Jamie Mactaggart had always felt that he wanted to be part of the games industry, but didn't know exactly what part of game design he wanted to be involved with. However once Quake was released, it became clear to him that level design was his true calling. The first proper Quake map he designed was for a modification called Threewave CTF.
He got his first job as a contractual level designer at the age of 16. Mactaggart also became part of TeamFortress Software at very early stages when they were working on the original Quake-based Team Fortress as he felt that it offered more design options compared to Threewave CTF. When Valve Software acquired the company in May 1998, Mactaggart would serve as the lead level designer on a contractual basis for the first iteration of the Half-Life-based Team Fortress, Valve's Team Fortress.
In 1999, Jamie was employed by Barking Dog Studios. When the company was contracted by Valve Software to assist in the development of Counter-Strike Beta 5, Mactaggart contributed to the development by designing the map Backalley.
List of maps
- ↑ 1.0 1.1 1.2 1.3 Quake and Quake 2 TF Map Reviews - Interview with Jamie Mactaggart. Archived from the original on 1999-10-09.
- ↑ 2.0 2.1 Ethereal Team Fortress - Team Fortress Guild
- ↑ Citadel -- Moriarty's TF2 Preview / Review Archived from the original on 2000-11-20.
- ↑ TeamFortress Software - Company Info. Archived from the original on 1997-07-04.
- ↑ Press Release - Valve L.L.C. Acquires TF Software Pty. Ltd.
- ↑ Spyder's Fortress - Team Fortress 2 Preview. Archived from the original on 2000-04-16.
- ↑ Yatedo - Jamie Mactaggart
- ↑ 8.0 8.1 Facebook | Jamie Mactaggart