|Usage|| Burning enemies|
|Entity name|| |
“When thrown, the incendiary grenade releases a high-temperature chemical reaction capable of burning anyone within its wide blast radius.”
When thrown, the incendiary grenade will emit a flammable liquid capable of burning anybody that walks in it. The flames will injure anyone who is within the fire. It can be extinguished by throwing a smoke grenade over it.
When held, the player's movement speed is 250 units per second, meaning they suffer no speed reduction.
Note that tactics with the Incendiary grenade is similar to the Molotov Cocktail.
- Covers a wide area
- Quick damage rate
- Blocks off choke points
- Excellent area denial
- Placement is essential
- Easily avoidable (if intended targets are far away)
- Can attract attention for many players
- Can hurt the user and his team members, even Hostages!
- Smoke grenades can extinguish the fire.
- The fire only lasts for a few seconds, meaning you cannot just throw an Incendiary Grenade at an area and then forget about that area for the remainder of the round.
- Most expensive grenade at $600.
- Use incendiary grenades to choke points of conflict.
- If you can get close enough, throw the grenade behind the enemy cutting off the chance of retreat.
- Also, if you are being chased, use this grenade to keep your attacker away from your position.
- You can also use the smoke as cover for snipers, although the effect is not as great as Smoke Grenade.
- If you know where a sniper is hiding, throw the grenade at him to force him to leave his position.
- Like the Terrorists who use the Molotov to cover the C4, Counter-Terrorists can use Incendiary grenade to cover entry points to buy the defuser more time.
- Unlike the Molotov Cocktail, this firebomb can be thrown further and it will not release the flames prematurely if thrown too far/high because the grenade only detonates after it hits a surface. Due to this, CTs have a slightly better advantage in throwing the Incendiary grenade from medium ranges.
- Whenever faced with an incendiary grenade, avoid the flames unless it is absolutely necessary to pass through them (if you are quick, then the damage is non-lethal).
- While risky, going through the fire can sometimes surprise an opponent who threw the grenade
- Try to shoot the enemy through the smoke (if you can see them).
- Avoid standing behind the flames as many players will blindly fire through the smoke.
- Take another route; the enemy may be using this as a distraction.
- Camp while the smoke is thick and find a good hiding spot to take out the grenadier by surprise.
- Use a smoke grenade to extinguish the fire.
- Weapon Specialist
| Flame Expert|
Kill 100 enemies with the Molotov or Incendiary grenade.
Comparison to the Molotov cocktailEdit
- Smaller projectile, making it possible to be thrown through tight gaps in which the Molotov cocktail cannot achieve (or at least without more precise aim)
- Will not explode mid-air.
- Same damage to unarmored opponents
- Same damage radius
- Same distance/time until explosion
- Similar bounce trajectory
- Lower armor penetration (73.75% vs 90%)
- Slower weapon switch after deployed
- More expensive ($600 vs $400)
- Somewhat oddly, the Incendiary grenade emits a sound when it releases the flames. However, this is probably implemented to share similar characteristics with the Molotov Cocktail and to serve as a warning to players that an incendiary grenade has released flames near their location.
- This attribute hints that incendiary grenade in game is made of some sort of flammable liquid, rather than solid white phosphorus, which the majority of incendiary grenade use in real life.
- After the February 5, 2014 update in Global Offensive, all grenades received a secondary fire where the grenade will be bounced for short range throw, as well as a third medium-ranged throw (by holding both primary and secondary fire buttons).
- Incendiary grenade at Wikipedia