Alternate name(s) Ingram MAC-10
Game(s) Cs t Cscz t Csczds t Css t Game icon 730
Price $1400 Cs t Cscz t Csczds t Css t

$1050 Game icon 730

Origin Usa flag United States
Caliber .45 caliber
Magazine capacity 30 / 100
Firing mode(s) Automatic
Rate of fire 800 RPM
Weight (loaded) 3.82 kilograms
Projectile weight 15.2 grams
Muzzle velocity 919 ft/s
Muzzle energy 584 Joule
Used by Terrorists
Reload time 3.2 seconds Cs tCscz tCss t
2.6 seconds Game icon 730
Counterpart TMP Cs t Cscz t Csczds t Css t
MP9 Game icon 730
Movement speed
(units per second)
250 / 250 (100%)
240 Game icon 730
Kill Award $600 (Competitive)
$300 (Casual)
Damage 29
Recoil Control 21 / 26 (80%)
Accurate Range 11 m
Armor Penetration 57.5%
Penetration Power 100
Hotkey B-3-1 T
Entity weapon_mac10

Essentially a box that bullets come out of, the MAC-10 SMG boasts a high rate of fire, with poor spread accuracy and high recoil as trade-offs.
―Official description

The MAC-10 is a machine pistol featured in the Counter-Strike series, exclusive to the Terrorists. The counterpart for Counter-Terrorists is the TMP before Global Offensive and MP9 in Global Offensive.


The MAC-10 (Military Armament Corporation Model 10, officially the M-10) is a compact, blowback operated machine pistol developed by Gordon B. Ingram in 1964. It can be chambered in either .45 ACP or 9mm rounds and can accept suppressors to maintain better recoil control when using full auto. In-game, it is chambered in .45 ACP only and lacks a silencer.

In-game, the MAC-10 is a moderately powerful machine pistol available to only the Terrorists. The major disadvantages are its bad accuracy and high recoil. For those reasons, the MAC-10 is very uncommon and very rarely seen during public or competitive play. Currently in Counter-Strike: Global Offensive, it costs $1050 instead of $1400.

Prior to Global Offensive, if equipped at the same time with the K&M .45 Tactical, the two will share an ammo pool of 100 rounds as they share the same cartridge.


CS 1.6, CS:CZ and CS:S
Hitbox Primary Attack
Unarmored Armored
Head 114 54
Chest & Arm 28 13
Stomach 35 17
Leg 21 21
Red signifies a fatal hit.

Hitbox Primary Attack
Unarmored Armored
Head 114 65
Chest & Arm 28 16
Stomach 35 20
Leg 21 21
Red signifies a fatal hit.

The MAC-10 is a fairly light weapon. While wielded, the player's movement speed is 250 units per second, meaning they suffer no speed reduction. The MAC-10 is one of the many weapons able to shoot underwater. In Global Offensive, the player movement speed is 240, which is 4% speed reduction.


  • Very high rate of fire
  • High kill reward ($600 in Global Offensive)
  • Medium damage
  • Cheap
  • Lightweight
  • Short reload time (in Global Offensive)


  • Bad accuracy (mostly horizontal recoil)
  • High recoil
  • Poor armor penetration
  • Long reload time (before Global Offensive)



  • If possible, throw a flashbang, smoke grenade, or an HE grenade at the area(s) where enemy players are located and then engage the enemy with the MAC-10.
  • Spray bullets at full auto when fighting in close combat quarters.
    • The MAC-10 is perfect for ambushing unsuspecting enemies, so try to strike from behind.
    • Using these tactics against groups of enemies in enclosed areas can lead to satisfying results, especially in Counter-Strike: Source.
  • Be sure to aim low due to the high recoil of this weapon. Sometimes, the muzzle climb can lead to headshots.
    • It might be wise to pull out your sidearm in open areas because of the MAC-10's high spread.
  • Aim for the head in close quarter battles. Scoring two hits at the head will result in an instant kill, even if the opponent has bought a helmet. In early rounds, one headshot can be enough to do the job.
    • For medium-range, crouch and fire up two shots burst and aim for chest or stomach.
    • This weapon is not recommended for long range combat. However, if it is required, fire single shots, the first shot accuracy of the MAC-10 is comparable to some assault rifles.
    • Remember, this weapon is very inaccurate with very high recoil. Frontline combat is not always be best option, unless the map you are playing is small or you can remain in close quarters.
  • This weapon is great for rushing, but only if the user can somewhat control its recoil.
  • In Counter-Strike: Global Offensive, the accuracy of the MAC-10 has been greatly increased. Due to this, the MAC-10 is more reliable in scoring headshots.


  • Players with the MAC-10 will often avoid open-spaced areas unless they have some team members with them. Instead, they may prefer enclosed areas, like the hallways of Nuke and Office as targets will have little space to strafe and avoid the high bullet spread of this submachine gun.
  • Avoid close contact with its users.
  • Use guns that are more accurate at long-ranged targets, such as the MP7, UMP-45, FAMAS, and the AUG.
  • Use long range weaponry against its users. Wielding the AWP, for instance, will favor your position.
  • Use high caliber weapons like the Desert Eagle and the M3.
  • More accurate weapons can pick off its users from longer distances, especially in earlier games, which can counter MAC-10 users even at close range. 
  • Try to strafe in order to prevent users from scoring a headshot. While crouching may not seem like a bad idea to improve your accuracy and dodge this SMG's bullets, the opponent with the MAC-10 can score a headshot on you if done so.


