly kill any target at point blank.

Glock-18
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 111 15 11 4
Chest & Arms 27 9 6 3
Stomach 34 7 5 2
Legs 21 21 21 21
Red signifies a fatal hit.
P2000 & USP-S
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 139 19 14 5
Chest & Arms 34 10 7 3
Stomach 43 12 9 3
Legs 26 26 26 26
Red signifies a fatal hit.
Dual Berretas
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 149 23 18 5
Chest & Arms 37 12 9 3
Stomach 46 15 11 4
Legs 27 27 27 27
Red signifies a fatal hit.
P250
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 138 16 12 4
Chest & Arms 34 13 11 2
Stomach 43 17 14 3
Legs 25 25 25 25
Red signifies a fatal hit.
CZ75-Auto
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 130 25 21 4
Chest & Arms 32 12 10 2
Stomach 40 16 13 3
Legs 24 24 24 24
Red signifies a fatal hit.
Tec-9
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 130 29 25 4
Chest & Arms 32 14 12 2
Stomach 40 18 15 3
Legs 24 24 24 24
Red signifies a fatal hit.
Five-SeveN
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 125 28 24 4
Chest & Arms 31 14 12 2
Stomach 39 17 15 2
Legs 23 23 23 23
Red signifies a fatal hit.
Desert Eagle
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 247 56 49 7
Chest & Arms 61 28 24 4
Stomach 77 34 30 4
Legs 46 46 46 46
Red signifies a fatal hit.
R8 Revolver
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 342 76 67 9
Chest & Arms 85 38 33 5
Stomach 106 48 42 6
Legs 64 64 64 64
Red signifies a fatal hit.

MAC-10
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 114 18 14 4
Chest & Arms 28 8 6 2
Stomach 35 11 8 3
Legs 21 21 21 21
Red signifies a fatal hit.
MP9
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 102 17 13 4
Chest & Arms 25 8 6 2
Stomach 31 11 8 3
Legs 19 19 19 19
Red signifies a fatal hit.
MP7
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 114 19 15 4
Chest & Arms 28 9 7 2
Stomach 35 12 9 3
Legs 21 21 21 21
Red signifies a fatal hit.
UMP-45
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 138 24 19 5
Chest & Arms 34 12 9 3
Stomach 43 14 11 3
Legs 25 25 25 25
Red signifies a fatal hit.
PP-Bizon
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 106 17 13 4
Chest & Arms 26 8 6 2
Stomach 33 11 8 3
Legs 19 19 19 19
Red signifies a fatal hit.
P90
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 106 19 15 4
Chest & Arms 26 9 7 2
Stomach 33 11 9 2
Legs 19 19 19 19
Red signifies a fatal hit.

Galil AR
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 119 23 19 4
Chest & Arms 29 11 9 2
Stomach 37 15 12 3
Legs 22 22 22 22
Red signifies a fatal hit.
FAMAS
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 119 21 19 4
Chest & Arms 29 10 8 2
Stomach 37 14 11 3
Legs 22 22 22 22
Red signifies a fatal hit.
AK-47
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 143 28 23 5
Chest & Arms 35 14 11 3
Stomach 44 17 14 3
Legs 26 26 26 26
Red signifies a fatal hit.
M4A4 & M4A1-S
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 131 23 19 4
Chest & Arms 32 11 9 2
Stomach 41 15 12 3
Legs 24 24 24 24
Red signifies a fatal hit.
SG 553
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 119 28 25 3
Chest & Arms 29 14 12 2
Stomach 37 17 15 2
Legs 22 22 22 22
Red signifies a fatal hit.
AUG
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 111 24 21 3
Chest & Arms 27 12 10 2
Stomach 34 15 13 2
Legs 20 20 20 20
Red signifies a fatal hit.

SSG 08
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 351 73 63 10
Chest & Arms 87 36 31 5
Stomach 109 45 31 5
Legs 65 65 65 65
Red signifies a fatal hit.
AWP
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 459 106 95 11
Chest & Arms 114 53 47 6
Stomach 143 66 59 7
Legs 86 86 86 86
Red signifies a fatal hit.
G3SG1 & SCAR-20
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 319 65 56 9
Chest & Arms 79 33 28 5
Stomach 143 41 35 6
Legs 59 59 59 59
Red signifies a fatal hit.

Nova
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 101 126 90 36
Chest & Arms 100(124) 73 45 28
Stomach 124 81 54 27
Legs 108 108 108 108
Red signifies a fatal hit.
XM1014
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 154 96 78 18
Chest & Arms 114(120) 48 36 12
Stomach 120 62 52 10
Legs 84 84 84 84
Red signifies a fatal hit.
Sawed-Off
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 121 135 114 21
Chest & Arms 111(131) 88 72 16
Stomach 111 112 72 16
Legs 110 110 110 110
Red signifies a fatal hit.
MAG-7
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 112 129 108 21
Chest & Arms 111(131) 88 72 16
Stomach 102(129) 102 88 14
Legs 105 105 105 105
Red signifies a fatal hit.
M249
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 127 25 21 4
Chest & Arms 31 12 10 2
Stomach 39 16 13 3
Legs 23 23 23 23
Red signifies a fatal hit.
Negev
Hitbox
Unarmored Armored Health Damage Armor Damage
Head 139 27 22 5
Chest & Arms 34 14 11 3
Stomach 43 16 13 3
Legs 26 26 26 26
Red signifies a fatal hit.

Bugs & Exploits[]

  • If worn outside of Co-op Strike missions, should a new round start, if the player's armor points were above 100, they will be reset to 100 despite its maximum value being 200.
  • Even outside of Co-op Strike, if any bot wears this armor, all of their radio quotes are replaced with that of the Heavy Phoenix.

Behind the Scenes[]

Console Commands[]

Muliplayer Variable
  • mp_weapons_allow_heavyassaultsuit
    • Default value is 0
    • Allows the purchase of the Heavy Assault Suit, while active, this replaces the Kevlar & Helmet in the buy Menu.
  • mp_heavyassaultsuit_speed
    • Default value is 215
    • Added during February 8, 2018,The max speed of a player when they are wearing the heavy assault suit
  • mp_heavyassaultsuit_deploy_timescale
    • Default value is 1.0
    • Added during February 8, 2018,How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed)
  • mp_heavyassaultsuit_aimpunch
    • Default value is 0
    • Added during February 8, 2018,How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot

Trivia[]

  • This is the second item series to provide 200 points of armor, the first being the VIP's Kevlar.
  • The item is interally refered to as Heavy Assault Suit, an upgraded version of the Assault Suit which is the Kevlar + Helmet combination.
  • When purchased, a wearer will automatically emit the 'Cheer!' radio quote, although rather interestingly in a lower pitch than normal. Subsequently, the pitch of all of the future radio quotes spoken by a wearer will also be lowered until the wearer's death and respawn back into their ordinary suit of armor.
  • The CT suit is highly reminiscent of a heavy-duty bomb defusal suit

See also[]

References

  1. Tested in game.
  2. In iconlib.swf
  3. Game files.
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