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Inaccuracy is a gameplay mechanic in the Counter-Strike series. It is distinct from recoil, but affects player aim collectively.

Counter-Strike: Global Offensive

In Counter-Strike: Global Offensive, all weapons have their own inaccuracy values that determine how inaccurate they get at different circumstances. Inaccuracy is fully random and causes the player's shot bullet to deviate slightly to a certain angle within a range. A lower accuracy means that the angle is larger, and deviates more from the crosshair.

Sniper rifles have greatly increased accuracy when scoped in, but take a very short moment before gaining full accuracy to discourage rapid firing. Scopes noticeably become more blurry as the inaccuracy increases.

On the buy menu, it is possible to view the Accurate Range weapon stat. Official Hints and Tips states that "A weapon's Accurate Range is the distance at which the weapon is guaranteed to hit a 30 cm dinner plate (from a standstill)."

Accuracy and Movement

Accuracy is tied significantly into movement. Moving at full speed, jumping, falling, and climbing ladders all drastically increase the player's inaccuracy. Walking, standing still, and crouching are much more accurate than all of the above movements.

Standing Accuracy

A player is more accurate when standing still. A player's accuracy will further improve if they crouch, but with the notable exception of FAMAS in burst mode.[1]

Jumping Accuracy

Jumping significantly increases a player's inaccuracy. There is also a short moment of inaccuracy immediately after landing.

When midair, the player will recover some accuracy in the duration the player leaves the ground. The player is most accurate at the peak of the jump. The SSG 08 is notable for having a high mid-air accuracy at the peak of the jump.[2]

Accuracy on Ladders

Climbing ladders greatly increases the player's inaccuracy. However, some weapons handle better than others when on a ladder.

Accuracy and Recoil

Inaccuracy and recoil affects shots collectively. Shots that have been affected by recoil will deviate by an angle from the new location that the recoil is pushing the gun towards.

Inaccuracy increases as a weapon continues to be fired. The first shot in a spray is always the most accurate, and the accuracy of this shot is often called the "first shot accuracy".

Accuracy Recovery

As the player stops firing, the player's accuracy will return to standing accuracy in a short moment. Tapfiring is thus very effective to compromise between a faster rate of fire and reducing accuracy.[3]

The player's accuracy recovers faster when crouching than standing.[1]


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