Ingram Mac-10 Expert css Ingram Mac-10 Expert
Kill 500 enemy players with the Ingram Mac-10.

Weapon Specialist
MAC-10 Expert csgo MAC-10 Expert
Kill 100 enemies with the MAC-10.

Comparison to the TMP

Tmphud cz


  • More stopping power (.45 ACP vs 9mm)


  • Magazine size (30 rounds)
  • Movement speed (250 units per second)


  • More expensive ($1400 vs $1250)
  • Less ammunition in reserve (100 rounds vs 120 rounds)
  • Lower rate of fire (800 rpm vs 857 rpm)
  • Slower reload (3.45 seconds vs 2.2 seconds)
  • Slightly louder (lacks a Silencer)


Condition Zero

In Tour of Duty, there are two Terrorist bots that use the MAC-10 as their main weapon. They are:

  • Outcast: Easy (with a random secondary weapon)
  • Madman: Fair (with a random secondary weapon)

Other Terrorist bots will buy the MAC-10 when they cannot afford the P90.

Deleted Scenes

Like its counterpart, the TMP, the MAC-10 has very rarely appeared in the Deleted Scenes missions, mainly because the weapon performs poorly in combat, though still more effective than in multiplayer. The MAC-10 can only be found in the mission Building Recon, on a table after the "stealth" part has ended. In Miami Heat, a SWAT operative can be seen using the MAC-10 at the end of the mission.

Despite being a Terrorist exclusive weapon in multiplayer, the MAC-10 is never used by Terrorist NPCs in Deleted Scenes; they exclusively use the TMP (a Counter-Terrorist exclusive weapon in multiplayer), while the MAC-10 is only seen with Counter-Terrorists.


  • The MAC-10 retained its real-life name in earlier Counter-Strike games because the company holding the rights to the name, Military Armament Corporation, went bankrupt.
  • The MAC-10 is the cheapest primary weapon in CS:GO ($1050)
  • Before Global Offensive, it was one of four weapons to retain its real name, the others being the Five-SeveN, the M4A1 and the M249.
  • In Counter-Strike 1.6, the purchase icon and the kill icon for the MAC-10 does not have a magazine inserted, much like its counterpart, the TMP (though its kill icon doesn't).
  • The MAC-10 model in Global Offensive is reused from the Left 4 Dead 2 Silenced Submachine Gun model, with slight modifications including having a different texture and removing the large silencer and flashlight.
  • Before Counter-Strike: Source and Global Offensive, whenever the MAC-10 was discharging bullets, the empty bullet casings were always ejected towards the player.
    • Interestingly, by inspecting the MAC-10 in Global Offensive, the ejector port is not closed (being an open-bolt weapon), unlike in previous games. Moreover, the older Global Offensive buy icon displayed the ejector port was closed.
      • Even when out of ammo, the presence of an unfired bullet is clearly visible in the chamber while inspecting the MAC-10.
  • The use of the MAC-10 as a CT-exclusive weapon in Deleted Scenes could be inspired by the fact the MAC-10 was historically used by Navy SEALs in the Vietnam war.
  • In third-person view of Counter-Strike and Condition Zero, players will wield the MAC-10 as a Pistol. However in Counter-Strike: Source, players will hold one hand in front of the trigger and another hand on the trigger. This also applies to the TMP, CT's MAC-10 counterpart.
    • The early MAC-10 had no fabric strap when viewed in third person. This is corrected in Source though users still hold the MAC-10 without the strap. This is further fixed in Global Offensive where it is used as a makeshift foregrip.
  • In Source, the marking on the MAC-10 indicates that it uses .380 ACP round instead of .45 ACP, this will make the weapon a MAC-11, the lighter version of the MAC-10 with a higher rate of fire.
  • It is possible for a silencer to attach with the MAC-10's barrel and the weapon can have loaded with 32 9mm Parabellum rounds. These characteristics were not implemented for gameplay reasons.
  • In 1.6, the MAC-10 is incorrectly shown as a closed-bolt weapon (the ejection port remains closed when loaded and the charging handle tavels back forward after being pulled back). In Xbox, Condition Zero and Deleted Scenes, the charging handle is correctly pulled back but the ejection port remains closed. This problem is somewhat nullified in Source (by flipping the model) and is fixed in Global Offensive.
  • The MAC-10 is one of the least popular submachine guns among the Counter-Strike community.
  • In Source and Global Offensive, the MAC-10 has the shell ejection port on the right side. While in Counter-Strike and Condition Zero, the MAC-10 has the ejection port on the left side.
  • Like its counterpart, the TMP, the MAC-10 shares its cartridge with the spawn pistol of the opposing faction (the USP).
  • By inspecting the MAC-10 in Global Offensive, one can see that the barrel is threaded, making it possible to accept a suppressor, though none are available in game.
  • The retractable stock is always seen in the folded position, like the MP7.

External links